Anmeldungsdatum: Aug 2008
Beiträge: 11
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I know this. We can open these cheats in PB servers. But from time to time, Punkbuster is checking these cheat codes. For example cg_LaserForceOn this code opens peculiarity of laser. When we opened this cheat code with cheat program, we play a few minutes. After that Punkbuster is scanning these codes. If There are some changes at this codes, Punkbuster kick you. Namely, Before scanning, you must close this cheat code. For example Num9 = lasermod. You can use this code until the scanning. But Before scanning You must close this code with num9. After scanning You can use this code until another scanning becomes. The most important thing We must know punkbuster scanning time.
Easy Example; Nametags codes ct_nametags 1 (It is imaginary) We cant write this code in server. Because We see the warning... ( This Code Cheat protected) But We can open this code with cheat program.(Because with bypass) When Punkbuster saw that , It understands changes in memory. And We kick by Punkbuster. You can use this code until the scanning. But Before scanning You must close this code with num1. After scanning You can use this code until another scanning becomes. The most important thing We must know punkbuster scanning time. |