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Go to first new post NonSDK Project Posted on: Fri 13. Aug 2010, 22:18

KN4CK3R

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That's the same thing I was trying to do, but with slightly difference.
For example i don't take the VEngineClient via CreateInterface but simply I put directly the address of the pointer.

A lil question is needed, how did you take the various function offset? Because I've hw bp the localplayer address and then Im moved into the second call of 0x68. One problem, 0x68 it's not correct.
Counter-Strike: Source

Thu 10. Nov 2011, 17:18

by KN4CK3R Go to last post
13 3037
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Go to first new post NonSDK Project Posted on: Fri 13. Aug 2010, 22:18

KN4CK3R

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Not something like this?

TEXT Code:
  1.  
  2. MOV ECX,DWORD PTR DS:[Classpoint]
  3. MOV EDX,DWORD PTR DS:[ECX]
  4. MOV EAX,DWORD PTR DS:[EDX+123]
  5. CALL EAX
  6.  


TEXT Code:
  1.  
  2. MOV ECX,DWORD PTR DS:[Classpoint]
  3. MOV EDX,DWORD PTR DS:[ECX+123]
  4. CALL EDX
  5.  
Counter-Strike: Source

Thu 10. Nov 2011, 17:18

by KN4CK3R Go to last post
13 3037
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