AbsoHack 9.1.0.18 | #1 | |
Join Date: Aug 2007 Posts: 8643 User-Rating: 199 positive
33 negative
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AbsoHack 9.1.0.18 November 15th, 2009 1) Unzip anywhere except your steam directory. 2) Configure AbsoHack.xml to fit your needs, save it 3) Launch AbsoHack.exe, then launch any steamworks hl1 based game. 4) Wait for the loader to close. 5) Play. 6) Start the GUI with F1 Troubleshooting: If you recieve EXCEPTION_ILLEGAL_INSTRUCTION when trying to launch AbsoHack, it is because you're CPU does not support the SSE2 instruction set. You're shit out of luck. You can request a version not compiled with SSE2 at any of the cheat forums that I frequent (MPCForum.com/Cheat-Project). SSE2 is supported on processors made since the Pentium 4/AMD Athlon 64, meaing if you have a PIII/AMD K5/6, you won't be able to run this. Changelog: 9.1.0.17 -> 9.1.0.18 - Loader revisions 9.1.0.16 -> 9.1.0.17 - Updated to AbsoUI 1.0.0.295 - Revised the Options Window 9.1.0.15 -> 9.1.0.16 - Added stopTimerEspRatio conVar to allow for the esp to be less obtrusive - StopTimerEsp now fades based on the conVar - time in seconds - Added nameJack conVar, will replace your name randomly with a similar name of another player - Fixed loader memory leak - Performance Improvements - Mouse GUI Support (F1) 9.1.0.14 -> 9.1.0.15 - Fixed a memory leak - Added timed esp based on gun shots/etc - Re-added player lights - Fixed a simple CalcScreen problem that caused text to be rendered in the top left corner - Fixed no recoil - Fixed bunnyhop 9.1.0.13 -> 9.1.0.14 - Added: - No Sky - Different wallhacks - View Model Glow Shells - Transparent Shield ConVar - Updated AbsoHack.xml to reflect current conVars 9.0.0.9 -> 9.1.0.13 - Updated to AbsoUI 1.0.0.1 - Many bugs fixed/introduced - AbsoHack.xml introduced to save settings - Many other architectural changes 9.0.0.8 -> 9.0.0.9 - Fixed the commandmenu - Added the ability to change esp settings - Boxes - Model Name - Distance - Weapon Name - Player Name 9.0.0.7 -> 9.0.0.8 - Fixed model recognition 9.0.0.6 -> 9.0.0.7 - Weapon names are no longer prefixed with "models/" 9.0.0.5 -> 9.0.0.6 - Added no recoil - Removed the majority of smoke grenades - Removed flashbang effects 9.0.0.4 -> 9.0.0.5 - SDK Update - Fixed crazy post build bug that packed the wrong file into the exe 9.0.0.3 -> 9.0.0.4 - Fixed the loader, shouldn't give a side-by-side configuration error. - Loader shouldn't give "Could not access the target process." on xp, thanks ozzeh 9.0.0.2 -> 9.0.0.3 - Added lambert modes - Fixed wallhack clear color, can be adjusted in settings.cfg - Added wav to credits cause he's a little bitch - Other various fixes 9.0.0.1 -> 9.0.0.2 - Wallhacks added - White walls/inverted lighting added - Wireframe modes added 9.0.0.0 -> 9.0.0.1 - ESP (Names, Weapons, Models, Distance) 9.0.0.0 - Initial Release Features: - ESP - Weapon, distance, entity - 6 Different wallhacks - White walls - Inverted lighting - Wireframe world/models - Transparent tacticle shield - Semi transparent entities - Winamp Support - No flash/smoke - No recoil Whats comming: - Aimbot - No spread - Etc etc etc Download AbsoHack 9.1.0.18 __________________ Hallo |
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