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Natural Selection 2 Chams

icon Thread: [Release] Natural Selection 2 Chams

Join Date: Aug 2007

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CPP Code:
  1. //ALIENS
  2. #define alienSkulk (Stride == 80 && primCount == 10276)
  3. #define alienOnos (Stride == 80 && primCount == 10397)
  4. #define alienLerk (alienLerk1 || alienLerk2 || alienLerk3)
  5. #define alienLerk1 (Stride == 80 && primCount == 3046)
  6. #define alienLerk2 (Stride == 80 && primCount == 3484)
  7. #define alienLerk3 (Stride == 80 && primCount == 3566)
  8. #define alienLerk4 (Stride == 80 && primCount == 4921)
  9. #define alienGeorge (alienGeorge1 || alienGeorge2)
  10. #define alienGeorge1 (Stride == 80 && primCount == 3984)
  11. #define alienGeorge2 (Stride == 80 && primCount == 6135)
  12. #define alienFade (alienFade1 || alienFade2)
  13. #define alienFade1 (Stride == 80 && primCount == 4347)
  14. #define alienFade2 (Stride == 80 && primCount == 5746)
  15. #define NS2_ALIENS (alienSkulk || alienOnos || alienLerk || alienLerk1 || alienLerk2 || alienLerk3 || alienLerk4 || alienGeorge || alienGeorge1 || alienGeorge2 || alienFade || alienFade1 || alienFade2)
  16. //ALIEN STRUCTURES
  17. #define alienWhip (Stride == 80 && primCount == 6430 && NumVertices == 4329)
  18. #define alienCrag (Stride == 80 && primCount == 10012 && NumVertices == 6852)
  19. #define alienShift (Stride == 80 && primCount == 10219 && NumVertices == 6851)
  20. #define alienShade (Stride == 80 && primCount == 4156 && NumVertices == 7066)
  21. #define alienShade1 (Stride == 80 && primCount == 5765 && NumVertices == 7066)
  22. #define alienHive (Stride == 80 && primCount == 6891 && NumVertices == 7037)
  23. #define alienHive1 (Stride == 80 && primCount == 1853 && NumVertices == 7037)
  24. #define alienHive2 (Stride == 80 && primCount == 1516 && NumVertices == 7037)
  25. #define alienHarvester (Stride == 80 && primCount == 8494 && NumVertices == 5735)
  26. #define alienSpitter (Stride == 80 && primCount == 3225 && NumVertices == 5113)
  27. #define alienSpitter1 (Stride == 80 && primCount == 2494 && NumVertices == 5113)
  28. #define NS2_ALIEN_STRUCT (alienSpitter || alienSpitter1 || alienHarvester || alienWhip || alienCrag || alienShift || alienShade || alienShade1 || alienHive || alienHive1 || alienHive2)
  29. //HUMANS
  30. #define humanSkin (Stride == 80 && primCount == 915 && NumVertices == 10688)
  31. #define humanSkin1 (Stride == 80 && primCount == 1978)
  32. #define humanSkin2 (Stride == 80 && primCount == 10095 && NumVertices == 10688)
  33. #define humanSkin3 (Stride == 80 && primCount == 6847 && NumVertices == 12158)
  34. #define humanSkin4 (Stride == 80 && primCount == 2922 && NumVertices == 12158)
  35. #define humanSkin5 (Stride == 80 && primCount == 1736 && NumVertices == 12158)
  36. #define humanSkin6 (Stride == 80 && primCount == 1623 && NumVertices == 12158)
  37. #define humanSkin7 (Stride == 80 && primCount == 310 && NumVertices == 12158)
  38. #define humanSkin8 (Stride == 80 && primCount == 1666 && NumVertices == 12158)
  39. #define humanExo (Stride == 80 && primCount == 21218 && NumVertices == 22796)
  40. #define humanWeaponSMG (Stride == 80 && primCount == 2928)
  41. #define humanWeaponPistol (Stride == 80 && primCount == 850 && NumVertices == 985)
  42. #define humanWeaponShotgun (Stride == 80 && primCount == 1484 && NumVertices == 2082)
  43. #define humanWeaponFlamethrower (Stride == 80 && primCount == 1490 && NumVertices == 1644)
  44. #define humanWeaponGL (Stride == 80 && primCount == 2354 && NumVertices == 3223)
  45. #define NS2_HUMANS (humanSkin || humanSkin1 || humanSkin2 || humanSkin3 || humanSkin4 || humanSkin5 || humanSkin6 || humanSkin7 || humanSkin8 || humanExo || humanWeaponSMG || humanWeaponPistol || humanWeaponShotgun || humanWeaponFlamethrower || humanWeaponGL)
  46. //HUMAN STRUCTURES
  47. #define humanPrototypeLab (Stride == 80 && primCount == 7889)
  48. #define humanArmoury (Stride == 80 && primCount == 8405)
  49. #define humanSpawn (Stride == 80 && primCount == 9652)
  50. #define humanCommandCentre (Stride == 80 && primCount == 9886)
  51. #define humanHarvestor (Stride == 80 && primCount == 9959)
  52. #define humanSentry (Stride == 80 && primCount == 8544 && NumVertices == 9506)
  53. #define humanObservatory (Stride == 80 && primCount == 6096 && NumVertices == 5630)
  54. #define humanArmsLab (Stride == 80 && primCount == 7515 && NumVertices == 7787)
  55. #define NS2_HUMAN_STRUCT (humanArmsLab || humanPrototypeLab || humanArmoury || humanSpawn || humanCommandCentre || humanHarvestor || humanSentry || humanObservatory)
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