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Go to first new post [Release] DarkStorm 3.3.8 Posted on: Sat 14. Jan 2012, 15:54

KN4CK3R

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1/12/2012
3.3.8
~ Fixed watermark showing up in screenshots.
~ Fixed triggerbot not checking for player conditions.
* Added cloaked/disguised aim option.
* Made ignoring dead ringered spies an option.
Download DarkStorm 3.3.8
Team Fortress 2

Sat 14. Jan 2012, 15:54

by KN4CK3R Go to last post
0 1081
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Go to first new post BFH DR. Pepper Codes Posted on: Fri 25. Feb 2011, 19:02

KN4CK3R

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Quote from DR.

TEXT Code:
  1. New Code :
  2.  
  3. ENTEEALWS411
  4. HNTEEALTJYT7
  5. JNTEEALVAL1K
  6. KNTEEALQBP17
  7. LNTEEALZS7TW
  8. NNTEEALW1YT1
  9. PNTEEALP9K4X
  10. QNTEEAL7FJAS
  11. RNTEEAL3XNMZ
  12. TNTEEALTJPFS
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  19. EPTEEAL9P3H6
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  31. 3PTEEAL9X4SE
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  38. GRTEEAL70RHQ
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  40. KRTEEALXS3G1
  41. LRTEEALEVY3D
  42. MRTEEAL1ZEBD
  43. PRTEEALP7G4E
  44.  
  45. ****************************************************
  46.  
  47.  
  48. 4MNEEALY9PNW
  49. 6MNEEALMEKHB
  50. 7MNEEALWAF00
  51. DNNEEALLHXN1
  52. ENNEEAL6EHAS
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  101. WTNEEALBB1DR
  102. XTNEEALRJSJ9
  103. YTNEEALVLLH6
  104. 1TNEEAL394RF
  105. FVNEEALN997K
  106. HVNEEALVZTH3
  107. WVNEEALBZTJB
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  109. 0VNEEALSQ4LT
  110. 1VNEEALEMMBS
  111. 6VNEEALYSDWF
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einfach auf http://www.drpepper.com/promotions/ea/?game=bfh gehen und dann ne Prämie auswählen, Account erstellen (gehen auch Fakedaten), Code eingeben, bei BFH einloggen und freuen.
Wenn ihr einen Code aktiviert habt, müsst ihr euch nen neuen Account bei Dr. Pepper machen um nen weiteren Code einzulösen.

greetz KN4CK3R
Battlefield Heroes

Sat 14. Jan 2012, 03:09

by warexas Go to last post
3 4008
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Go to first new post [Release] OldSchool VAC Dumper Posted on: Mon 7. Sep 2009, 00:23

KN4CK3R

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nein, da steht nur das Datum von heute, weil du heute zum ersten Mal den Test gemacht hast

greetz KN4CK3R
Tools

Thu 12. Jan 2012, 22:48

by gelöscht Go to last post
10 3596
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Go to first new post [Release] OldSchool VAC Dumper Posted on: Mon 7. Sep 2009, 00:23

KN4CK3R

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How to use:

Method 1
1. start OldSchoolVACDumper
2. start STEAM
3. follow the instructions

Method 2
1. start STEAM
2. start OldSchoolVACDumper
3. follow the instructions

After starting a game VAC will be dumped to vac2dumped.dll.
A short report with date and checksum will be displayed.
You should restart STEAM now.

Mit diesem Programm könnt ihr ganz leicht überprüfen, ob es ein VAC ClientUpdate gab. Somit seid ihr immer auf der sicheren Seite.
http://www.abload.de/thumb/vacdumpertlof.jpg

Download OldSchool VAC Dumper
Tools

Thu 12. Jan 2012, 22:48

by gelöscht Go to last post
10 3596
icon

Go to first new post [Release] OldSchool VAC Dumper Posted on: Mon 7. Sep 2009, 00:23

KN4CK3R

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Tools

Thu 12. Jan 2012, 22:48

by gelöscht Go to last post
10 3596
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Go to first new post [Release] SiroSix Public V13.2 Posted on: Thu 12. Jan 2012, 17:10

KN4CK3R

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Changes:
- removed aimbot and dinarbot, fixed some functions.
- undetected again & using new packer(weniger falschmeldungen).
- Fixed esp, telekill, zombie opk & more
- undetected again, fixed zombieopk
- removed some functions, added rapidfire
- added speedroll, and zombieopk: lighthouse
- esp hp bar is now compatible with zombies.
- Added d3d hook and d3d stuff (for some people crash for some not)
when d3d hook crash for you then just dont turn it on..
- Added wtw & stw, undetected again.
- updated fixed stw & wtw bugs (i hope^^)
- fixed quickspawn, added aimbot for 2days & brandnew aimbot functions
- undetected again, aimbot is now vip only
- Added Windows XP ESP(a new esp methode made by me works without worldtoscreen e.t.c.), undetected again
- small wr update
- fixed speed & instant spawn
- Added Super Unl.Ammo <- 100% credits to unknowpk & some to yazzn
- Activated some vip stuff till 04.01.12
- undetected again & undetected again
Only registered and activated users can see links.

