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rMod for Private Servers! [DayZ]

icon Thread: [Release] rMod for Private Servers! [DayZ]

Join Date: Aug 2007

Posts: 8643

User-Rating:

199 positive
33 negative
Features
Works Standalone from DayZ mod!
95% of ArmA 2 vehicles (all important ones working!)
65% of ArmA 2 OA vehicles (skipped reskins)
100% of Weapons working!
100% of Army Men NPCs working!
Server Key included
Always works with every new version of DayZ!
No additional downloads and small file size!
created by FPSrad
P.S. It adds the blacklisted items back.

Contents
@rMod folder (The mod itself)
bikey file for server admin


NOTE: Everyone who plays on the server must have rMod Installed!!!


Client Installation (assuming DayZ Mod is installed!)
copy the @rmod folder into the root of your ArmA 2 OA
go into Steam, find ArmA 2 OA, right click and select properties
click on set launch options and find where it says
-mod=@dayz
and change into this
-mod=@dayz;@rMod

Done! Connect to your server!


Server Owner Installation
complete all steps above ^
go into the root of your OA install again and go into Keys folder, copy the bikey file in there
find your server launcher batch file, right click edit with notepad and find this :
-mod=@dayz;@stats
and change into this
-mod=@dayz;@stats;@rmod

Done! Launch your server!

spawning vehicles by editing the DayZ mission in the editor will cause them to blow up when you get in them!
you MUST spawn them through your server's database!
if you get a error like "you cannot play/edit this mission..." on joing the server, click continue it doesn't affect anything, its a issue with the dayZ mission file that I may add a fix later


Changelog
v1.4 added ability for all NPC's to carry backpacks for when using custom skins on server
v1.3 added dayZ lingor support and attempt to fix key issues
v1.2 added missing .bisign file
v1.1 integrated LHD aircraft carrier mod
v1.0 Release
Download rMod for Private Servers! [DayZ]

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