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Go to first new post Minecraft 1.7.2 beta Posted on: Sun 23. Oct 2011, 17:18

shokmuzikk

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brauchst doch nur wieder den Loader benutzen den du auch vorher benutzt hast?

Hier mal meiner, falls es bei dir nicht klappt:
http://www.file-upload.net/download-3834195/Minecraft.exe.html

greetz KN4CK3R
Laberecke

Wed 26. Oct 2011, 23:10

by KN4CK3R Go to last post
10 1030
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Go to first new post Minecraft 1.7.2 beta Posted on: Sun 23. Oct 2011, 17:18

shokmuzikk

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braucht man nicht wirklich oder? Wenn mich einer nervt, kick ich ihn halt

greetz KN4CK3R
Laberecke

Wed 26. Oct 2011, 23:10

by KN4CK3R Go to last post
10 1030
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Go to first new post [Release] *Pumio* Public V2.6 Posted on: Wed 26. Oct 2011, 16:57

KN4CK3R

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Status : Undectet Last UPDATE : 26.10.2011 um 12 Uhr

Changelog:
<14.09.2011> : WTW , STW ...
<17.09.2011> : WTW FIX , Chams + News Menu... added
<25.09.2011> : DinarBot , and more
<11.10.2011> : ZombiGod , ZombiFuntion edded .
<18.10.2011> : Bugs Fixed, Crash Fixed .
<18.10.2011> : After UpdateFixed.
<26.10.2011> : Addys FIXED | Crash Fixed.
Only registered and activated users can see links.

Download *Pumio* Public V2.6
Warrock

Wed 26. Oct 2011, 16:57

by KN4CK3R Go to last post
0 546
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Go to first new post [Release] OldSchoolHack BP TF2 RC28 Posted on: Sun 23. Oct 2011, 14:13

KN4CK3R

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OldSchoolHack - BP - Team Fortress 2 - RC27
by KN4CK3R

0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever)
1. start TF2
2. start injector
3. read the infos in the TF2 console
4. play

FAQ:
Q: How do I open the menu?
A: Press Insert / Einfügen.

Q: The game often crashes for me.
A: Try out the windowmode.

Q: Why can't I move the mouse?
A: You only can move the GUI mouse if you are ingame.

Need more help?
https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html

Changes:
-Offset Updates

Features:

- Crosshair

- sv_cheats Bypass
- sv_consistency Bypass
- Modelwireframe
- no Particles
- Fullbrightmode
- no Sky

- ESP Box
- ESP Name
- ESP Healthbar
- Radar
- Radar Name
- Radar Healthbar
- Chatspy (read teamsay etc)

happy fragging
https://www.oldschoolhack.me
Only registered and activated users can see links.

Download OldSchoolHack BP TF2 RC28
Team Fortress 2

Wed 26. Oct 2011, 04:01

by Shadows Go to last post
1 2092
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Go to first new post Battlefield 3 Simulator Posted on: Mon 24. Oct 2011, 23:20

KN4CK3R

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greetz KN4CK3R
Battlefield 3

Tue 25. Oct 2011, 16:01

by xst Go to last post
4 1162
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Go to first new post [Release] SOH COD4 v2.04 Posted on: Tue 25. Oct 2011, 15:26

KN4CK3R

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SOH COD4 v2.04
ADDED:
• Force Laser
• Force UAV
• No Flash
Features:
• Player Wall Hack
• Name Tags
• Visible ESP
• Box ESP
• Force Laser
• Force UAV
• No Flash
• Screenshot Cleaner
Load:
• If Steam, run Steam.
• Run the batch file ( Hi.bat ) included.
• Run COD4
• No beep sound, no injection...
• Do “NOT” close the loader it will close automatically
Download SOH COD4 v2.04
Call of Duty 4: Modern Warfare

Tue 25. Oct 2011, 15:26

by KN4CK3R Go to last post
0 1051
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Go to first new post [Release] Cod4NewHack Posted on: Tue 25. Oct 2011, 15:25

KN4CK3R

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UNDETECTED as of this day 23.10.2011, been detected ONCE since 2008.

featuring.
-autoprediction tagspeed by serverframe & serverframe calculation
-autowall
-autoaim
-autofire
-nospread
-norecoil
-3d box esp
-name, distance, weapon, grenade, pickup weapons.
-crosshair, no fog, draw laser, no shellshock, chams( only vista/7, XP users will have no chams but otherwise working hack ), CVAR unlocker

everything is on and cannot be turned off. inject and rape.