Download SiroSix Public V13.2
Warrock

Thu 12. Jan 2012, 17:10

by KN4CK3R Go to last post
0 1014
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Go to first new post [Release] DarkStorm 3.3.7 Posted on: Thu 12. Jan 2012, 17:04

KN4CK3R

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1/10/2012
3.3.7
~ Fixed watermark not showing up during replays and demos.
~ Added aim_lock system.
Download DarkStorm 3.3.7
Team Fortress 2

Thu 12. Jan 2012, 17:04

by KN4CK3R Go to last post
0 1892
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Go to first new post [Release] TF2 Wallhack v1.0.1 Posted on: Thu 12. Jan 2012, 17:03

KN4CK3R

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how to use:
run tf2, connect the game, run the program, and use left shift key.

software not have gui after kill it with taskmanager.

Source:
TEXT Code:
  1. program TF2Wallhack;
  2.  
  3. uses
  4. windows,
  5. SysUtils,
  6. Messages,
  7. TlHelp32;
  8.  
  9. type
  10. tagKBDLLHOOKSTRUCT = record
  11. vkCode: DWORD;
  12. scanCode: DWORD;
  13. flags: DWORD;
  14. time: DWORD;
  15. dwExtraInfo: DWORD;
  16. end;
  17. TKbDllHookStruct = tagKBDLLHOOKSTRUCT;
  18. PKbDllHookStruct = ^TKbDllHookStruct;
  19.  
  20. const
  21. WH_KEYBOARD_LL = 13;
  22.  
  23. var
  24. hkeyhook: HHOOK;
  25.  
  26.  
  27. function KeyEvent(code: integer; wParam: word; lParam: longword): longword; stdcall; forward;
  28. exports Keyevent;
  29.  
  30. function GetProcessID(strProcessName : string):DWORD;
  31. var
  32. dwRet : DWORD;
  33. hSnapShot : THandle;
  34. ProcessEntry : PROCESSENTRY32;
  35. bFlag : BOOL;
  36. begin
  37. dwRet := 0;
  38. hSnapshot := CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS,0);
  39. if(hSnapshot <> INVALID_HANDLE_VALUE) then
  40. begin
  41. FillChar(ProcessEntry,sizeof(PROCESSENTRY32),0);
  42. ProcessEntry.dwSize := sizeof(PROCESSENTRY32);
  43. bFlag := Process32First(hSnapshot,ProcessEntry);
  44. while (bFlag) do
  45. begin
  46. if Pos(UpperCase(strProcessName), UpperCase(ProcessEntry.szExeFile)) <> 0 then
  47. begin
  48. dwRet := ProcessEntry.th32ProcessID;
  49. break;
  50. end;
  51. ProcessEntry.dwSize := sizeof(PROCESSENTRY32);
  52. bFlag := Process32Next(hSnapshot,ProcessEntry);
  53. end;
  54. CloseHandle(hSnapshot);
  55. end;
  56. result := dwRet;
  57. end;
  58.  
  59. function IsShift(Ch: Char): Boolean;
  60. begin
  61. Result := False;
  62. if Ord(Ch) in [33,34,36..42,47,58,59,61,63,65..90,96,167] then
  63. Result := True;
  64. end;
  65.  
  66. function GetModuleBase(hProcID: Cardinal; lpModName: PChar):Cardinal;
  67. var
  68. hSnap: Cardinal;
  69. tm: TModuleEntry32;
  70. begin
  71. result := 0;
  72. hSnap := CreateToolHelp32Snapshot(TH32CS_SNAPMODULE, hProcID);
  73. if hSnap <> 0 then
  74. begin
  75. tm.dwSize := sizeof(TModuleEntry32);
  76. if Module32First(hSnap, tm) = true then
  77. begin
  78. while Module32Next(hSnap, tm) = true do
  79. begin
  80. if lstrcmpi(tm.szModule, lpModName) = 0 then
  81. begin
  82. result := Cardinal(tm.modBaseAddr);
  83. break;
  84. end;
  85. end;
  86. end;
  87. CloseHandle(hSnap);
  88. end;
