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[C++][CoDMW3] Klassen

icon Thread: [C++][CoDMW3] Klassen

Join Date: Aug 2007

Posts: 8643

User-Rating:

199 positive
33 negative
Hallo,

für die, die es gebrauchen können, stelle ich hier mein ReClass Projekt zu Verfügung:

https://www.oldschoolhack.me/files/codmw3.rdc

Außerdem hier der generierte C++ Code:
CPP Code:
  1. //Generated using ReClass by DrUnKeN ChEeTaH
  2.  
  3.  
  4.  
  5. class Vector;
  6. class Refdef;
  7. class ClientInfo;
  8. class Game;
  9. class Entity;
  10.  
  11. class Vector
  12. {
  13. public:
  14. float x; //0x0000
  15. float y; //0x0004
  16. float z; //0x0008
  17. }//Size=0x000C(12)
  18.  
  19. class Refdef
  20. {
  21. public:
  22. __int32 x; //0x0000
  23. __int32 y; //0x0004
  24. __int32 width; //0x0008
  25. __int32 height; //0x000C
  26. float fovx; //0x0010
  27. float fovy; //0x0014
  28. Vector origin; //0x0018
  29. Vector forward; //0x0024
  30. Vector right; //0x0030
  31. Vector upward; //0x003C
  32. }//Size=0x0048(72)
  33.  
  34. class ClientInfo
  35. {
  36. public:
  37. __int32 clientNum; //0x0000
  38. __int32 valid; //0x0004
  39. char unknown8[4]; //0x0008
  40. char name[16]; //0x000C
  41. __int32 team; //0x001C
  42. __int32 team2; //0x0020
  43. __int32 rank; //0x0024
  44. char unknown28[40]; //0x0028
  45. char bodyName[64]; //0x0050
  46. char headName[32]; //0x0090
  47. char ID1686BC58[992]; //0x00B0
  48. __int32 pose; //0x0490
  49. char ID1686BED8[12]; //0x0494
  50. __int32 isShooting; //0x04A0
  51. char ID1686BCD8[4]; //0x04A4
  52. __int32 isZoomed; //0x04A8
  53. char ID1686BBD8[180]; //0x04AC
  54. }//Size=0x0560(1376)
  55.  
  56. class Game
  57. {
  58. public:
  59. __int32 serverTime; //0x0000
  60. char unknown4[24]; //0x0004
  61. Vector localPosition; //0x001C
  62. Vector veclocity; //0x0028
  63. char unknown34[4]; //0x0034
  64. __int32 worldEntityNum; //0x0038
  65. char unknown3C[276]; //0x003C
  66. __int32 localClientNum; //0x0150
  67. char unknown154[438272]; //0x0154
  68. float frameInterpolation; //0x6B154
  69. char unknown9B158[8]; //0x6B158
  70. __int32 time; //0x6B160
  71. __int32 oldTime; //0x6B164
  72. char unknown6B168[28]; //0x6B168
  73. Refdef refdef; //0x6B184
  74. char unknown6B1CC[19244]; //0x6B1CC
  75. Vector refdefViewAngles; //0x6FCF8
  76. char unknown6FD04[29580]; //0x6FD04
  77. char playerState[140]; //0x77090
  78. char unknown7711C[550188]; //0x7711C
  79. ClientInfo client0; //0xFD648
  80. ClientInfo client1; //0xFDBA8
  81. ClientInfo client2; //0xFE108
  82. ClientInfo client3; //0xFE668
  83. ClientInfo client4; //0xFEBC8
  84. ClientInfo client5; //0xFF128
  85. ClientInfo client6; //0xFF688
  86. ClientInfo client7; //0xFFBE8
  87. ClientInfo ID0303CC48; //0x100148
  88. ClientInfo ID0303CCD0; //0x1006A8
  89. ClientInfo ID0303CE68; //0x100C08
  90. ClientInfo ID0303CF78; //0x101168
  91. ClientInfo ID0303D088; //0x1016C8
  92. ClientInfo ID0303D198; //0x101C28
  93. ClientInfo ID0303D330; //0x102188
  94. ClientInfo ID0303D4C8; //0x1026E8
  95. ClientInfo ID0303BDF0; //0x102C48
  96. ClientInfo ID0303CA28; //0x1031A8
  97. ClientInfo ID0303CBC0; //0x103708
  98. ClientInfo ID0303D110; //0x103C68
  99. ClientInfo client20; //0x1041C8
  100. ClientInfo client21; //0x104728
  101. ClientInfo client22; //0x104C88
  102. ClientInfo clien23; //0x1051E8
  103. char unknown1070920[12]; //0x105748
  104. }//Size=0x105754(1070932)
  105.  
  106. class Entity
  107. {
  108. public:
  109. __int16 unknown0; //0x0000
  110. __int16 isValid; //0x0002
  111. char unknown4[16]; //0x0004
  112. Vector origin; //0x0014
  113. Vector view; //0x0020
  114. char unknown2C[60]; //0x002C
  115. __int32 pose; //0x0068
  116. char unknown6C[12]; //0x006C
  117. Vector origin2; //0x0078
  118. char unknown84[76]; //0x0084
  119. __int32 clientNum; //0x00D0
  120. __int32 type; //0x00D4
  121. __int32 pose2; //0x00D8
  122. char unknownDC[12]; //0x00DC
  123. Vector origin3; //0x00E8
  124. char unknownF4[24]; //0x00F4
  125. Vector view2; //0x010C
  126. char unknown118[184]; //0x0118
  127. __int32 flags; //0x01D0
  128. char unknown1D4[36]; //0x01D4
  129. }//Size=0x01F8(504)

greetz KN4CK3R

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