Thread: [Release] OldSchoolHack Fusion 1.0.1 | ||
Join Date: Aug 2007 Posts: 8643 User-Rating: 199 positive
33 negative
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Zitat von UC wobei die Antworten hier für euch sicher auch interessant sind: Quote from RazerGaming1337 @KN4CK3R Here's a bug list I made, we hope some of them would be fixed :yup: TEXT Code: Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. Greets, RazerGaming1337. Quote from KN4CK3R thx for your detailed list here some answers: > For unknown reason, menu sometime being colored as black, radar and ESP too. > Controls and on screen text are not readable for specific GPU users (through multicore rendering is disabled) (see image 1#). > When menu/radar is colored as black, ESP being colored too (probably because multicore rendering is enabled). Someone knows a way to force this hardware dx8 mode? I can't choose any other option there. Multicore Rendering should be disabled. > Building ESP is missing (see image 8#/9#). > Do not aim on buildables. Maybe this feature will be added in a future version. > For unknown reason, ESP sometime being loaded incorrectly, red team = blue colored ESP and invert for another team also applies on radar (see image 2#/3#/8#/9#). This isn't an error. Your team = blue, enemy = red. I know this doesn't correspond with SourceEngine color style but in other games like BF there aren't these strict colors. They use enemy = red too. > Has hidden feature 'aim lock' always enabled, but it is not configurable. Maybe this feature will be added in a future version. > Sometime still aiming on dead target's spot after enemy was killed for few seconds. > Sometime aim on none-target, likely some line of something, and it aims on end of it, didn't realized what is line used for, usually happens with enemy class Medic (see image 3#/4#/5#/6#/9#). This bug is only present in TF2. Don't know why... > Aiming through objects such as (setup time) doors, etc. (see image 7#/9#). Known bug > No spread do not work with multiple of projectile weapons (see image 10#/11#). Yes, I haven't added support for projectiles with gravity. greetz KN4CK3R __________________ Hallo |
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