  89. end;
  90.  
  91. function KeyEvent(code: integer; wParam: word; lParam: longword): longword; stdcall;
  92. var
  93. szKeyName: array[0..255] of Char;
  94. hooked: TKbDllHookStruct;
  95. dwMsg: DWORD;
  96. i: integer;
  97. Value, HandleWindow : Integer;
  98. Read : cardinal;
  99.  
  100. begin
  101. if (code = HC_ACTION) then
  102. begin
  103. CopyMemory(@hooked,Pointer(lParam),sizeof(TKbDllHookStruct));
  104.  
  105. dwMsg := 1;
  106. dwMsg := dwMsg + (hooked.scanCode shl 16);
  107. dwMsg := dwMsg + (hooked.flags shl 24);
  108.  
  109.  
  110. ZeroMemory(@szKeyName,sizeof(szKeyName));
  111.  
  112. szKeyName[0]:='[';
  113. i := GetKeyNameText(dwMsg, szKeyName+1, sizeof(szKeyName))+1;
  114. szKeyName[i]:=']';
  115.  
  116. If (szKeyName='[Shift]') Then
  117. Begin
  118.  
  119. If ((wParam = WM_SYSKEYDOWN) or (wParam = WM_KEYDOWN)) then
  120. Begin
  121. HandleWindow:=OpenProcess(PROCESS_ALL_ACCESS,False, GetProcessID('hl2.exe'));
  122. If HandleWindow<>0 then
  123. Begin
  124. Value:=2;
  125. WriteProcessMemory(HandleWindow,Ptr(GetModuleBase(GetProcessID('hl2.exe'),'client.dll')+$8A2D58),@Value,4,Read); // r_drawothermodels 2
  126. CloseHandle(HandleWindow);
  127. End;
  128. End;
  129.  
  130. If ( (wParam = WM_SYSKEYUP) or (wParam = WM_KEYUP)) then
  131. Begin
  132. HandleWindow:=OpenProcess(PROCESS_ALL_ACCESS,False, GetProcessID('hl2.exe'));
  133. If HandleWindow<>0 then
  134. Begin
  135. Value:=1;
  136. WriteProcessMemory(HandleWindow,Ptr(GetModuleBase(GetProcessID('hl2.exe'),'client.dll')+$8A2D58),@Value,4,Read); // r_drawothermodels 1
  137. CloseHandle(HandleWindow);
  138. End;
  139. End;
  140.  
  141. End;
  142.  
  143. end;
  144. Result := CallNextHookEx(hkeyhook,code,wParam,lParam);
  145. end;
  146.  
  147. procedure MsgLoop();
  148. var
  149. msg: tagMsg;
  150. begin
  151. while GetMessage(msg, 0, 0, 0) do
  152. begin
  153. TranslateMessage(msg);
  154. DispatchMessage(msg);
  155. end;
  156. end;
  157.  
  158. function KeyLogger(lpParameter: Pointer): DWORD; stdcall;
  159. var
  160. hExe: HINST;
  161.  
  162. begin
  163. Hexe := GetModuleHandle(nil);
  164. if (hExe = 0) then
  165. hExe := LoadLibrary(PChar(lpParameter));
  166.  
  167. if hExe = 0 then begin
  168. result := 1;
  169. exit;
  170. end;
  171. hkeyhook := SetWindowsHookEx(WH_KEYBOARD_LL, @Keyevent, hExe, 0);
  172. MsgLoop();
  173. UnhookWindowsHookEx(hKeyHook);
  174. Result := 1;
  175. end;
  176.  
  177.  
  178. var
  179. hThread: Hwnd;
  180. dwThread: DWORD;
  181.  
  182. begin
  183. hThread := CreateThread( nil, 0, @KeyLogger, nil, 0, dwThread);
  184. if (hthread <> 0) then
  185. begin
  186. WaitForSingleObject(hThread,INFINITE);
  187. end;
  188. end.
Download TF2 Wallhack v1.0.1
Team Fortress 2

Thu 12. Jan 2012, 17:03

by KN4CK3R Go to last post
0 2060
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Go to first new post kleines Tut: Hooking Posted on: Wed 11. Jan 2012, 23:03

krusty

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ich hab mal nen anderen Hoster genommen, der andere wird von einigen AntiVirenprogrammen geblockt.

