surviveZ v1.6
- Category: Infestation Survivor Stories (The WarZ)
- Developer: daemonium
- Uploaded by: KN4CK3R
- Uploaded at: Sat 1. Jun 2013, 14:20
- System: Windows
lasdiLP
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brauche den injector! |
Slickz
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Geht der noch? weil wegen v1.1.7? |
Olmoody
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@I3o0M Was ist das für eine Frage? Natürlich nicht! Warum sollte denn etwas, dass in ein Programm eingreift von PB erkannt werden? -.- |
I3o0M
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wird der von punk buster erkannt? |
KN4CK3R
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Kategorie: The WarZ Entwickler: daemonium Beschreibung: ### Features ### Aimbot for targetting players and zombies Player Aimbot targets are chosen either by distance to oneself or by screen distance to crosshair (ignoring players who are in same group) Zombie Aimbot targets the closest, alive zombie based on visibility No Recoil when firing any weapon Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection) smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty Zombie ESP including distances and colored skeleton based on visibility Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation Mini Map including players, zombies w/o aggro and items Super Zoom for being closer to your target Night Vision for happy hunting at night Transparent Trees for better overview in dark forests Crosshair Map With Last Positions for actually seeing where the hell your characters have stopped playing last time Menu for customising the hack including automatic saving of settings on ejection and loading on injection Screenshot protection for clean screenshots Security enhancements for PB including PBSS protection ### Release Info ### Author: daemonium Release date: 16/06/2013 Release size: 1 DLL Release Version: v1.7 Game version: WarZ v1.1.2 / Build Jun 5 2013 11:48:54 Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention... ### Changelog ### v1.7 * fixed menu option for using super zoom * security enhancements v1.6 * WarZ update (WarZ v1.1.2 / Build May 30 2013 13:13:46) * added option to toggle super zoom * fixed aimbot when choosing targets by screen distance threshold v1.5 * new feature: from now on key bindings for important features can be changed (only those that got a default binding in brackets, e.g. nvg, trees, aimbot, etc.) -> navigate to menu entry, press and release DEL and then the new key -> key bindings are saved/loaded together with menu values -> to reset menu settings / key bindings, delete file "menu_settings_xxx" in WarZ directory * new feature: visibility checks for zombies and respective coloring of skeleton esp * new feature: when firing any weapon, there is no recoil anymore * new feature: player and zombie aimbot -> press CAPSLOCK to toggle aimbot (customizable) -> press ALT + CAPSLOCK to toggle targetting of zombies (if aimbot key is changed, toggling of zombie targetting is also done by ALT + <new aimbot key>) -> player aimbot: when enabled, player is chosen either by distance to oneself or by screen distance to crosshair (customizable) -> press Q to cycle through players (customizable) -> players who are in the same group are ignored when targetting and cycling through players -> zombie aimbot: when enabled, the closest, alive zombie is chosen by visibility v1.4 * WarZ update (for version WarZ v1.1.2 / Build May 07 2013) v1.3 * 3d box color now equals target's health status (as the rest of the esp) * menu position optimized in order to fit better on low resolution * separate menu option for rendering distance of personal lockers * menu options for customizing smartESP: ignore head gear, notes, personal lockers * reduced all minimum rendering distance menu options to 0m * new feature: FOV hack for super zoom when right clicking (customizable via menu and cleaned in screenshot) v1.2 * added menu toggle function for the HOME/POS1 key * changed key for "map with last positions" from M to END and enabled it to work in-game * enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup) * new feature: 3d boxes (AABB) for player esp * added menu options for changing the rendering distance of player skeleton & 3d box v1.1 * crash on injection fixed v1.0 * initial release Screenshots: Download: [WARZ] surviveZ v1.7 |
KN4CK3R
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Kategorie: The WarZ Entwickler: daemonium Beschreibung: ### Features ### Aimbot for targetting players and zombies Player Aimbot targets are chosen either by distance to oneself or by screen distance to crosshair (ignoring players who are in same group) Zombie Aimbot targets the closest, alive zombie based on visibility No Recoil when firing any weapon Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection) smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty Zombie ESP including distances and colored skeleton based on visibility Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation Mini Map including players, zombies w/o aggro and items Super Zoom for being closer to your target Night Vision for happy hunting at night Transparent Trees for better overview in dark forests Crosshair Map With Last Positions for actually seeing where the hell your characters have stopped playing last time Menu for customising the hack including automatic saving of settings on ejection and loading on injection Screenshot protection for clean screenshots ### Release Info ### Author: daemonium Release date: 31/05/2013 Release size: 1 DLL Release Version: v1.6 Game version: WarZ v1.1.2 / Build May 30 2013 13:13:46 Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention... ### Changelog ### v1.6 * WarZ update (WarZ v1.1.2 / Build May 30 2013 13:13:46) * added option to toggle super zoom * fixed aimbot when choosing targets by screen distance threshold v1.5 * new feature: from now on key bindings for important features can be changed (only those that got a default binding in brackets, e.g. nvg, trees, aimbot, etc.) -> navigate to menu entry, press and release DEL and then the new key -> key bindings are saved/loaded together with menu values -> to reset menu settings / key bindings, delete file "menu_settings_xxx" in WarZ directory * new feature: visibility checks for zombies and respective coloring of skeleton esp * new feature: when firing any weapon, there is no recoil anymore * new feature: player and zombie