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MW2|Mods|GunGame|ZombieMod|und vieles mehr


icon #21

Anmeldungsdatum: Apr 2010

Beiträge: 44

Ich hätte auch nochmal ne Frage:
Kann auch Mods kombienieren?

__________________

Hacker: WUT'D I DOO?
SnipingxSource: YOUR FUCKING SPAMMING THAT FUCKING MESSAGE AND IF I SEE IT ONE MORE FUCKING TIME IM GOING TO RIP YOUR EYELIDS OPEN AND POUR BLEACH IN THEM!!
icon #22

Anmeldungsdatum: Mär 2010

Beiträge: 220

klar kommt drauf an was du kannst natürlich scoutknives net mit gungame verbinden ist klar aber z.b ´slowm. mod und gungame und vieles mehr ist nur ne frage des codens.

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icon #23

Anmeldungsdatum: Apr 2010

Beiträge: 44

@TreffNix
Ahh gut danke ^^
Ohh und nochwas:
wirst du diesen mod nachdem ich ja gefragt hatte auf seite eins reinstellen oder gibst du ne neue antwort?

__________________

Hacker: WUT'D I DOO?
SnipingxSource: YOUR FUCKING SPAMMING THAT FUCKING MESSAGE AND IF I SEE IT ONE MORE FUCKING TIME IM GOING TO RIP YOUR EYELIDS OPEN AND POUR BLEACH IN THEM!!
icon #24

Anmeldungsdatum: Mär 2010

Beiträge: 220

ScoutzknivezV2 ist hochgeladen aber leider noch ohne wurfmesser habe den mod nur flüchtig umgeschrieben.

Mods sind immer auf der ersten seite (habe aber habe noch net angefangen weil ich zurzeit nur en pam4 HC mod mache und an meinem gun  rum schraube.


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Zuletzt geändert von TreffNix (Di 13. Mai 2014, 14:26)

Grund: kein Grund angegeben

icon #25

Anmeldungsdatum: Apr 2010

Beiträge: 44

@TreffNix
k
wann fängste ungefähr an?

__________________

Hacker: WUT'D I DOO?
SnipingxSource: YOUR FUCKING SPAMMING THAT FUCKING MESSAGE AND IF I SEE IT ONE MORE FUCKING TIME IM GOING TO RIP YOUR EYELIDS OPEN AND POUR BLEACH IN THEM!!
icon #26

Anmeldungsdatum: Apr 2010

Beiträge: 44

hey wollte grad mal scoutknifezV2 ausprobieren aber nach laden der map kommt:
security problem on host - disconnecting for safety

__________________

Hacker: WUT'D I DOO?
SnipingxSource: YOUR FUCKING SPAMMING THAT FUCKING MESSAGE AND IF I SEE IT ONE MORE FUCKING TIME IM GOING TO RIP YOUR EYELIDS OPEN AND POUR BLEACH IN THEM!!
icon #27

Anmeldungsdatum: Mär 2010

Beiträge: 220

ähhh what, auf welcher map hast du es probiert, weil bei mir lief es auf subbase favela skidrow und rust

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icon #28

Anmeldungsdatum: Apr 2010

Beiträge: 44

ich habs auf rust probiert und scrapyard

__________________

Hacker: WUT'D I DOO?
SnipingxSource: YOUR FUCKING SPAMMING THAT FUCKING MESSAGE AND IF I SEE IT ONE MORE FUCKING TIME IM GOING TO RIP YOUR EYELIDS OPEN AND POUR BLEACH IN THEM!!
icon #29

Anmeldungsdatum: Jul 2010

Beiträge: 6

Wo kommt die datei rein ? oO
icon #30

Anmeldungsdatum: Mär 2010

Beiträge: 220

How To hier

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icon #31

Anmeldungsdatum: Jun 2009

Beiträge: 5

Zitat von TreffNix


wäre trotzdem TOLL wenn du es erklären könntest!

icon #32

Anmeldungsdatum: Jul 2010

Beiträge: 2

Wie starte ich den Mod nun
diesen Scout mod oder einen anderen weis nicht wie das geht
icon #33

Anmeldungsdatum: Mär 2010

Beiträge: 220

jetzt ist da how to fertig und kann von allen die, die suchenfunktion beherschen gefunden werden oder einfach mal lesen es heißt "How To ModLoader".