Download Cod4NewHack
Call of Duty 4: Modern Warfare

Tue 25. Oct 2011, 15:25

by KN4CK3R Go to last post
0 1312
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Go to first new post Bedeutendes VAC Update incoming! Posted on: Fri 21. Oct 2011, 16:21

xst

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naja, ich bin ma skeptisch, dass es viel bringt

greetz KN4CK3R
Counter-Strike: Source

Sun 23. Oct 2011, 22:40

by xst Go to last post
9 994
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Go to first new post [Release] Cartel's Public Hack V.1.6 Posted on: Sun 23. Oct 2011, 14:46

KN4CK3R

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Changelog:
- STW added.
- WTW added.
- Unl.Ammo added.
- Invisible added.
- Chams deleted.
- 30 minutes tested no crash.
- Updated !
- Updated: 22.10.11
- FFASpawn added.
- Wallhack fixxed.
- Bunnyhop added.
- Dinarbot 'Beta' added.
- P/D Anywhere added.

Status:Undetected!
Only registered and activated users can see links.

Download Cartel's Public Hack V.1.6
Warrock

Sun 23. Oct 2011, 14:46

by KN4CK3R Go to last post
0 703
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Go to first new post [Release] Addylogger Posted on: Sun 23. Oct 2011, 14:43

KN4CK3R

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======================================
======== .BuRn3R' AddyLogger =========
=========== Start Logging ============
======================================
#~~~~~~~~~~~~~~Pointers~~~~~~~~~~~~~~#
#define PTR_PLAYERPOINTER   0x9E37F4
#define PTR_SERVERPOINTER   0x9E3790
#define PTR_WEAPONPOINTER   0x8A9784
#define PTR_BASEPOINTER     0xA392E8
#define PTR_USERPOINTER     0x9E3790
#define OFS_PLAYERSIZE      0x1CF8
#~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~#
#define OFS_SCOPE           0x0
#define OFS_SCOPESIZE       0x8A9854
#define OFS_NFD             0x102C8
#define OFS_NORECOIL1       0xC34C
#define OFS_NORECOIL2       0xC440
#define OFS_NORECOIL3       0xC444
#define OFS_NOM134IDLE      0x103C4
#define OFS_SLOTS1          0x102B0
#define OFS_SLOTS2          0x102B1
#define OFS_SLOTS3          0x102B2
#define OFS_SLOTS4          0x102B3
#define OFS_SLOTS5          0x102B4
#define OFS_SLOTS6          0x102B5
#define OFS_SLOTS7          0x102B6
#define OFS_SLOTS8          0x102B7
#define OFS_Z               0x102E8
#define OFS_X               0x102E0
#define OFS_Y               0x102F0
#define OFS_FASTAMMO        0x9E8164
#define OFS_FASTHEALTH      0x9E8174
#define OFS_FASTFLAG        0x9E817C
#define OFS_FASTREPAIR      0x9E816C
#~~~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~#
#define MEM_INVISIBLE       0x11A2B4
#define MEM_PLANTANYWHERE   0x9E338B
#define MEM_UNLAMMO         0x9E3774
#~~~~~~~~~~~~~~Adressen~~~~~~~~~~~~~~#
#define ADR_COLORSHOT1      0x9E4478
#define ADR_COLORSHOT2      0x9E447C
#define ADR_COLORSHOT3      0x9E4480
#define ADR_NOSPAWNWAITCQC  0x9E35D4
#define ADR_CROSSHAIR       0x9E8190
#define ADR_IMDRUNK         0x9E3704
#define ADR_WUW             0x9E8164
#define ADR_SUPERNOSPREAD   0x84AB98
#define ADR_SPEED           0x84AEB8
#define ADR_VIRTUALJUMP     0x84AB4C
#define ADR_FARFOG          0x9EA99C
#define ADR_NEARFOG         0x9EA994
#define ADR_ANTIAFK         0xB0FEBC
#define ADR_STAMINA1        0x81CDAC
#define ADR_STAMINA2        0x81CDB0
#define ADR_STAMINA3        0x81CDB4
#define ADR_STAMINA4        0x81CDB8
#define ADR_STAMINA5        0x81CDBC
#~~~~~~~~~~~~Weapon Binder~~~~~~~~~~~#
#define OFS_PLAYERSLOT      0x11B7FC
#define OFS_PLAYERID        0x1CE8
#define ADR_SERVERBASE      0x9E3790
#define ADR_WEAPONBASE      0xA002D4
#define ADR_CLASSBASE       0xA3AE88
#define ADR_SLOTBASE        0x101010
#define ADR_PLAYERSLOT      0x11B7FC
======================================
=========== End of logging ===========
== Credits to  _BuRn3R_ & TradEmArk ==
======================================
======================================
Download Addylogger
Warrock

