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Internal CSGO Hack

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  • Category: Sourcecode
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  • Uploaded by: System
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  • System: Windows
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Description

Keep in mind that this is old code which should be only used for learning purposes.

The source contains:
  • dynamically grabbing various interfaces and pointers (except clientmode pointer, that's your homework)
  • two vtable hooks (IClientMode::CreateMove and CHClient::CreateMove)
  • some "old fashioned" antiaim which is not causing a ban on matchmaking servers

I wrote this code before Valve decided to update the hitboxes. I was using this in matchmaking games (therefore I was restricted to a domain of pitch angles). In order to keep the antiaim invisible to spectators I decided to choke the relevant usercmds. This leads to what most people call "fakelag". Note that this kind of antiaim is most likely useless nowadays.


Some of you may wonder why I decided to hook both, IClientMode::CreateMove and CHClient::CreateMove. Basically I was too lazy to verify the usercmds and I didn't really want to spend my time on how to access bSendPacket from IClientMode::CreateMove (trace back the stack if you want to find out). Hooking both seemed to be the perfect solution.

Download Internal CSGO Hack