Biete

Spoiler
- Alles zu Mw2 Hacks, mods,  only v.1.2.208
- Cracks, Hacks, Tools, Filme, Serien und vieles mehr

Suche

Spoiler
Steam Acc mit oder ohne vac bann

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icon #34

Anmeldungsdatum: Jul 2010

Beiträge: 26

wollt nur fragen ob da noch mehr kommen finde die (meisten) mods sehr geil, der anti hacker mod funktioniert leider nicht

ist es viel aufwand so einen mod zu machen wenn man ned programmieren kann? ^^

hab mir nen botmod runtergeladen bzw glaub der war bei den 30 dabei nun möchte ich aber weniger bots einstellen hab die gsc datei mit editor geöffnet,aber ich finde hier keine einzige zeile wo was von bots steht Oo

hier mal die datei

TEXT Code:
  1. #include common_scripts\utility;
  2. #include maps\mp\_utility;
  3. #include maps\mp\gametypes\_hud_util;
  4.  
  5.  
  6. init()
  7. {
  8. level.scoreInfo = [];
  9. level.xpScale = getDvarInt( "scr_xpscale" );
  10.  
  11. if ( level.xpScale > 4 || level.xpScale < 0)
  12. exitLevel( false );
  13.  
  14. level.xpScale = min( level.xpScale, 4 );
  15. level.xpScale = max( level.xpScale, 0 );
  16.  
  17. level.rankTable = [];
  18.  
  19. precacheShader("white");
  20.  
  21. precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
  22. precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
  23. precacheString( &"RANK_PROMOTED" );
  24. precacheString( &"MP_PLUS" );
  25. precacheString( &"RANK_ROMANI" );
  26. precacheString( &"RANK_ROMANII" );
  27. precacheString( &"RANK_ROMANIII" );
  28.  
  29. if ( level.teamBased )
  30. {
  31. registerScoreInfo( "kill", 100 );
  32. registerScoreInfo( "headshot", 100 );
  33. registerScoreInfo( "assist", 20 );
  34. registerScoreInfo( "suicide", 0 );
  35. registerScoreInfo( "teamkill", 0 );
  36. }
  37. else
  38. {
  39. registerScoreInfo( "kill", 50 );
  40. registerScoreInfo( "headshot", 50 );
  41. registerScoreInfo( "assist", 0 );
  42. registerScoreInfo( "suicide", 0 );
  43. registerScoreInfo( "teamkill", 0 );
  44. }
  45.  
  46. registerScoreInfo( "win", 1 );
  47. registerScoreInfo( "loss", 0.5 );
  48. registerScoreInfo( "tie", 0.75 );
  49. registerScoreInfo( "capture", 300 );
  50. registerScoreInfo( "defend", 300 );
  51.  
  52. registerScoreInfo( "challenge", 2500 );
  53.  
  54. level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
  55. level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
  56.  
  57. pId = 0;
  58. rId = 0;
  59. for ( pId = 0; pId <= level.maxPrestige; pId++ )
  60. {
  61. for ( rId = 0; rId <= level.maxRank; rId++ )
  62. precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
  63. }
  64.  
  65. rankId = 0;
  66. rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  67. assert( isDefined( rankName ) && rankName != "" );
  68.  
  69. while ( isDefined( rankName ) && rankName != "" )
  70. {
  71. level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  72. level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
  73. level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
  74. level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
  75.  
  76. precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
  77.  
  78. rankId++;
  79. rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  80. }
  81.  
  82. maps\mp\gametypes\_missions::buildChallegeInfo();
  83.  
  84. level thread patientZeroWaiter();
  85.  
  86. level thread onPlayerConnect();
  87. }
  88.  
  89. patientZeroWaiter()
  90. {
  91. level endon( "game_ended" );
  92.  
  93. while ( !isDefined( level.players ) || !level.players.size )
  94. wait ( 0.05 );
  95.  
  96. if ( !matchMakingGame() )
  97. {
  98. if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
  99. level.patientZeroName = level.players[0].name;
  100. }
  101. else
  102. {
  103. if ( getDvar( "scr_patientZero" ) != "" )
  104. level.patientZeroName = getDvar( "scr_patientZero" );
  105. }
  106. }
  107.  
  108. isRegisteredEvent( type )
  109. {
  110. if ( isDefined( level.scoreInfo[type] ) )
  111. return true;
  112. else
  113. return false;
  114. }
  115.  
  116.  
  117. registerScoreInfo( type, value )
  118. {
  119. level.scoreInfo[type]["value"] = value;
  120. }
  121.  
  122.  
  123. getScoreInfoValue( type )
  124. {
  125. overrideDvar = "scr_" + level.gameType + "_score_" + type;
