DayZ Survival Hack v2.2 | #1 | |
Join Date: Aug 2007 Posts: 8643 User-Rating: 199 positive
33 negative
|
Undetected [Features] Anti-Detection similar to DayZ-Map Open source External hack A few pre-made spawn options Spawn AS50 & Ammo Spawn AS50 Thermal & Ammo Spawn M9SD & ammo Spawn M4A1 SD Camo & ammo Spawn Mk 48 & Ammo Spawn G36C SD Camo & Ammo Spawn Food & Mtn. Dew Spawn Medical Supplies Spawn All Gear (Map, Watch, et. al.) Spawn Lee Enfield & Ammo Spawn Colt1911 & Ammo Spawn Satchel Charges Spawn local backpack near to you Spawn local Bike Spawn local Chopper Custom local Spawn Custom Weapon Spawn Custom Magazine Spawn Teleport to marker Teleport 50 m ahead [Instructions] Tested Arma Beta 97239 (update by hand!) with but should work on other versions too Extract somewhere Launch DayZ (stay in the menu, don't connect to a server yet) Launch firefox as administrator Launch 'plugin-container.exe' A console window should appear (the hack will be injected into firefox.exe) If the console says 'failed to attach' you need to disable uac Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe' [License] You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned. [Changelog] v1.0 - Initial release v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source. v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function. v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator. v2.1 - Fixed for Arma beta 97239 and newer. v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module Download DayZ Survival Hack v2.2 __________________ Hallo |
|
KN4CK3R is offline |