greetz KN4CK3R
Tutorials

Thu 12. Jan 2012, 02:30

by SilverFire Go to last post
2 780
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Go to first new post [Release] OldSchoolHack BP DoDS RC65 Posted on: Wed 11. Jan 2012, 15:03

KN4CK3R

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OldSchoolHack - Day of Defeat:Source - BP - RC65
by KN4CK3R

0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever)
1. start DoD:S and wait while loading
2. start oshbpdods.exe
3. read the infos in the DoDS console
4. play

Changes:
- updated offsets

FAQ:
If the game crashes for you, try to use the windowmode.
Need more help?
https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html

Features:

- sv_pure Bypass
- sv_pure Bypass (zBlock)
- Replicated CVAR Bypass

- sv_cheats Bypass / NUM1
- sv_consistency Bypass / NUM2
- Modelwireframe / NUM3
- no Particles / NUM4
- Fullbrightmode / NUM5
- no Sky / NUM6
- no Recoil / NUM7

happy fragging
https://www.oldschoolhack.me
Only registered and activated users can see links.
Only registered and activated users can see links.

Download OldSchoolHack BP DoDS RC65
Day of Defeat

Wed 11. Jan 2012, 15:03

by KN4CK3R Go to last post
0 1258
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Go to first new post [Release] Massacre v 0.5 Posted on: Mon 9. Jan 2012, 22:30

KN4CK3R

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Probably detected, use at your own risk on punkbuster servers!

So, finished the source code did not turn bad, the technique also can not sit down there departing from the game ..

Note: Activation - ALT...

Important: if your browser will say "Loading Level" to injections cheat in the game!
Credits Rhin, typ1232, me, resdor and uc-forum...
Download Massacre v 0.5
Battlefield 3

Tue 10. Jan 2012, 16:30

by MatzDerTrainer Go to last post
1 2148
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Go to first new post [Release] AutoPwn v2 - Masskill: 9 DLLs Posted on: Mon 9. Jan 2012, 22:35

KN4CK3R

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Thiss is a hack exploiting ClientMeleeWeapon::giveDamage to kill all players of the enemy team with the currently equipped weapon if they are in range of the weapon(use snipers to effectively kill the whole team).
Why 9 Dlls? These are all compiled with different compiler options making detection harder. For maximum safety use only one DLL and don't switch, if you're lucky this DLL will stay undetected for a while. If you get kicked try with a different DLL. The hack is PB safe as of now(08.01.2012). Note that the differences are greater between each folder and smaller between each "O-Level".
Once injected the hack will start, the only way to make it stop is to close the game or switch to an unsupported weapon(melee or repair tool/grenade/rpg). This will not work in tanks or vehicles and is likely to crash your game if attempted.
This hack is more an appeal to dice to fix the game than anything.
Download AutoPwn v2 - Masskill: 9 DLLs
Battlefield 3

Mon 9. Jan 2012, 22:35

by KN4CK3R Go to last post
0 2235
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Go to first new post [Release] DarkStorm Loader Posted on: Mon 9. Jan 2012, 22:28

KN4CK3R

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Team Fortress 2

Mon 9. Jan 2012, 22:28

by KN4CK3R Go to last post
0 1234
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Go to first new post [Release] Rabbithunter v1.1 Posted on: Mon 9. Jan 2012, 22:24

KN4CK3R

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Features:

-Weapon Spawner
-Game Crasher
-Rapid Fire
-Super Bullets
-Weapon Range
-Name tag

to spawn the guns hit home button once
and 108 is lifetaker hands
to open the menu hit F12

Credits:
rabithunter
Hans
gellin
Boomdocks
Download Rabbithunter v1.1
Combat Arms

Mon 9. Jan 2012, 22:24

by KN4CK3R Go to last post
0 1078
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Go to first new post [Release] DarkStorm 3.3.4 Posted on: Mon 9. Jan 2012, 22:16

KN4CK3R

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1/8/2012
3.3.4
~ Fixed No Spread missing from the menu.
* Fixed GFX ESP option 5 not using the correct rotation.

Aimbot
Aim Key
Aim FOV
Always Aim
Aim Mode
Aim Team
Aim Spot
Const Crits
Aim Sentries
Aim Stickies
Smooth Aim
Trigger Bot
Nospread
Name ESP
Health ESP
Weapon ESP
Distance ESP
Class ESP
Structure ESP
GFX ESP
Bounding Box
UberCharge ESP
Center ESP
Radar
Radar X
Radar Y
Radar W
Bunny Hop
Duck Shoot
Duck Jump
Speed Key
Speed Variable
Third Person
Chams
Remove Scope
No Hands
Wallhack Players
Wallhack Items
Wallhack Weapons
Clean Screenshots
Crosshair
Spinbot
Download DarkStorm 3.3.4
Team Fortress 2

Mon 9. Jan 2012, 22:16

by KN4CK3R Go to last post
0 1759
icon

Go to first new post [Release] TrollBot Posted on: Mon 9. Jan 2012, 22:14

KN4CK3R

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It features:

   Bone ESP
   Name ESP
   Aim Bot - aim key is V
   Troll ESP
   PBSS Blocker

The aimbot has a simple prediction and visibility checks. Everything else is red if visible, black if not.

