MW3 UAV Memory Patch | #1 | |
Join Date: Aug 2007 Posts: 8643 User-Rating: 199 positive
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Quote from cardoow Well since the radar is drawn locally you can manipulate it like a boss, saw people draw their own radar + use rotatedpic, but i personally like to use the engine to achieve my wishes. So since its almost christmas i have some Advanced UAV code for you guys. this function does it all TEXT Code: it loops trough a struct of 18 big, as far as i know its not clientinfo or entity, feel free to reverse it TEXT Code: now we're heading to some more important stuff at the bottom of the function we see a call to drawrotatedpic TEXT Code: and we see that v31 holds the shader. if we scroll up a bit we see this piece of code TEXT Code: so we now know where to toggle the advanced uav, but now we only see the shaders when people shoot. We want those shaders at all time. Now if we take a look at the top of the function we will find this TEXT Code: if we look something above that code we will find this TEXT Code: hey! that looks like a cvar! + 0xC is the value, hmm lets make it have a value! (this is g_compassShowEnemies) TEXT Code: call this every frame and you will have advanced uav at all time, have fun! Only registered and activated users can see links. Download MW3 UAV Memory Patch __________________ Hallo |
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