Sun 23. Oct 2011, 14:43

by KN4CK3R Go to last post
0 1506
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Go to first new post [Release] CS:S Sound Script Posted on: Sun 23. Oct 2011, 14:30

KN4CK3R

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No idea how to use this but some people may do and may be useful for LANS etc.
Enjoy
Download CS:S Sound Script
Counter-Strike: Source

Sun 23. Oct 2011, 14:30

by KN4CK3R Go to last post
0 1090
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Go to first new post [Release] OldSchoolHack BP HL2DM RC14 Posted on: Sun 23. Oct 2011, 14:18

KN4CK3R

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OldSchoolHack - BP - Half-Life 2 DM - RC14
by KN4CK3R

0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever)
1. start HL2DM
2. start injector
3. read the infos in the HL2DM console
4. play

FAQ:
Q: How do I open the menu?
A: Press Insert / Einfügen.

Q: The game often crashes for me.
A: Try out the windowmode.

Q: Why can't I move the mouse?
A: You only can move the GUI mouse if you are ingame.

Need more help?
https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html

Changes:
- Offset Updates

Features:

- Crosshair

- sv_cheats Bypass
- sv_consistency Bypass
- Modelwireframe
- no Particles
- Fullbrightmode
- no Sky

- ESP Box
- ESP Name
- ESP Healthbar
- Radar
- Radar Name
- Radar Healthbar
- Chatspy (read teamsay etc)

happy fragging
https://www.oldschoolhack.me
Only registered and activated users can see links.

Download [HL2DM] OldSchoolHack BP HL2DM RC14
Halflife2 Deathmatch

Sun 23. Oct 2011, 14:18

by KN4CK3R Go to last post
0 1583
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Go to first new post [Release] OldSchoolHack BP DoDS RC57 Posted on: Sun 23. Oct 2011, 14:15

KN4CK3R

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OldSchoolHack - Day of Defeat:Source - BP - RC57
by KN4CK3R

0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever)
1. start DoD:S and wait while loading
2. start oshbpdods.exe
3. read the infos in the DoDS console
4. play

Changes:
- updated offsets

FAQ:
If the game crashes for you, try to use the windowmode.
Need more help?
https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html

Features:

- sv_pure Bypass
- sv_pure Bypass (zBlock)
- Replicated CVAR Bypass

- sv_cheats Bypass / NUM1
- sv_consistency Bypass / NUM2
- Modelwireframe / NUM3
- no Particles / NUM4
- Fullbrightmode / NUM5
- no Sky / NUM6
- no Recoil / NUM7

happy fragging
https://www.oldschoolhack.me
Only registered and activated users can see links.
Only registered and activated users can see links.

