Beschreibung
here's a wall of text explaining all the features because the people it got leaked to were too dumb to configure it (lol) aim main active - aimbot is on or off aim mode - always for always on, key for enable when pressing the aim key aim key - key assigned to activate aimbot silent aim - silent aim auto fire - auto shoot aim at team - aim at teammates fix pvs - shitty fix for a bug that disables bone processing stuff when out of FOV fix lag - fix targets using fakelag, wait for aiming while fakelag period, predict for predicting out of period solve adaptive - adjustment fix lag, although isn't perfect position aim position - aiming position head - always aim at head head and body - if head is not visible, aim at body, and vice versa (if aim on hp is enabled body is only aimed at when damage is equal to health) body priority - if body is not visible aim at head, if body is visible aim at that first body only - always aim at body ( most effective ) aim on hp - explained above bodyaim type - body position to aim at, normal for pelvis, median for middle position between spine and pelvis head scan - aim at points on head, allows you to downsize the target hitbox body scan - aim at points on body bodyaim fakelag - aim at the body when targets fakelag for More Accuracy normal - normal down/backwards - only aim at body when they are using the antiaim configuration down/backwards/aim thru rollback position - if a target has no visible points, attempt to aim at an older position if its valid (this does not work against targets using fakelag) target target prediction - compensate for ping time when selecting targets, aka next shoot target selection autowall - wallbang stuff max shots - max shots to wallbang for damage to equal health (health/damage) ignore grate - always aim through grate materials auto awp - if the awp is equipped aim at body only auto zeus - if the zeus is equipped aim at body only esp you can figure this one out antiaim main active - antiaim is on or off pitch - x angle or rotation yaw - y angle or rotation fake yaw - fake angles aim thru - aim at targets through walls fix corrections - counter correction angle when you get hit static angle - antiaim angles are not based off of mouse angles auto backwards - automatically use down/backwards at a certain height backwards height - height difference from target to start using backwards camp camp mode - wall detection/auto edge pitch - x angle or rotation when camping lisp yaw - fake angles ladder - antiaim on the ladder fakelag active - fakelag is on or off mode - fakelag mode normal - constant highest adaptive - adapt to moving speed step - step from high to adaptive value while shooting - fakelag while shooting on visible - only fakelag if a target is visible duck active - duck is on or off air duck - spam duck in air (might do nothing) ladder duck - fake duck state on ladder misc main menu key - menu key no spread - compensate weapon spread yaw - less accurate, use on servers that have nospread enabled through weapon_accuracy_nospread roll - accurate no recoil - compensate recoil no effects - no view effects auto hop - jump psilent - psilent auto buy - buy a weapon at the start of the round strafer active - strafer is on or off left/right align - rotate in circle left rotate key - left rotate key right rotate key - right rotate key left rotate min - minimum angle for left direction right rotate min - minimum angle for right direction players list - player list all angle correction - angle for fix corrections hitscan - aim at arms and legs if they are visible wall detection - wall detection resolve pitch - pitch resolver resolve yaw - yaw resolver, increments target rotation on shot resolver max shots - max shots missed before resolving everything else is self explanatory