aimbot -> press CAPSLOCK to toggle aimbot (customizable) -> press ALT + CAPSLOCK to toggle targetting of zombies (if aimbot key is changed, toggling of zombie targetting is also done by ALT + <new aimbot key>) -> player aimbot: when enabled, player is chosen either by distance to oneself or by screen distance to crosshair (customizable) -> press Q to cycle through players (customizable) -> players who are in the same group are ignored when targetting and cycling through players -> zombie aimbot: when enabled, the closest, alive zombie is chosen by visibility v1.4 * WarZ update (for version WarZ v1.1.2 / Build May 07 2013) v1.3 * 3d box color now equals target's health status (as the rest of the esp) * menu position optimized in order to fit better on low resolution * separate menu option for rendering distance of personal lockers * menu options for customizing smartESP: ignore head gear, notes, personal lockers * reduced all minimum rendering distance menu options to 0m * new feature: FOV hack for super zoom when right clicking (customizable via menu and cleaned in screenshot) v1.2 * added menu toggle function for the HOME/POS1 key * changed key for "map with last positions" from M to END and enabled it to work in-game * enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup) * new feature: 3d boxes (AABB) for player esp * added menu options for changing the rendering distance of player skeleton & 3d box v1.1 * crash on injection fixed v1.0 * initial release Screenshots: Download: [WARZ] surviveZ v1.6 |
KN4CK3R
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Kategorie: The WarZ Entwickler: tester6663 Beschreibung: ### Features ### Aimbot for targetting players and zombies Player Aimbot targets are chosen either by distance to oneself or by screen distance to crosshair (ignoring players who are in same group) Zombie Aimbot targets the closest, alive zombie based on visibility No Recoil when firing any weapon Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection) smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty Zombie ESP including distances and colored skeleton based on visibility Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation Mini Map including players, zombies w/o aggro and items Super Zoom for being closer to your target Night Vision for happy hunting at night Transparent Trees for better overview in dark forests Crosshair Map With Last Positions for actually seeing where the hell your characters have stopped playing last time Menu for customising the hack including automatic saving of settings on ejection and loading on injection Screenshot protection for clean screenshots ### Release Info ### Author: tester6663 Release date: 10/05/2013 Release size: 1 DLL Release Version: v1.5 Game version: WarZ v1.1.2 (Build May 07 2013) Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention... ### Installation Notes ### Any DLL injector required (Winject, etc. )! 1. Download DLL 2. Open Winject/Injector (with Admin Rights) & select DLL 3. Start War Z (windowed mode) 4. Inject when in main menu or in game To eject press F8 or open menu and navigate to misc > eject and press ENTER. ### Changelog ### v1.5 * new feature: from now on key bindings for important features can be changed (only those that got a default binding in brackets, e.g. nvg, trees, aimbot, etc.) -> navigate to menu entry, press and release DEL and then the new key -> key bindings are saved/loaded together with menu values -> to reset menu settings / key bindings, delete file "menu_settings_xxx" in WarZ directory * new feature: visibility checks for zombies and respective coloring of skeleton esp * new feature: when firing any weapon, there is no recoil anymore * new feature: player and zombie aimbot -> press CAPSLOCK to toggle aimbot (customizable) -> press ALT + CAPSLOCK to toggle targetting of zombies (if aimbot key is changed, toggling of zombie targetting is also done by ALT + <new aimbot key>) -> player aimbot: when enabled, player is chosen either by distance to oneself or by screen distance to crosshair (customizable) -> press Q to cycle through players (customizable) -> players who are in the same group are ignored when targetting and cycling through players -> zombie aimbot: when enabled, the closest, alive zombie is chosen by visibility Screenshots: Download: [WARZ] surviveZ v1.5 |
KN4CK3R
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Kategorie: The WarZ Entwickler: tester6663 Beschreibung: ### Features ### Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection) smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty Zombie ESP including distances and skeleton Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation Mini Map including players, zombies w/o aggro and items Super Zoom for being closer to your target Night Vision for happy hunting at night Transparent Trees for better overview in dark forests Crosshair Map With Last Positions for actually seeing where the hell your characters have stopped playing last time Menu for customising the hack including automatic saving of settings on ejection and loading on injection Screenshot protection for clean screenshots ### Release Info ### Author: tester6663 Release date: 08/05/2013 Release size: 1 DLL Release Version: v1.4 Game version: WarZ v1.1.2 (Build May 07 2013) Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention... ### Changelog ### v1.4 * WarZ update (for version WarZ v1.1.2 / Build May 07 2013) v1.3 * 3d box color now equals target's health status (as the rest of the esp) * menu position optimized in order to fit better on low resolution * separate menu option for rendering distance of personal lockers * menu options for customizing smartESP: ignore head gear, notes, personal lockers * reduced all minimum rendering distance menu options to 0m * new feature: FOV hack for super zoom when right clicking (customizable via menu and cleaned in screenshot) v1.2 * added menu toggle function for the HOME/POS1 key * changed key for "map with last positions" from M to END and enabled it to work in-game * enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup) * new feature: 3d boxes (AABB) for player esp * added menu options for changing the rendering distance of player skeleton & 3d box v1.1 * crash on injection fixed v1.0 * initial release Screenshots: Download: [WARZ] surviveZ v1.4 |
Yamaha1
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gerade eben wurde das neue update gepatcht. #Veraltet |