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Polyhardzzz v3.17 [ESP/BUNNY]

icon Thread: [Release] Polyhardzzz v3.17 [ESP/BUNNY]

Join Date: Feb 2015

Posts: 457

User-Rating:

12 positive
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Quote from THOMASP post
Quote from hardzzz post
Quote from THOMASP post
The only thing you have modified in the last updates was the console output. Version 7.29 is same as 7.25, same as 7.19 and so on.
The hack was not updated since 22nd of April.
You didn't even removed the unused elemts of the hack like no recoil or triggerbot. Instead you simply disabled them.

Cutting it short, you have no idea what you are actually doing and yes, I do have a working version of this hack.
I know my friend , i just write on the first polyhack edited that i just update the offset , i never say that i create this hack u can see on the console output !
Why you claim you update the hack then? Changing 2 numbers ain't an update.
The mistake is rather in the pattern used to get the offsets. You can either change the offsets to be static (removes the offset finder) or update the sig. Nonetheless you should also dump the unused parts of the hack, instead of disabling them.
This will significantly decrease the time it takes to compile the hack and also increase performance a bit.
Its just a offset update my friend that's i write in descriptio and jsut keep the real author on console message stop raging about this if u know C++ just update this and we dl ur version x)

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Read and Approved by hardzzz