The code contains the following features:
Bunnyhop
Glow ESP
Incross triggerbot
Check main.asm to see how to build.
Note: This code is not optimized and it can probably be improved a lot. Take it for learning purposes only.
Features Aimbot: A more human aim with smooth aiming (FairFight safe). ESP: Name, Health bar, Distance, and Skeleton Radar No recoil No breath Spectator list Most pointer names are named according to reverse engineers class names to avoid name clauses. I could say that is one of most important feature
Base -No Recoil -No Spread(Need No Recoil too - Bug) -No Breath -Text Menu for ESP -Box ESP -Bone ESP -Distance -Health -Vehicle ESP -Spectator Warn -Show Shot Stats ------------------------ v1.2.1 Bug Fixes: -I re did the entry procedure, a lot of it is to make it different from the last. -I pulled
You can't just c&p and expect it to compile. Some helper functions are missing. If you don't manage to implement these, please do not spam for more spoonfeed here. Needed function: template <typename Type, typename Base, typename Offset> static inline Type Ptr(Base base, Offset offset) { static_assert(std::is_pointer<Type>::value
I hereby release the full source code of the Warface Universal Hack. Note that it's already outdated as I haven't updated it since the last public release. So, update it before any deployment. And I highly recommend a customized (your own) DirectX hooking method rather than the stock one I've used in
But what exactly is inVincibleLib? inVincibleLib is a static library for beginners which can be used to create external cheats for Counter-Strike: Global Offensive. Every function is commented, making it easy for you to understand how to use them. Features: ClientManager - A class to perform various