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cyrexlib

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  • Category: Sourcecode
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  • System: Windows
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Description

I decided to write a little framework for
me and the community. It's mainly for game-hacking purposes.
This is not precompiled - it is just a header. Some people might think it's bad to put
everything into one header but in my point of view it's clean and easy.
The lib is using classes but only for division and clarity. ( static functions, not really
using the advantages of object-oriented programming, just saying before someone comes
and says use OOP )

PS: I know in my examples I'm making extremely unnecessary calls to OpenProcess(). Just get the handle once and save it in a global or w/e

[Requirements]
- (recommended) at least VS2013
- basic c++ knowledge

[More info]
- Process class (external, can be used internally aswell)
- Memory class (external, can be used internally aswell)
- Pattern class (external + internal)
- Misc class (external + internal - eraseheaders and functions to get info about PE)
- Text class (external + internal - for easier working with strings, char arrays)
- Allocator class (external + internal - wrappers for virtualalloc)


[What will come in future]
- Math class (n-dimensional vectors and their operators, angle functions)
- Class for managing entities in games (e.g. looping 'em or selecting particular entities)
- DirectX class (Transformations[e.g. w2s], drawing(internal + external))
- Menu class (e.g. DX Menus)
- Input class (Mouse Input / Keyboard Input)
- Debugger class (easily identify fails in your codenz)


[How to]
1. Add "Utils.h" to your project/solution
2. Include "Utils.h" to your main file
[3.] If necessary include needed header files, present in "Includes.h"

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