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Star Wars Battlefront 2

Coltonon Hack SWBF2

Coltonon Hack SWBF2

Probably the biggest and most complicated external/internals out there. The hack itself is written in C++, using Direct2d. It reads from a Config.ini file, which is written to from a GTKsharp form written in, well, C#. Technically the menu is cross platform with anything mono with gtk2 support. It also
14. Mar 2018
19:53
Coltonon's ESP

Coltonon's ESP

For each team, the ESP has: Dynamically sized boxes (adjusted for player height) Snaplines Health Bars Names (works in single player as well) There are only 5 readprocessmemory calls per player, as the esp reads complete class sizes. My goal is to make it perform as best as possible for an external.
2. Feb 2018
13:04
Christmas Hack

Christmas Hack

Features: ESP: Enemy Boxes Enemy Snaplines Team Boxes Team Snaplines Enemy Aim Spots Weapon: One Hit Kill Rate of Fire Boost No Recoil No Spread Instant Bullets Aimbot: Aimbot pointer is not perfect, and thus will not always work. Enabled/Disabled Headshot/Bodyshot Key config in INI file CHOOSECOLOR
29. Dec 2017
13:02
SWBF2 Bot WIP 0.82 - GUI Version

SWBF2 Bot WIP 0.82 - GUI Version

Features: Automatically starting the game Automatically joining Galactic Assault Alternative joining procedures for other aspect ratios than 16:9 Error Recognition with optional additional Failsafes Error Logging Automatic restarting of the game if an Error is detected Automatic Class Cycling after
22. Dec 2017
13:20
SWBF2 Bot WIP 0.81

SWBF2 Bot WIP 0.81

Its current features consists of: Automatically starting the game Automatically joining Galactic Assault Alternative joining procedures for other aspect ratios than 16:9 Error Recognition with optional additional Failsafes Error Logging Automatic restarting of the game if an Error is detected Automatic
19. Dec 2017
23:39
SWBF2 Bot WIP 0.71 - GUI Version

SWBF2 Bot WIP 0.71 - GUI Version

Its current features consists of: Automatically starting the game Automatically joining Galactic Assault Alternative joining procedures for other aspect ratios than 16:9 Error Recognition with optional additional Failsafes Automatic restarting of the game if an Error is detected Automatic Class Cycling
14. Dec 2017
12:41
SWBF2 Simple ESP v2

SWBF2 Simple ESP v2

Ultra simple ESP. 2d boxes Distance Names Snaplines Crosshair Full color control over team, visible enemies, and invisible enemies. Run in borderless Windowed. After first run, a settings.xml file will generate. Edit it to enable/disable things, as well as change colors of the esp.
2. Dec 2017
15:00
SWBF2 SDK

SWBF2 SDK

       class TypeInfo : public MemberInfo { public: struct TypeInfoData : MemberInfoData { unsigned short m_TotalSize; //0x000A char _0x000C ; ModuleInfo* m_Module; //0x0010 // new for swbfII TypeInfo* m_pArrayTypeInfo; //0x0018 unsigned short m_Alignment; //0x0020 unsigned short m_FieldCount; //0x0022
24. Nov 2017
23:57
SWBF2 Simple ESP

SWBF2 Simple ESP

Ultra simple ESP. 2d boxes Distance Names Snaplines Run in borderless Windowed. After first run, a settings.xml file will generate. Edit it to enable/disable things, as well as change colors of the esp.    <Config>      <Boxes>True</Boxes>      <Snaplines>False</Snaplines>      <Names>False</Names>
23. Nov 2017
00:05
SWBF 2 | Wallhack/ESP

SWBF 2 | Wallhack/ESP

RN9KuUbRSbM Features ESP/Wallhack Boxes SLines Instructions Inject FW1FontWrapper.dll in Main Menu, then Ingame Inject the SWBF2.dll. If you get any errors try different inject methods (use Extremem injector) You can open the menu with the insert button. Credits mactec sycore RozenMaiden Yazzn
8. Oct 2017
23:05