Thread: [Source] Godmode + Food,Water,Health, Stamina, Bones, Bleeding | ||
Join Date: May 2014 Posts: 411 User-Rating: 20 positive
11 negative
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GodMode Code: Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[]; foreach (Life Life in LifeArray) { Life.tellWater(100); Life.tellFood(100); Life.tellHealth(100); Life.tellSickness(100); Life.tellBleeding(false); Life.tellBones(false); Sneaky.sneak(0); Sneaky.sneak(0.1f); Sneaky.expose(0); Sneaky.expose(0.1f); Life.energyBuffer(); } Water: Code: Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[]; foreach (Life Life in LifeArray) { Life.tellWater(100); } Food: Code: Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[]; foreach (Life Life in LifeArray) { Life.tellFood(100); } Health: Code: Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[]; foreach (Life Life in LifeArray) { Life.tellhealth(100); } Stamina: Code: Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[]; foreach (Life Life in LifeArray) { Sneaky.sneak(0); Sneaky.sneak(0.1f); Sneaky.expose(0); Sneaky.expose(0.1f); Life.energyBuffer(); } Bleeding: Code: Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[]; foreach (Life Life in LifeArray) { Life.tellBleeding(boolean); // True = Bleeding False = Not Bleeding } Bones: Code: Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[]; foreach (Life Life in LifeArray) { Life.tellBones(boolean); // True = Bleeding False = Not Bleeding } __________________ AIMBOT???? I DONT SEE ANY AIMBOT JUST SKILLS MY FRIEND!!! |
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