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Simple/Minimal External Base

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  • Category: Sourcecode
  • Developer:
  • Uploaded by: System
  • Uploaded at:
  • System: Windows
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VirusTotal Result: 0/57

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Description

Description

Just a simple minimalistic external cheat base that utilizes a slightly different method to iterate over entities, compared to regular 'muh ebin external glow esp n trigger' releases. Offsets are handled as objects and stored in a vector, so that they're easy to iterate over. Another method used, which everyone with a brain already does, is reading a chunk of memory into a contiguous vector memory block. I re-wrote this quickly similar to one of my projects, so a few bugs may be present. Feel free to point out, if you find any and I will try to fix them as soon as possible. I'll also keep building on this for a public UC forum release every once in a while when I have time and get bored - source will remain available in case anyone's interested. Constructive criticism, ideas, optimization suggestions etc. are all welcome. But if you're gonna criticize my coding style, naming conventions, auto 'abuse' or anything else regarding personal preference that makes no difference performance wise, be sure to include a nude photo of yourself, otherwise I won't give a shit.

There's no actual cheat features as of yet, only a simple base for dynamic-ish offset system and memory read, but they might appear in time as said above.

PS. It's much easier for you to go over the 571 lines of code than for me to explain what exactly does what do.

Source


Usage


To do
  • Aim-/triggerbot + NoVisRecoil
  • Minimalistic shellcode ESP
  • Config/settings parser
  • A NetVar class(?)

Download Simple/Minimal External Base