Join Date: Aug 2007
Posts: 8643
User-Rating:
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Kategorie: Other FPS Games Entwickler: Spirit532
Beschreibung:
CSHARP Code: BC = (BotController)UnityEngine.Object.FindObjectOfType(typeof(BotController)); cscl = (Client)UnityEngine.Object.FindObjectOfType(typeof(Client)); LocalPlayer = GameObject.Find("Player") for (int index = 0; index < 32; ++index) { if (index != cscl.myindex) { Vector3 position = BC.Player[index].transform.position; Vector3 vHead = BC.PlayerData[index].SpecView.transform.position; // Vector3 vBaseScreen = Camera.main.WorldToScreenPoint(position); if (vBaseScreen.z > 0 && vBaseScreen.y < Screen.width - 2) { vBaseScreen.y = Screen.height - (vBaseScreen.y + 1f); drawyourshit BC.PlayerData[index].Name } }
Screenshots:
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Download: Blockade 3D Assembly-CSharp
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