Numpad 0 opens the menu, numpad 1 - 4 turns on and off the hacks.

Credits:
Patrick
zoomgod
fatboy88
Uc forum(I uses their troll images)
and everyone who contribute to UC.

Only run the hack in windowed mode!

Currently undetected
Only registered and activated users can see links.

Download TrollBot
Battlefield Play4Free

Mon 9. Jan 2012, 22:14

by KN4CK3R Go to last post
0 921
icon

Go to first new post Report Button? Posted on: Sat 7. Jan 2012, 23:47

gelöscht

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im Hackarchiv gibt es noch keinen Meldebutton. Wenn es einen gäbe, wäre der sicher auch nicht zu gebrauchen, weil es nunmal extrem viele False-positiv Alarme gibt.

Generel kann man sagen, wenn ihr einen Cheat runterladet, müsst ihr fasst nie die EXE Datei benutzen, sondern könnt, um auf Nummer sicher zu gehen einen Injector wie WinJect (gibts auch im Hackarchiv) benutzen.

greetz KN4CK3R
Laberecke

Mon 9. Jan 2012, 21:14

by Dovahkiin Go to last post
5 352
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Go to first new post OldSchoolHack GUI Posted on: Mon 10. Oct 2011, 20:10

KN4CK3R

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http://www.abload.de/img/bfhb-20111021-205244pu2d.png

so könnte das ganze dann bei euch aussehen

@Delta: was meinst du mit seperat zeichnen?

greetz KN4CK3R
OldSchoolHack GUI

Sat 7. Jan 2012, 14:23

by d3pray Go to last post
17 4237
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Go to first new post OldSchoolHack GUI Posted on: Mon 10. Oct 2011, 20:10

KN4CK3R

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@InUrFace1337: wie gesagt, läuft das mit jeder Grafikengine, aber die Screenshots sind von D3D.


current Features:

Controls
- Forms
- Panel
- GroupBox
- Label
- LinkLabel
- CheckBox
- RadioButton
- Button
- ComboBox
- ListBox
- PictureBox
- ProgressBar
- TrackBar
- TabControl
- TabPage
- TextBox
- Timer

- animated pictures
- different cursors
- modal windows
- unicode support

- easy to use:

CPP Code:
  1. #include "Form"
  2. class MyForm : public Form
  3. {
  4. private:
  5. void InitializeComponent()
  6. {
  7. //this method initialize all controls
  8. }
  9.  
  10. public:
  11. MyForm()
  12. {
  13. InitializeComponent();
  14. }
  15. };
  16. ...
  17. std::shared_ptr<MyForm> myForm(new MyForm());
  18. myForm->Show(myForm);
  19. /*myForm->ShowDialog(myForm, [](DialogResult result)
  20. {
  21.   //this method gets called when the form got closed
  22. });*/
greetz KN4CK3R
OldSchoolHack GUI

Sat 7. Jan 2012, 14:23

by d3pray Go to last post
17 4237
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Go to first new post OldSchoolHack GUI Posted on: Mon 10. Oct 2011, 20:10

KN4CK3R

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Hallo,

momentan arbeite ich an einem GUI System mit allen möglichen Steuerelementen, die man für sowas braucht. Das Projekt läuft schon seit über einem Jahr und befindet sich langsam im Endstadium, deswegen gibts jetzt auch zum ersten mal etwas zu sehen.

Das GUI System wurde crossplattform entwickelt und läuft mit jeder möglichen Grafikengine, solange sie grundlegende Befehle anbietet:

https://www.oldschoolhack.me/pictures/oshgui/sample01.jpg

https://www.oldschoolhack.me/pictures/oshgui/colorform.jpg

https://www.oldschoolhack.me/pictures/oshgui/oshguicursor.jpg

Sobald es "fertig" ist, werde ich den Zugang zum SVN für alle freischalten.

greetz KN4CK3R
OldSchoolHack GUI

Sat 7. Jan 2012, 14:23

by d3pray Go to last post
17 4237