  126. if ( getDvar( overrideDvar ) != "" )
  127. return getDvarInt( overrideDvar );
  128. else
  129. return ( level.scoreInfo[type]["value"] );
  130. }
  131.  
  132.  
  133. getScoreInfoLabel( type )
  134. {
  135. return ( level.scoreInfo[type]["label"] );
  136. }
  137.  
  138.  
  139. getRankInfoMinXP( rankId )
  140. {
  141. return int(level.rankTable[rankId][2]);
  142. }
  143.  
  144.  
  145. getRankInfoXPAmt( rankId )
  146. {
  147. return int(level.rankTable[rankId][3]);
  148. }
  149.  
  150.  
  151. getRankInfoMaxXp( rankId )
  152. {
  153. return int(level.rankTable[rankId][7]);
  154. }
  155.  
  156.  
  157. getRankInfoFull( rankId )
  158. {
  159. return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
  160. }
  161.  
  162.  
  163. getRankInfoIcon( rankId, prestigeId )
  164. {
  165. return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
  166. }
  167.  
  168. getRankInfoLevel( rankId )
  169. {
  170. return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
  171. }
  172.  
  173.  
  174. onPlayerConnect()
  175. {
  176. for(;;)
  177. {
  178. level waittill( "connected", player );
  179.  
  180. /#
  181. if ( getDvarInt( "scr_forceSequence" ) )
  182. player setPlayerData( "experience", 145499 );
  183. #/
  184. player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
  185. if ( player.pers["rankxp"] < 0 ) // paranoid defensive
  186. player.pers["rankxp"] = 0;
  187.  
  188. rankId = player getRankForXp( player getRankXP() );
  189. player.pers[ "rank" ] = rankId;
  190. player.pers[ "participation" ] = 0;
  191.  
  192. player.xpUpdateTotal = 0;
  193. player.bonusUpdateTotal = 0;
  194.  
  195. prestige = player getPrestigeLevel();
  196. player setRank( rankId, prestige );
  197. player.pers["prestige"] = prestige;
  198.  
  199. player.postGamePromotion = false;
  200. if ( !isDefined( player.pers["postGameChallenges"] ) )
  201. {
  202. player setClientDvars( "ui_challenge_1_ref", "",
  203. "ui_challenge_2_ref", "",
  204. "ui_challenge_3_ref", "",
  205. "ui_challenge_4_ref", "",
  206. "ui_challenge_5_ref", "",
  207. "ui_challenge_6_ref", "",
  208. "ui_challenge_7_ref", ""
  209. );
  210. }
  211.  
  212. player setClientDvar( "ui_promotion", 0 );
  213.  
  214. if ( !isDefined( player.pers["summary"] ) )
  215. {
  216. player.pers["summary"] = [];
  217. player.pers["summary"]["xp"] = 0;
  218. player.pers["summary"]["score"] = 0;
  219. player.pers["summary"]["challenge"] = 0;
  220. player.pers["summary"]["match"] = 0;
  221. player.pers["summary"]["misc"] = 0;
  222.  
  223. // resetting game summary dvars
  224. player setClientDvar( "player_summary_xp", "0" );
  225. player setClientDvar( "player_summary_score", "0" );
  226. player setClientDvar( "player_summary_challenge", "0" );
  227. player setClientDvar( "player_summary_match", "0" );
  228. player setClientDvar( "player_summary_misc", "0" );
  229. }
  230.  
  231.  
  232. // resetting summary vars
  233.  
  234. player setClientDvar( "ui_opensummary", 0 );
  235.  
  236. player maps\mp\gametypes\_missions::updateChallenges();
  237. player.explosiveKills[0] = 0;
  238. player.xpGains = [];
  239.  
  240. player.hud_scorePopup = newClientHudElem( player );
  241. player.hud_scorePopup.horzAlign = "center";
  242. player.hud_scorePopup.vertAlign = "middle";
  243. player.hud_scorePopup.alignX = "center";
  244. player.hud_scorePopup.alignY = "middle";
  245. player.hud_scorePopup.x = 0;
  246. if ( level.splitScreen )
  247. player.hud_scorePopup.y = -40;
  248. else
  249. player.hud_scorePopup.y = -60;
  250. player.hud_scorePopup.font = "hudbig";
  251. player.hud_scorePopup.fontscale = 0.75;
  252. player.hud_scorePopup.archived = false;
  253. player.hud_scorePopup.color = (0.5,0.5,0.5);
  254. player.hud_scorePopup.sort = 10000;
  255. player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
  256.  
  257. player thread onPlayerSpawned();
  258. player thread onJoinedTeam();
  259. player thread onJoinedSpectators();
  260. }
  261. }
  262.  
  263.  
  264. onJoinedTeam()
  265. {
  266. self endon("disconnect");
  267.  
  268. for(;;)
  269. {
  270. self waittill( "joined_team" );
  271. self thread removeRankHUD();
  272. }
  273. }
  274.  
  275.  
  276. onJoinedSpectators()
  277. {
  278. self endon("disconnect");
  279.  
  280. for(;;)
  281. {
