OldSchoolHack

Register / Login English

OldSchoolHack Fusion 1.0.1

icon Thread: [Release] OldSchoolHack Fusion 1.0.1

Join Date: Aug 2007

Posts: 8643

User-Rating:

199 positive
33 negative
Zitat von UC wobei die Antworten hier für euch sicher auch interessant sind:

Quote from RazerGaming1337

@KN4CK3R Here's a bug list I made, we hope some of them would be fixed :yup:
TEXT Code:
  1.  
  2. Console:
  3. - Keeps spamming: "*** ERROR: Bone access not allowed (entity 10:class C_TFPlayer)" and "R_FindDynamicDecalSlot: no slot available" (see image 2#/3#/4#/5#/6#/7#/9#/11#).
  4. Menu/Radar:
  5. - Menu and radar can be moved off-screen (see image 12#)
  6. - For unknown reason, menu sometime being colored as black, radar and ESP too.
  7. - Controls and on screen text are not readable for specific GPU users (through multicore rendering is disabled) (see image 1#).
  8. Extra sensory perception/Radar:
  9. - Building ESP is missing (see image 8#/9#).
  10. - When menu/radar is colored as black, ESP being colored too (probably because multicore rendering is enabled).
  11. - For unknown reason, ESP sometime being loaded incorrectly, red team = blue colored ESP and invert for another team also applies on radar (see image 2#/3#/8#/9#).
  12. Aimbot:
  13. - Not accurate for air-borne targets.
  14. - Has hidden feature 'aim lock' always enabled, but it is not configurable.
  15. - Sometime still aiming on dead target's spot after enemy was killed for few seconds.
  16. - Sometime aim on none-target, likely some line of something, and it aims on end of it, didn't realized what is line used for, usually happens with enemy class Medic (see image 3#/4#/5#/6#/9#).
  17. - Aiming through objects such as (setup time) doors, etc. (see image 7#/9#).
  18. - Do not aim on buildables.
  19. Other:
  20. - No spread do not work with multiple of projectile weapons (see image 10#/11#).
  21.  
Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links. | Only registered and activated users can see links.

Greets, RazerGaming1337.

Quote from KN4CK3R
thx for your detailed list

here some answers:

> For unknown reason, menu sometime being colored as black, radar and ESP too.
> Controls and on screen text are not readable for specific GPU users (through multicore rendering is disabled) (see image 1#).
> When menu/radar is colored as black, ESP being colored too (probably because multicore rendering is enabled).
Someone knows a way to force this hardware dx8 mode? I can't choose any other option there. Multicore Rendering should be disabled.

> Building ESP is missing (see image 8#/9#).
> Do not aim on buildables.
Maybe this feature will be added in a future version.

> For unknown reason, ESP sometime being loaded incorrectly, red team = blue colored ESP and invert for another team also applies on radar (see image 2#/3#/8#/9#).
This isn't an error. Your team = blue, enemy = red. I know this doesn't correspond with SourceEngine color style but in other games like BF there aren't these strict colors. They use enemy = red too.

> Has hidden feature 'aim lock' always enabled, but it is not configurable.
Maybe this feature will be added in a future version.

> Sometime still aiming on dead target's spot after enemy was killed for few seconds.
> Sometime aim on none-target, likely some line of something, and it aims on end of it, didn't realized what is line used for, usually happens with enemy class Medic (see image 3#/4#/5#/6#/9#).
This bug is only present in TF2. Don't know why...

> Aiming through objects such as (setup time) doors, etc. (see image 7#/9#).
Known bug

> No spread do not work with multiple of projectile weapons (see image 10#/11#).
Yes, I haven't added support for projectiles with gravity.

greetz KN4CK3R


__________________

Hallo