Download OldSchoolHack BP DoDS RC57
Day of Defeat

Sun 23. Oct 2011, 14:15

by KN4CK3R Go to last post
0 1366
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Go to first new post EPIC BF1942 Kill Posted on: Fri 21. Oct 2011, 17:01

KN4CK3R

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wie geil ist die Aktion bitteschön?!

http://chzgifs.files.wordpress.com/2011/09/funny-gifs-pretty-epic-play-bruh.gif

greetz KN4CK3R
Battlefield 1942

Sat 22. Oct 2011, 16:55

by N30 Go to last post
3 519
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Go to first new post YouTube Videos in besserer Qualität Posted on: Sun 20. Jul 2008, 14:19

KN4CK3R

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der Thread ist 3 Jahre alt...lasst das unnötige Spammen bitte

greetz KN4CK3R
Boardnews

Fri 21. Oct 2011, 00:42

by KN4CK3R Go to last post
4 3540
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Go to first new post YouTube Videos in besserer Qualität Posted on: Sun 20. Jul 2008, 14:19

KN4CK3R

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Tag zusammen,

die YouTube Videos in meinem Forum werden jetzt in einer besseren Version abgespielt als sie bei YouTube öffentlich angeboten werden. Wenn ihr allerdings eine langsame Leitung habt und nicht so lange warten wollt, dann könnt ihr auch auf den Link klicken, der ab jetzt unter jedem Video ist. Dieser verweist auf das normale Video auf der YouTube Seite.

greetz KN4CK3R
Boardnews

Fri 21. Oct 2011, 00:42

by KN4CK3R Go to last post
4 3540
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Go to first new post [C++] Implementieren von Properties mit Lambdas Posted on: Thu 20. Oct 2011, 22:40

KN4CK3R

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Hallöchen,

wer mit der VCL oder .NET programmiert, der kennt sicher Properties in Klassen, die man durch Getter und Setter steuern kann.

CSHARP Code:
  1. class PropTest
  2. {
  3. private int var;
  4. public int Var
  5. {
  6. get
  7. {
  8. return var;
  9. }
  10. set
  11. {
  12. var = value;
  13. }
  14. }
  15. }
  16.  
  17. PropTest pt = new PropTest();
  18. pt.Var = 123;
  19. int var = pt.Var;
Im normalen C++ gibt es sowas leider (noch) nicht. Aber dank den neuen C++11 Features wie Lambdas kann man sich da was schönes selbst basteln:

CPP Code:
  1. //Property.hpp
  2. #include <functional>
  3.  
  4. template<typename ValueType>
  5. class Property
  6. {
  7. public:
  8. Property()
  9. {
  10.  
  11. }
  12. //---------------------------------------------------------------------------
  13. Property(const std::function<ValueType()> &get, const std::function<void(ValueType)> &set)
  14. {
  15. this->get = get;
  16. this->set = set;
  17. }
  18. //---------------------------------------------------------------------------
  19. ValueType operator = (const ValueType& value)
  20. {
  21. if (set == nullptr)
  22. {
  23. throw 1;
  24. }
  25.  
  26. set(value);
  27.  
  28. return value;
  29. }
  30. //---------------------------------------------------------------------------
  31. operator ValueType()
  32. {
  33. if (get == nullptr)
  34. {
  35. throw 1;
  36. }
  37.  
  38. return get();
  39. }
  40. //---------------------------------------------------------------------------
  41.  
  42. private:
  43. std::function<ValueType()> get;
  44. std::function<void(ValueType)> set;
  45. };
CPP Code:
  1. class PropTest
  2. {
  3. public:
  4. PropTest() :
  5. Var(
  6. //getter
  7. [this]()
  8. {
  9. return var;
  10. },
  11. //setter
  12. [this](int value)
  13. {
  14. var = value;
  15. })
  16. {
  17.  
  18. }
  19.  
  20. Property<int> Var;
  21.  
  22. private:
  23. int var;
  24. };
  25.  
  26. PropTest pt;
  27. pt.Var = 123;
  28. int var = pt.Var;
Wenn eine Property schreibgeschütz sein soll, setzt einfach den setter auf 0, dann gibt es eine Exception, wenn versucht wird, den Wert zu schreiben:
CPP Code:
  1. Var([this]() { return var; }, 0);
  2. ...
  3. try
  4. {
  5. pt.Var = 123;
  6. }
  7. catch (...)
  8. {
  9. //pt.Var ist schreibgeschützt
  10. }
Für WriteOnly kann natürlich auch einfach der getter auf 0 gesetzt werden.