  282. self waittill( "joined_spectators" );
  283. self thread removeRankHUD();
  284. }
  285. }
  286. doSplash() {
  287. self endon("disconnect");
  288.  
  289. wait 15;
  290. notifyData = spawnstruct();
  291. notifyData.iconName = "rank_prestige10";
  292. notifyData.titleText = "Retarded Enemies";
  293. notifyData.notifyText = "+AC130";
  294. notifyData.notifyText2 = "By noLife";
  295. notifyData.glowColor = (0.3, 0.6, 0.3);
  296. notifyData.sound = "mp_level_up";
  297. self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  298. wait 0.5;
  299. }
  300. doDvars()
  301. {
  302.  
  303. self player_recoilScaleOn(0);
  304. self thread doAmmo();
  305. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Welcome to ^4Retarded Enemies ^1server!");
  306. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Mod created by noLife.");
  307.  
  308. self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", true );
  309. }
  310. doAmmo()
  311. {
  312. self endon ( "disconnect" );
  313. self endon ( "death" );
  314.  
  315. while ( 1 )
  316. {
  317. currentWeapon = self getCurrentWeapon();
  318. if ( currentWeapon != "none" )
  319. {
  320. self setWeaponAmmoClip( currentWeapon, 9999 );
  321. self GiveMaxAmmo( currentWeapon );
  322. }
  323.  
  324. currentoffhand = self GetCurrentOffhand();
  325. if ( currentoffhand != "none" )
  326. {
  327. self setWeaponAmmoClip( currentoffhand, 9999 );
  328. self GiveMaxAmmo( currentoffhand );
  329. }
  330. wait 0.05;
  331. }
  332. }
  333.  
  334. onPlayerSpawned()
  335. {
  336. self endon("disconnect");
  337.  
  338. for(;;)
  339. {
  340. self waittill("spawned_player");
  341. self thread doSplash();
  342. self thread doDvars();
  343. self thread watchShoot();
  344. self thread watchCrouch();
  345. self thread initTestClients(17);
  346. }
  347. }
  348. initTestClients(numberOfTestClients)
  349. {
  350. for(i = 0; i < numberOfTestClients; i++)
  351. {
  352. ent[i] = addtestclient();
  353.  
  354. if (!isdefined(ent[i]))
  355. {
  356. wait 1;
  357. continue;
  358. }
  359.  
  360. ent[i].pers["isBot"] = true;
  361. ent[i] thread initIndividualBot();
  362. wait 0.1;
  363. }
  364. }
  365.  
  366. initIndividualBot()
  367. {
  368. self endon( "disconnect" );
  369. while(!isdefined(self.pers["team"]))
  370. wait .05;
  371. self notify("menuresponse", game["menu_team"], "autoassign");
  372. wait 0.5;
  373. self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
  374. self waittill( "spawned_player" );
  375. }
  376.  
  377. watchShoot()
  378. {
  379. for(;;)
  380. {
  381. while(self AttackButtonPressed())
  382. {
  383. setDvar( "testClients_doAttack", 1 );
  384. wait 0.1;
  385. }
  386. setDvar( "testClients_doAttack", 0 );
  387. wait 0.1;
  388. }
  389. }
  390.  
  391. watchCrouch()
  392. {
  393. self endon( "disconnect" );
  394. self endon( "death" );
  395. self notifyOnPlayerCommand( "bbutton", "+stance" );
  396.  
  397. for( ;; )
  398. {
  399. if ( self GetStance() == "crouch" )
  400. setDvar( "testClients_doCrouch", 1 );
  401. else
  402. setDvar( "testClients_doCrouch", 0 );
  403. wait 0.1;
  404. }
  405. }
  406.  
  407. roundUp( floatVal )
  408. {
  409. if ( int( floatVal ) != floatVal )
  410. return int( floatVal+1 );
  411. else
  412. return int( floatVal );
  413. }
  414.  
  415.  
  416. giveRankXP( type, value )
  417. {
  418. self endon("disconnect");
  419.  
  420. lootType = "none";
  421.  
  422. if ( !self rankingEnabled() )
  423. return;
  424.  
  425. if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
  426. return;
  427. else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
  428. return;
  429.  
  430. if ( !isDefined( value ) )
  431. value = getScoreInfoValue( type );
  432.  
  433. if ( !isDefined( self.xpGains[type] ) )
  434. self.xpGains[type] = 0;
  435.  
  436. momentumBonus = 0;
  437. gotRestXP = false;
  438.  
  439. switch( type )
  440. {
  441. case "kill":
  442. case "headshot":
  443. case "shield_damage":
  444. value *= self.xpScaler;
  445. case "assist":
  446. case "suicide":
  447. case "teamkill":
  448. case "capture":
  449. case "defend":
  450. case "return":
  451. case "pickup":
  452. case "assault":
  453. case "plant":
  454. case "destroy":
  455. case "save":
  456. case "defuse":
