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MPH Timm3h v1.4

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  • Kategorie: Counter-Strike 1.6
  • Entwickler:
  • Hochgeladen von: KN4CK3R
  • Hinzugefügt am:
  • System: Windows
Datei nicht verfügbar.

Beschreibung

// How to use?
 Insert for Menu
 F12 for panic
 Start the loader to inject (doesnt matter if you start while your ingame or not)
 NOTE: Dont start the loader if your in a VAC-Secured server (you will get warning from loader too)

// Supported games
- Counter-Strike 1.6
- Counter-Strike Condition Zero

// Features
- AIMBOT
 - active
 - aim key
 - aim time
   - time out
 - aim method
 - aim team
 - aim through walls
 - fov method
- TRIGGER
 - active
 - trigger x
 - trigger y
- ESP
 - name
 - weapon
 - distance
 - health
 - hitting
 - geometri
 - draw aim pos
 - ventities
 - radar
 - far esp
   - timeout
   - smooth
 - drawfov
- WALLHACK
 - players
 - weapons
 - grenades
 - visible wh
- REMOVALS
 - anti-recoil
 - visible recoil
 - noflash
 - kill sounds
   - footsteps
   - weapons
- MISC
 - bunnyjump
 - crosshair
 - menu opacity
 - load default

// Updates
- v1.0
 - First Release

- v1.1
 - added menu fade in/out
 - fixed bhop
 - added entities on ground (known as ventities)
 - added draw fov
 - distance

- v1.2
 - added 5 different fonts
 - esp font is changeable
 - text font is changeable
 - crosshair is sizable
 - added distance to menu (forgot in 1.1)
 - added circle, triangle, cross in esp (changed menu name \'box\' to \'geometri\')
 - hopefully fixed usermsg problem
 - added console command \'timmeh_hookusermsg\' (incase usermsg fails so you dont have to rs the game) however if your in a server you will have to wait one round or just reconnect.

- v1.3
 - added save/load slots
 - added 7 new fonts
 - added font shadows
 - added faresp
 - added noflash
 - fixed crash when switching servers
 - added d3d support

- v1.4
 - added distance esp adjusting
 - added esp font shadow selection (only for OpenGL mode and custom fonts)
 - added button system (see button.ini) note: can be configured while playing (goto Misc menu and press Load Keys)
 - added color system (see colors.ini)
 - added health esp (not very accurate)
 - added hit esp
 - added radar
 - added weapons to far esp
 - added size adjusting for \'draw aim pos\'
 - added triggerbot
 - added model rendering (only for OpenGL mode)
 - added wallhack (only for OpenGL mode)
 - added kill sounds
 - added c4 to faresp
 - fixed aimtime bugg
 - fixed so that if resumetime (timeout in aimtime) is 0 it will stop aiming till you released aimkey
 - fixed standard settings to look more legit
 - fixed bugg when loading default settings
 - fixed some menu stuff
 - moved \'load defaults\' to \'= Settings\' index instead of \'= Misc\' index

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