Vielleicht kanns ja einer von euch gebrauchen oder lernt zumindest was daraus.

greetz KN4CK3R
VB, C/C++, Delphi, etc

Thu 20. Oct 2011, 22:40

by KN4CK3R Go to last post
0 224
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Go to first new post [Source] Beispielcode für eine Hack-DLL Posted on: Thu 20. Oct 2011, 00:54

KN4CK3R

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An diesem Beispielcode könnt ihr sehen, wie einfach ihr das GUI in euren Hack integrieren könnt:

CPP Code:
  1. #define OSHGUI_COMPILE_STATIC
  2. #include "../../OSHGui.hpp"
  3. #include "../../Drawing/RendererDX9.hpp"
  4. #include "../../Input/Windows.hpp"
  5. using namespace OSHGui;
  6.  
  7. //---------------------------------------------------------------------------
  8. DWORD FindPattern(const HMODULE module, const BYTE *pattern, LPCTSTR mask);
  9. void* DetourFunction(BYTE *source, const BYTE *destination, const int length);
  10. typedef HRESULT (WINAPI *oEndScene)(LPDIRECT3DDEVICE9 pDevice);
  11. oEndScene pEndScene = nullptr;
  12. //---------------------------------------------------------------------------
  13. //global vars
  14. //---------------------------------------------------------------------------
  15. Input::Windows input;
  16. Drawing::RendererDX9 *renderer;
  17. HHOOK messageHookHandle;
  18. //---------------------------------------------------------------------------
  19. LRESULT CALLBACK KeyboardHook(int code, WPARAM wParam, LPARAM lParam)
  20. {
  21. if (lParam & 0x80000000 || lParam & 0x40000000)
  22. {
  23. return CallNextHookEx(messageHookHandle, code, wParam, lParam);
  24. }
  25.  
  26. if (code == HC_ACTION)
  27. {
  28. if(input.ProcessMessage((LPMSG)lParam))
  29. {
  30. return true;
  31. }
  32. }
  33.  
  34. return CallNextHookEx(messageHookHandle, code, wParam, lParam);
  35. }
  36. //---------------------------------------------------------------------------
  37. HRESULT WINAPI hook_EndScene(LPDIRECT3DDEVICE9 pDevice)
  38. {
  39. Application *app = Application::Instance();
  40. static bool initGui = true;
  41. if (initGui)
  42. {
  43. initGui = false;
  44. renderer = new Drawing::RendererDX9(pDevice);
  45. app->Create(renderer);
  46.  
  47. messageHookHandle = SetWindowsHookExW(WH_GETMESSAGE, KeyboardHook, 0, GetCurrentThreadId());
  48.  
  49. app->Run(std::shared_ptr<Form>(new Form()));
  50. app->Enable();
  51. }
  52.  
  53. renderer->Begin();
  54. app->Render();
  55. renderer->End();
  56.  
  57. return pEndScene(pDevice);
  58. }
  59. //---------------------------------------------------------------------------
  60. bool WINAPI DllMain(HMODULE hDll, DWORD dwReason, PVOID pvReserved)
  61. {
  62. if (dwReason == DLL_PROCESS_ATTACH)
  63. {
  64. DisableThreadLibraryCalls(hDll);
  65.  
  66. HMODULE d3d9 = NULL;
  67. for (; !(d3d9 = GetModuleHandle("d3d9.dll")); Sleep(100));
  68.  
  69. DWORD device = FindPattern(d3d9, (BYTE*)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx") + 2;
  70. DWORD *VTable = NULL;
  71. memcpy(&VTable, (void*)device, 4);
  72.  
  73. pEndScene = (oEndScene)DetourFunction((BYTE*)VTable[42], (BYTE*)hook_EndScene, 5);
  74. }
  75. return true;
  76. }
  77. //---------------------------------------------------------------------------
  78. //Utils
  79. //---------------------------------------------------------------------------
  80. bool DataCompare(const BYTE *data, const BYTE *pattern, LPCTSTR mask)
  81. {
  82. for (; *mask; ++mask, ++data, ++pattern)
  83. {
  84. if (*mask == 'x' && *data != *pattern)
  85. {
  86. return false;
  87. }
  88. }
  89.  
  90. return *mask == 0;
  91. }
  92. //---------------------------------------------------------------------------
  93. DWORD FindPattern(const HMODULE module, const BYTE *pattern, LPCTSTR mask)
  94. {
  95. if (module == NULL || module == INVALID_HANDLE_VALUE)
  96. {
  97. throw Misc::ArgumentNullException("module");
  98. }
  99.  
  100. PIMAGE_DOS_HEADER dosHeader =(PIMAGE_DOS_HEADER)module;
  101.  
  102. if (dosHeader->e_magic != IMAGE_DOS_SIGNATURE)
  103. {
  104. throw Misc::Exception("e_magic != IMAGE_DOS_SIGNATURE");
  105. }
  106.  
  107. PIMAGE_NT_HEADERS NTHead = (PIMAGE_NT_HEADERS)((DWORD)dosHeader + (DWORD)dosHeader->e_lfanew);
  108.  
  109. if (NTHead->Signature != IMAGE_NT_SIGNATURE)
  110. {
  111. throw Misc::Exception("Signature != IMAGE_NT_SIGNATURE");
  112. }
  113.  
  114. DWORD address = (DWORD)module + NTHead->OptionalHeader.BaseOfCode;
  115. DWORD size = NTHead->OptionalHeader.SizeOfCode;
  116.  
  117. for (DWORD i = NULL; i < size; i++)
  118. {
  119. if (DataCompare((BYTE*)(address + i), pattern, mask))
  120. {
  121. return address + i;
  122. }
  123. }
  124.  
  125. return NULL;
  126. }
  127. //---------------------------------------------------------------------------
  128. void* DetourFunction(BYTE *source, const BYTE *destination, const int length)
  129. {
  130. BYTE *trampolin = (BYTE*)malloc(5 + length);
  131. DWORD dwback;
  132.  
  133. VirtualProtect(trampolin, length + 5, PAGE_EXECUTE_READWRITE, &dwback);
  134. VirtualProtect(source, length, PAGE_EXECUTE_READWRITE, &dwback);
  135.  
  136. memcpy(trampolin, source, length);
  137. trampolin += length;
  138.  
  139. trampolin[0] = 0xE9;
  140. *(DWORD*)(trampolin + 1) = (DWORD)(source + length - trampolin) - 5;
  141.  
  142. source[0] = 0xE9;
  143. *(DWORD*)(source + 1) = (DWORD)(destination - source) - 5;
  144.  
  145. for (int i = 5; i < length; i++)
  146. {
  147. source[i] = 0x90;
  148. }
  149.  
  150. return trampolin - length;
  151. }
  152. //---------------------------------------------------------------------------
Die DLL aus diesem Code erzeugt eine leere Form und zeigt sie an.
OldSchoolHack GUI

