Join Date: Mar 2016
Posts: 20
User-Rating:
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offsets
- #define OFFSET_DBRENDERER 0x1431D4090
- #define OFFSET_DRAWTEXT 0x1431D6290
- #define OFFSET_DRAWLINE 0x1431D5E10
- #define OFFSET_DrawLine2D 0x1431D5E90
- #define OFFSET_DrawFILLRECT 0x1431D6030
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- #define OFFSET_DXRENDERER 0x142BA7E38
- #define OFFSET_GAMECONTEXT 0x142A54D38
- #define OFFSET_GAMERENDERER 0x142BA55D8
- #define OFFSET_WORLDRENDERSETTINGS 0x142AA0078
- #define OFFSET_BORDERINPUTNODE 0x1427163B8
- #define OFFSET_CLIENTGAMEWORLD 0x142A4D300
- #define OFFSET_MAIN 0x14278A9D0
- #define OFFSET_RESOURCEMANAGER 0x1427A7960
- #define OFFSET_FF_HWND_SS 0x1444E7BF0
- #define OFFSET_FF_HWND_SS_2 0x1445A21F0
- #define OFFSET_FF_DX_SS 0x143FD9030
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- #define OFFSET_GETENTITYLIST 0x143B42BB0
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- #define OFFSET_FirstTypeInfo 0x1427A4E48
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- #define OFFSET_WSCLIENTGRENADEENTITY 0x142F01740
- #define OFFSET_WSCLIENTPROXYGRENADEENTITY 0x142F016A0
- #define OFFSET_WSCLIENTEXPLOSIONPACKENTITY 0x142F01880
- #define OFFSET_WSCLIENTBULLETENTITY 0x142F01BA0
- #define OFFSET_WSCLIENTMISSILEENTITY 0x142F01560
- #define OFFSET_CLIENTVEHICLEENTITY 0x142E867D0
- #define OFFSET_ClientStaticModelEntity 0x142E83E30
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