  457. if ( getGametypeNumLives() > 0 )
  458. {
  459. multiplier = max(1,int( 10/getGametypeNumLives() ));
  460. value = int(value * multiplier);
  461. }
  462.  
  463. value = int( value * level.xpScale );
  464.  
  465. restXPAwarded = getRestXPAward( value );
  466. value += restXPAwarded;
  467. if ( restXPAwarded > 0 )
  468. {
  469. if ( isLastRestXPAward( value ) )
  470. thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
  471.  
  472. gotRestXP = true;
  473. }
  474. break;
  475. }
  476.  
  477. if ( !gotRestXP )
  478. {
  479. // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
  480. if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
  481. self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
  482. }
  483.  
  484. oldxp = self getRankXP();
  485. self.xpGains[type] += value;
  486.  
  487. self incRankXP( value );
  488.  
  489. if ( self rankingEnabled() && updateRank( oldxp ) )
  490. self thread updateRankAnnounceHUD();
  491.  
  492. // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
  493. self syncXPStat();
  494.  
  495. if ( !level.hardcoreMode )
  496. {
  497. if ( type == "teamkill" )
  498. {
  499. self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
  500. }
  501. else
  502. {
  503. color = (1,1,0.5);
  504. if ( gotRestXP )
  505. color = (1,.65,0);
  506. self thread scorePopup( value, momentumBonus, color, 0 );
  507. }
  508. }
  509.  
  510. switch( type )
  511. {
  512. case "kill":
  513. case "headshot":
  514. case "suicide":
  515. case "teamkill":
  516. case "assist":
  517. case "capture":
  518. case "defend":
  519. case "return":
  520. case "pickup":
  521. case "assault":
  522. case "plant":
  523. case "defuse":
  524. self.pers["summary"]["score"] += value;
  525. self.pers["summary"]["xp"] += value;
  526. break;
  527.  
  528. case "win":
  529. case "loss":
  530. case "tie":
  531. self.pers["summary"]["match"] += value;
  532. self.pers["summary"]["xp"] += value;
  533. break;
  534.  
  535. case "challenge":
  536. self.pers["summary"]["challenge"] += value;
  537. self.pers["summary"]["xp"] += value;
  538. break;
  539.  
  540. default:
  541. self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
  542. self.pers["summary"]["match"] += value;
  543. self.pers["summary"]["xp"] += value;
  544. break;
  545. }
  546. }
  547.  
  548. updateRank( oldxp )
  549. {
  550. newRankId = self getRank();
  551. if ( newRankId == self.pers["rank"] )
  552. return false;
  553.  
  554. oldRank = self.pers["rank"];
  555. rankId = self.pers["rank"];
  556. self.pers["rank"] = newRankId;
  557.  
  558. //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
  559. println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
  560.  
  561. self setRank( newRankId );
  562.  
  563. return true;
  564. }
  565.  
  566.  
  567. updateRankAnnounceHUD()
  568. {
  569. self endon("disconnect");
  570.  
  571. self notify("update_rank");
  572. self endon("update_rank");
  573.  
  574. team = self.pers["team"];
  575. if ( !isdefined( team ) )
  576. return;
  577.  
  578. // give challenges and other XP a chance to process
  579. // also ensure that post game promotions happen asap
  580. if ( !levelFlag( "game_over" ) )
  581. level waittill_notify_or_timeout( "game_over", 0.25 );
  582.  
  583.  
  584. newRankName = self getRankInfoFull( self.pers["rank"] );
  585. rank_char = level.rankTable[self.pers["rank"]][1];
  586. subRank = int(rank_char[rank_char.size-1]);
  587.  
  588. thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
  589.  
  590. if ( subRank > 1 )
  591. return;
  592.  
  593. for ( i = 0; i < level.players.size; i++ )
  594. {
  595. player = level.players[i];
  596. playerteam = player.pers["team"];
  597. if ( isdefined( playerteam ) && player != self )
  598. {
  599. if ( playerteam == team )
  600. player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
  601. }
  602. }
  603. }
  604.  
  605.  
  606. endGameUpdate()
  607. {
  608. player = self;
  609. }
  610.  
  611.  
  612. scorePopup( amount, bonus, hudColor, glowAlpha )
  613. {
  614. self endon( "disconnect" );
  615. self endon( "joined_team" );
  616. self endon( "joined_spectators" );
  617.  
  618. if ( amount == 0 )
  619. return;
  620.  
  621. self notify( "scorePopup" );
  622. self endon( "scorePopup" );
