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WF D3D

  • Kategorie: Other FPS Games
  • Entwickler:
  • Hochgeladen von: System
  • Hinzugefügt am:
  • System: Windows
Download (10.20 KB)

VirusTotal Ergebnis: 1/56

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Beschreibung

TEXT Code:
  1. if (!sGenerated) {
  2. GenerateShader(ZXDev, &sBlue, 0, 0, 255, 255);//blue
  3. GenerateShader(ZXDev, &sGreen, 0, 255, 0, 255);//green
  4. GenerateShader(ZXDev, &sOrange, 255, 128, 0, 255);//orange
  5. GenerateShader(ZXDev, &sPurple, 255, 0, 255, 255);//purple
  6. GenerateShader(ZXDev, &sRed, 255, 0, 0, 255);
  7. GenerateShader(ZXDev, &sWhite, 255, 255, 255, 255);//white
  8. GenerateShader(ZXDev, &sYellow, 255, 255, 0, 255);//yellow
  9. GenerateShader(ZXDev, &sGlow, 60, 180, 200, 10);
  10. sGenerated = true;
  11. }
  12.  
  13. void* ReturnAddress = _ReturnAddress();
  14. if (Chams) //Player_ReturnAddress - WFPlayer
  15. if (ReturnAddress != NULL && ReturnAddress == (void *)WFPlayer)
  16. {
  17. // ZXDev->SetPixelShader(sGlow);
  18. ZXDev->SetTexture(0, Green);
  19. ZXDev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
  20. ZXDev->SetRenderState(D3DRS_ZENABLE, false);
  21. ZXDev->DrawIndexedPrimitive(PrimType, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
  22. ZXDev->SetRenderState(D3DRS_ZENABLE, true);
  23. ZXDev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
  24. // ZXDev->SetTexture(0, Blue);
  25. ZXDev->SetTexture(0, Red);
  26. }
  27.  
  28. if (NoFog) {
  29. ZXDev->SetRenderState(D3DRS_FOGENABLE, false);
  30. }
  31.  
  32. if (NoSmoke)
  33. if (ReturnAddress != NULL && ReturnAddress == (void *)WarfaceSmoke)
  34. {
  35. return D3D_OK;
  36. }
  37.  
  38. if (Fullbright)
  39. {
  40. ZXDev->SetRenderState(D3DRS_LIGHTING, false);
  41. }
  42.  
  43. if (Wireframe)
  44. if (ReturnAddress != NULL && ReturnAddress == (void *)WFPlayer)
  45. {
  46. ZXDev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  47. }

Download WF D3D
post
can u ues on tf2?
post
How do I use?
post
Como usa? Só tem uma DLL