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surviveZ v1.0

icon Thread: [Release] surviveZ v1.0

Join Date: Aug 2007

Posts: 8643

User-Rating:

199 positive
33 negative
Kategorie: The WarZ
Entwickler: tester6663

Beschreibung:
### Features ###

Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons
Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection)
smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty
Zombie ESP including distances and skeleton
Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation
Mini Map including players, zombies w/o aggro and items
Night Vision for happy hunting at night
Transparent Trees for better overview in dark forests
Crosshair
Map With Last Positions for actually seeing where the hell your characters have stopped playing last time
Menu for customising the hack including automatic saving of settings on ejection and loading on injection
Screenshot protection for clean screenshots



### Release Info ###

Author: tester6663
Release date: 02/05/2013
Release size: 1 DLL
Release Version: v1.2
Game version: WarZ v1.1.2 (Build Apr 25 2013)

Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention...



### Installation Notes ###

Any DLL injector required (Winject, etc. )!

1. Download DLL
2. Open Winject/Injector (with Admin Rights) & select DLL
3. Start War Z (windowed mode)
4. Inject when in main menu or in game

To eject press F8 or open menu and navigate to misc > eject and press ENTER.



### Changelog ###

v1.2
* added menu toggle function for the HOME/POS1 key
* changed key for "map with last positions" from M to END and enabled it to work in-game
* enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup)
* new feature: 3d boxes (AABB) for player esp
* added menu options for changing the rendering distance of player skeleton & 3d box

v1.1
* crash on injection fixed

v1.0
* initial release

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/9c0c0f0c49771de44d32c82dde34a66a.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/9eec724d83caf02cd6213cb35594b170.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/8abf8498cbcc273e7d40ed3fd41def03.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/07ee6e5aba56b1805e3bef0f669f7365.jpg

Download:
[WARZ] surviveZ v1.2

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