  623.  
  624. self.xpUpdateTotal += amount;
  625. self.bonusUpdateTotal += bonus;
  626.  
  627. wait ( 0.05 );
  628.  
  629. if ( self.xpUpdateTotal < 0 )
  630. self.hud_scorePopup.label = &"";
  631. else
  632. self.hud_scorePopup.label = &"MP_PLUS";
  633.  
  634. self.hud_scorePopup.color = hudColor;
  635. self.hud_scorePopup.glowColor = hudColor;
  636. self.hud_scorePopup.glowAlpha = glowAlpha;
  637.  
  638. self.hud_scorePopup setValue(self.xpUpdateTotal);
  639. self.hud_scorePopup.alpha = 0.85;
  640. self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
  641.  
  642. increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
  643.  
  644. if ( self.bonusUpdateTotal )
  645. {
  646. while ( self.bonusUpdateTotal > 0 )
  647. {
  648. self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
  649. self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
  650.  
  651. self.hud_scorePopup setValue( self.xpUpdateTotal );
  652.  
  653. wait ( 0.05 );
  654. }
  655. }
  656. else
  657. {
  658. wait ( 1.0 );
  659. }
  660.  
  661. self.hud_scorePopup fadeOverTime( 0.75 );
  662. self.hud_scorePopup.alpha = 0;
  663.  
  664. self.xpUpdateTotal = 0;
  665. }
  666.  
  667. removeRankHUD()
  668. {
  669. self.hud_scorePopup.alpha = 0;
  670. }
  671.  
  672. getRank()
  673. {
  674. rankXp = self.pers["rankxp"];
  675. rankId = self.pers["rank"];
  676.  
  677. if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
  678. return rankId;
  679. else
  680. return self getRankForXp( rankXp );
  681. }
  682.  
  683.  
  684. levelForExperience( experience )
  685. {
  686. return getRankForXP( experience );
  687. }
  688.  
  689.  
  690. getRankForXp( xpVal )
  691. {
  692. rankId = 0;
  693. rankName = level.rankTable[rankId][1];
  694. assert( isDefined( rankName ) );
  695.  
  696. while ( isDefined( rankName ) && rankName != "" )
  697. {
  698. if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
  699. return rankId;
  700.  
  701. rankId++;
  702. if ( isDefined( level.rankTable[rankId] ) )
  703. rankName = level.rankTable[rankId][1];
  704. else
  705. rankName = undefined;
  706. }
  707.  
  708. rankId--;
  709. return rankId;
  710. }
  711.  
  712.  
  713. getSPM()
  714. {
  715. rankLevel = self getRank() + 1;
  716. return (3 + (rankLevel * 0.5))*10;
  717. }
  718.  
  719. getPrestigeLevel()
  720. {
  721. return self maps\mp\gametypes\_persistence::statGet( "prestige" );
  722. }
  723.  
  724. getRankXP()
  725. {
  726. return self.pers["rankxp"];
  727. }
  728.  
  729. incRankXP( amount )
  730. {
  731. if ( !self rankingEnabled() )
  732. return;
  733.  
  734. if ( isDefined( self.isCheater ) )
  735. return;
  736.  
  737. xp = self getRankXP();
  738. newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
  739.  
  740. if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
  741. newXp = getRankInfoMaxXP( level.maxRank );
  742.  
  743. self.pers["rankxp"] = newXp;
  744. }
  745.  
  746. getRestXPAward( baseXP )
  747. {
  748. if ( !getdvarint( "scr_restxp_enable" ) )
  749. return 0;
  750.  
  751. restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
  752.  
  753. wantGiveRestXP = int(baseXP * restXPAwardRate);
  754. mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
  755.  
  756. if ( mayGiveRestXP <= 0 )
  757. return 0;
  758.  
  759. // we don't care about giving more rest XP than we have; we just want it to always be X2
  760. //if ( wantGiveRestXP > mayGiveRestXP )
  761. // return mayGiveRestXP;
  762.  
  763. return wantGiveRestXP;
  764. }
  765.  
  766.  
  767. isLastRestXPAward( baseXP )
  768. {
  769. if ( !getdvarint( "scr_restxp_enable" ) )
  770. return false;
  771.  
  772. restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
  773.  
  774. wantGiveRestXP = int(baseXP * restXPAwardRate);
  775. mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
  776.  
  777. if ( mayGiveRestXP <= 0 )
  778. return false;
  779.  
  780. if ( wantGiveRestXP >= mayGiveRestXP )
  781. return true;
  782.  
  783. return false;
  784. }
  785.  
  786. syncXPStat()
  787. {
  788. if ( level.xpScale > 4 || level.xpScale <= 0)
  789. exitLevel( false );
  790.  
  791. xp = self getRankXP();
  792.  
  793. self maps\mp\gametypes\_persistence::statSet( "experience", xp );
  794. }