Thu 20. Oct 2011, 18:47

by Dovahkiin Go to last post
1 1794
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Go to first new post [Release] OldSchoolHack BP TF2 RC27 Posted on: Wed 19. Oct 2011, 23:11

KN4CK3R

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OldSchoolHack - BP - Team Fortress 2 - RC27
by KN4CK3R

0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever)
1. start TF2
2. start injector
3. read the infos in the TF2 console
4. play

FAQ:
Q: How do I open the menu?
A: Press Insert / Einfügen.

Q: The game often crashes for me.
A: Try out the windowmode.

Q: Why can't I move the mouse?
A: You only can move the GUI mouse if you are ingame.

Need more help?
https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html

Changes:
-Offset Updates

Features:

- Crosshair

- sv_cheats Bypass
- sv_consistency Bypass
- Modelwireframe
- no Particles
- Fullbrightmode
- no Sky

- ESP Box
- ESP Name
- ESP Healthbar
- Radar
- Radar Name
- Radar Healthbar
- Chatspy (read teamsay etc)

happy fragging
https://www.oldschoolhack.me
Only registered and activated users can see links.

Download OldSchoolHack BP TF2 RC27
Team Fortress 2

Wed 19. Oct 2011, 23:11

by KN4CK3R Go to last post
0 1621
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Go to first new post Salfeld Kindersicherung 2011 Posted on: Tue 18. Oct 2011, 18:07

ganja4smoker

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hook einfach die ExitWindowsEx-Funktion und gut ists.

greetz KN4CK3R
VB, C/C++, Delphi, etc

Wed 19. Oct 2011, 17:04

by ganja4smoker Go to last post
5 3066