Hidden: Source Wallhack Update 1 | #1 | |
Join Date: Aug 2007 Posts: 8643 User-Rating: 199 positive
33 negative
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Kategorie: Other FPS Games Entwickler: Unknowned Beschreibung: ~ Wallhacked player models for Hidden: Source Beta 4b ~ VAC undetected: Yes "forever". [REQUIREMENTS]
[GAME VERSION] "version" console variable/command output: Protocol version 7 Exe version 1.0.1.0 (valve) Exe build: 17:27:58 Dec 3 2009 (4044) [INSTALLATION] 1. Make sure your computer have internet connectivity. Download a file from uc-downloads page. 2. Extract archive files to ".\Steam\SteamApps\sourcemods\hidden" folder (.Steam\ is a path where you installed your Steam program to). 3. Yes, replace ALL files when asked (press cancel/no to all button in case you care, and make a backup of each file which you are about to replace). 5. Have fun! 6. Have you noticed there is no step 4? [COLOR/COLOUR INFO] (m_iTeam=2)I.R.I.S. body = Blue (m_iTeam=2)I.R.I.S. head = Cyan (m_iTeam=3)Hidden body = Red (m_iTeam=3)Hidden head = Purple [EXTRA INFO] I have patched one byte in "bin\client.dll" file because it caused a player being kicked when spawned on server; they did CRC file check on "materials\models\manor\mn_tapestry.vmt", if failed it resulted in kick. Luckily, I found a string they output in console to be in client.dll module: "material mismatch, we reckon you're cheating!". So, I have fixed that by changing mnemonic from (0x75)"jnz" to (0x74)"jz" inside that function Screenshots: Download: Hidden: Source Wallhack Update 1 __________________ Hallo |
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