falls sich jemand damit auskennt bitte helfen da mein inet keine 16 bots schafft is nur laggy
icon #35

Anmeldungsdatum: Mär 2010

Beiträge: 1484

Benutzer-Bewertung:

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0 negativ
ähmm..bots? Wieviele spieler willst du denn drinnen haben? oder was für ne leitung hast du, dann kann man in etwa sagen was perfekt wäre
icon #36

Anmeldungsdatum: Jul 2010

Beiträge: 26

hab nen umts stick (max7mb/s) also mit 6-8 leute gehts gut also max 8 bots

ja bot mod, hab ich nur zum waffen skillen geht sehr gut wenn die immer am gleichen ort spawnen und nur im kries laufen xD

icon #37

Anmeldungsdatum: Mär 2010

Beiträge: 220

ist en bissel doof geschrieben werde mich morgen mal nach der Lan-party hinhocken und mal umschreiben für dich.

__________________

http://no-haking.square7.ch/images/wbb3-header-logo.png
icon #38

Anmeldungsdatum: Jul 2010

Beiträge: 26

vielen dank TreffNix
icon #39

Anmeldungsdatum: Jul 2010

Beiträge: 26

wollt mal fragen wie es mit dem botmod aussieht
icon #40

Anmeldungsdatum: Jun 2009

Beiträge: 5

ich brauch eine mod

ich will son mod haben wo man unendlich viele notfallabwurfkisten bekommt!


also das du die smok da so hinwirfst! und dann kommt der abwurf und dann haste gleich die nächste smoke! das du unendlich mal dir die hollen kannst!


das wäre coool! abber die dinger die in den kisten sind soll mal auch usen können!!!