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IW5M - TeknoMW3 - ESP Multihack


icon IW5M - TeknoMW3 - ESP Multihack #1

Join Date: Aug 2007

Posts: 8643

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  1. -> Name ESP <-
  2.  
  3. Draw All Player and Enemy Names On The Screen.
  4. (I achieved this by using the Engine's natural way to draw the names. A little hooking. Easier than making an entire ESP.)
  5.  
  6. -> Remove Flash/Stun Grenade Effects From Screen <-
  7.  
  8. This means if you get hit with a flash/stun grenade, your screen will remain normal, no shaking or dazed movement. However if you do get hit with a stun grenade, you won't be able to run till it's effects wear off. You'll appear normal, just unable to run.
  9.  
  10. -> Reset Default Classes (iSnipe) <-
  11.  
  12. This one is useful in those "iSnipe" servers in which the default classes are removed and replaced with only sniper guns. It resets them so as to allow you to use any of the weapons from the default weapon set.
  13.  
  14. -> End Game <-
  15.  
  16. As it's name implies, it ends the current game. This however only works on TeknoMW3.
  17.  
  18. -> Lag Fixes <-
  19.  
  20. Well the last version didn't have much lag to begin with unless you used the Advanced UAV on a slow PC. Low RAM etc. I improved it slightly. Maybe barely noticeable but it may be for those whom had some laggy issues.
  21.  
  22.  
  23.  
  24. Old ones are:
  25.  
  26. -> Chopper Box ESP <-
  27.  
  28. This draws the boxes that a chopper draws (For example, when you're in an Osprey Gunner) around each enemy.
  29.  
  30. -> Fullbright <-
  31.  
  32. This enables the developer DVar that turns off the lighting on the map. It can give a nice FPS boost if you're running MW3 on a slow PC
  33.  
  34. -> No Fog <-
  35.  
  36. This one enables another DVar that disables, as it's name implies, map fog. Anywhere from smoke from a smokescreen grenade to a smoke caused fire to general map fog. Best effective on cloudy maps like Bakara. You should note, lasers are classified as a fog-type projection so enabling this will make the lasers on guns invisible.
  37.  
  38. -> Lasers <-
  39.  
  40. This draws a laser on every gun to the target at which bullets will hit. Useful if you use a gun with terrible iron-sights like the AUG-HBar (But you can always use cg_gun_z to change that) or you're a crappy aimer and prefer to hipfire.
  41.  
  42. -> No-Recoil <-
  43.  
  44. This one disables recoil on weapons. Pretty simple. No more weapon shaking etc. (Although the sway is still there)
  45.  
  46. ->*g_compassShowEnemies UAV*<-
  47.  
  48. You know those dots that show up on the mini-map when you have UAV? Well this draws them there all the time, with no refreshing. Like enabling UAV on a private match.
  49.  
  50. ->*Advanced UAV <-
  51.  
  52. This changes the UAV to full Advanced UAV as seen in the game if you ever got that killstreak. All enemy dots are transformed into arrows so you can see their exact direction etc.

Now this works on TeknoMW3 AND IW5M(4D1).
However you must do an additional step before use. I will explain this below.

Known Problems:


Sometimes use of the Advanced UAV will produce lag from being barely noticable to intermediate. If this annoys you, then just use the UAV alone.
(Which I added to help solve this.)
When using the Chopper Box ESP and the Name ESP, names are drawn INSIDE the Chopper Boxes giving a rather nasty appearance.
This is because it's how the game naturally draws the names and Chopper Boxes. I didn't use my own drawing methods as it would've taken too long.
Therefore if you have a problem, you can toggle the Chopper ESP or Name ESP on/off.(See How To Use)


Onto Features:
1.) Chopper Box ESP (Toggles on F1)
2.) Fullbright (Toggles on F2)
3.) No-Fog (Toggles on F3)
4.) Lasers (Toggles on F4) (If No-Fog is enabled, Lasers do NOT show)
5.) No-Recoil (Toggles on F5)
6.) g_compassShowEnemies UAV (Toggles on F6)
7.) Advanced UAV (Toggles on F7) [Processing Heavy!]
8.) Name ESP (Toggles on F8)
9.) Reset iSnipe Classes (Activates on F9)
10.) End Game (Activates on END)
11.) Disable Grenade Effects (Auto-Activates)

READ THIS BEFORE COMPLAINING -> INSTRUCTIONS


If you don't know how to use this, download a DLL injector.
(Some Popular Ones: Extreme Injector, Winject, PerX, DC Injector)

If you're using this on IW5M, you MUST Auto-Inject this. If you don't controls will unbind or you'll be unable to shoot normally.
The only other alternative to this method is to inject it on a "Run In Safe Mode?" prompt. In this way, you will not need auto inject but simply to inject it here and click "No"...or "Yes".

You may find Extreme Injector with a simple Google.

eg. Download Extreme Injector 2.1, Click Settings, Under "Injection Options" check the Auto-Inject box. Then click Ok. In the "Process Name" box, write "iw5m.dat" or "iw5mp.exe". Yes you can rename the iw5m.dat to iw5mp.exe to avoid updates. Now just start IW5M.
You won't need to do this for TeknoMW3 as additional patching isn't needed.
Only registered and activated users can see links.

Download IW5M - TeknoMW3 - ESP Multihack

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Join Date: May 2013

Posts: 3

the mod change my controls on the LMB i knife help