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Blockade 3D Assembly-CSharp

icon Thread: [Release] Blockade 3D Assembly-CSharp

Join Date: Aug 2007

Posts: 8643

User-Rating:

199 positive
33 negative
Kategorie: Other FPS Games
Entwickler: Spirit532

Beschreibung:


CSHARP Code:
  1. BC = (BotController)UnityEngine.Object.FindObjectOfType(typeof(BotController));
  2. cscl = (Client)UnityEngine.Object.FindObjectOfType(typeof(Client));
  3. LocalPlayer = GameObject.Find("Player")
  4. for (int index = 0; index < 32; ++index)
  5. {
  6.    if (index != cscl.myindex)
  7.    {
  8.        Vector3 position = BC.Player[index].transform.position;
  9.        Vector3 vHead = BC.PlayerData[index].SpecView.transform.position; //
  10.        Vector3 vBaseScreen = Camera.main.WorldToScreenPoint(position);
  11.        if (vBaseScreen.z > 0 && vBaseScreen.y < Screen.width - 2)
  12.        {
  13.                vBaseScreen.y = Screen.height - (vBaseScreen.y + 1f);
  14.                drawyourshit BC.PlayerData[index].Name
  15.        }
  16. }

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/7d9cb8a3e38457e9d33d08768d29f1bd.jpg

Download:
Blockade 3D Assembly-CSharp

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