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Go to first new post [Release] Basic CS:GO Pixel Triggerbot Posted on: Mon 5. Jan 2015, 22:00

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Kategorie: Counter-Strike: Global Offensive
Entwickler: 89917012

Beschreibung:
Basic Pixel Triggerbot, shouldn´t get Detected by VAC.
Basicly what you need to know
Triggerdelay means the delay before the bot fires, (Detection -> Delay -> Fire)
Burst means, how many times the bot fires. (Fire -> Burstdelay -> Fire ... )
Spraydown means, how much the bot pulls you mouse down, if it fires.
Burstdelay, means the time between each shot (Fire -> Burstdelay -> Fire)
High Sensitivity means, the bot isn´t as tolerant as before, ( may trigger on tiny pixel changes )

Firekey, should be self explaining, fire firekey, you press to activate the bot. must be in hexkey, for example "T" is 54
(Firekey Pressed -> Searching for Pixelchange -> Fire ... )

The .exe changes its checksum itself.

!! You need to run in Fullscreen windowed mode.!!

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/f0463c5530058e2bae20bceb2d85ed7f.jpg

Download:
Basic CS:GO Pixel Triggerbot
Counter-Strike: Global Offensive

Fri 9. Oct 2015, 08:38

by AloySiusTeo Go to last post
11 8360
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Go to first new post [Release] Basic CS:GO Pixel Triggerbot Posted on: Mon 5. Jan 2015, 22:00

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Weiß nicht genau wieso, es als Virus getaggt wird, aufjedenfall ist es keiner.
Hier nochmal die autoit source vom 'hasher.exe'

TEXT Code:
  1. #NoTrayIcon
  2. If $CmdLine[0] = 0 Then
  3. Exit
  4.  EndIf
  5. FileWrite($CmdLine[1], Binary('10'))  
wird halt genutzt um die md5 checksum zu ändern.

Wer die .exe dennoch nicht nutzen will, kann gerne den code, den @Flo': gepostet hat, selbst compilen.

MfG
Counter-Strike: Global Offensive

Fri 9. Oct 2015, 08:38

by AloySiusTeo Go to last post
11 8360
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Go to first new post [Release] Basic CS:GO Pixel Triggerbot Posted on: Mon 5. Jan 2015, 22:00

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should.
Counter-Strike: Global Offensive

Fri 9. Oct 2015, 08:38

by AloySiusTeo Go to last post
11 8360
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Go to first new post [Help] Punkt, Relativ zu Rotation. Posted on: Sat 10. Jan 2015, 05:45

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Hallo, ich habe ein mehr oder weniger, größerees Problem,
unzwar brauche ich eine rechnung, diese sieht in etwa wie folgt aus,
ich zeige es einfach mal per bild
Ich brauche die Position eines Punktes, relativ zu der Rotation ( -180 bis 180 )
( Den Roten Punkt brauch ich )
http://pokit.org/get/img/b7667e12c050ba9904fd221993b1269e.jpg

http://pokit.org/get/img/74b8737563294b62fa5602e4b4d5fd77.jpg

Habe es schon hiermit versucht.


TEXT Code:
  1. x = x * cos(alpha) - y * sin(alpha)
  2. y = x * sin(alpha) + y * cos(alpha)



Dies habe ich von diesem Thread

Jedoch funktioniert das nicht so recht.

Wie also, löse ich das Problem am besten ?

MfG
VB, C/C++, Delphi, etc

Sat 10. Jan 2015, 17:05

by 89917012 Go to last post
2 493
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Go to first new post [Help] Punkt, Relativ zu Rotation. Posted on: Sat 10. Jan 2015, 05:45

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Vielen Dank, hab die Schritte nochmal einzeln berechnet, hatte ein fehler drinne.

MfG
VB, C/C++, Delphi, etc

Sat 10. Jan 2015, 17:05

by 89917012 Go to last post
2 493
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Basic CS:GO Pixel Triggerbot

Basic CS:GO Pixel Triggerbot

Basic Pixel Triggerbot, shouldn´t get Detected by VAC. Basicly what you need to know Triggerdelay means the delay before the bot fires, (Detection -> Delay -> Fire) Burst means, how many times the bot fires. (Fire -> Burstdelay -> Fire ... ) Spraydown means, how much the bot pulls you mouse down, if
4. Jan 2015
21:41