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Godmode + Food,Water,Health, Stamina, Bones, Bleeding

icon Thread: [Source] Godmode + Food,Water,Health, Stamina, Bones, Bleeding

Join Date: May 2014

Posts: 411

User-Rating:

20 positive
11 negative
GodMode

Code:
Life[] LifeArray =
UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
foreach (Life Life in LifeArray)
{
Life.tellWater(100);
Life.tellFood(100);
Life.tellHealth(100);
Life.tellSickness(100);
Life.tellBleeding(false);
Life.tellBones(false);
Sneaky.sneak(0);
Sneaky.sneak(0.1f);
Sneaky.expose(0);
Sneaky.expose(0.1f);
Life.energyBuffer();
}


Water:

Code:
Life[] LifeArray =
UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
foreach (Life Life in LifeArray)
{
Life.tellWater(100);
}
Food:

Code:
Life[] LifeArray =
UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
foreach (Life Life in LifeArray)
{
Life.tellFood(100);
}
Health:

Code:
Life[] LifeArray =
UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
foreach (Life Life in LifeArray)
{
Life.tellhealth(100);
}
Stamina:

Code:
Life[] LifeArray =
UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
foreach (Life Life in LifeArray)
{
Sneaky.sneak(0);
Sneaky.sneak(0.1f);
Sneaky.expose(0);
Sneaky.expose(0.1f);
Life.energyBuffer();
}
Bleeding:

Code:
Life[] LifeArray =
UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
foreach (Life Life in LifeArray)
{
Life.tellBleeding(boolean); // True = Bleeding False = Not Bleeding
}
Bones:

Code:
Life[] LifeArray =
UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
foreach (Life Life in LifeArray)
{
Life.tellBones(boolean); // True = Bleeding False = Not Bleeding
}

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