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Update - OldSchoolHack Source Pack (16.09.11)


icon Update - OldSchoolHack Source Pack (16.09.11) #1

Anmeldungsdatum: Aug 2007

Beiträge: 8643

Benutzer-Bewertung:

199 positiv
33 negativ
War wohl was größeres diesmal:

TEXT Code:
  1. Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  2.  
  3. Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  4. Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames
  5. Fixed startmovie failing for the raw, tga, jpg, and wav options
  6. Fixed some HUD messages not displaying properly on widescreen resolutions
  7. Updated the localization files for all games
  8.  
  9. Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  10. Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
  11. Fixed hatless headgear not removing the player's hat
  12. Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
  13. Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
  14. Fixed a rare server crash related to assists
  15. Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar
  16. Purchased items are no longer announced in the chat text
  17. Reduced the amount of server console output when client commands are out of sync
  18. Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
  19. Removed replay_port ConVar (and the need for replay to open a port)
  20. Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
  21. Updated Pl_Upward
  22. Fixed ending the game mid-round when mp_timelimit has been reached
  23. Fixed several exploit areas
  24. Updated Pl_Goldrush
  25. Stage 1 : Fixed overlapping train track models
  26. Stage 1 : Fixed terrain seam by red spawn exit
  27. Stage 1 : Fixed red spawn room door going through ceiling
  28. Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
  29. Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
  30. Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
  31. Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
  32. Stage 3 : Added clip brush to top of main gate entrance
  33. Stage 3 : Extended red's respawn room brushes to enclose entire interior
  34. Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
  35. Updated Items
  36. Added the Killer Exclusive
  37. Added the Mask of the Shaman to the droplist and made it craftable
  38. Added the El Jefe to the droplist and made it craftable
  39. Added two new styles for the Large Luchadore
  40. Fixed the Industrial Festivizer sometimes turning white
  41. Updated the shading on the Crusader's Crossbow
  42. Updated the Magnificent Mongolian texture and made it paintable
  43. Updated the Carouser's Capotain with an improved appearance
  44. Updated the Whiskered Gentlemen with an improved appearance
  45. Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
  46. Updated the Stickybomb Jumper
  47. Now uses a unique texture and projectile
  48. No longer causes the wielder to take increased damage from other sources

CounterStrike Source hat dabei noch ne Extrawurst bekommen:

TEXT Code:
  1. Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  2.  
  3. Cumulative weapon updates
  4. All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
  5. Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
  6. All weapons are now more accurate while crouching
  7. Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
  8. All rifles are less accurate while running
  9. Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
  10. Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
  11. Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
  12. Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
  13. Fixed fast suppressor switch exploit
  14. Decreased range of shotguns, while slightly increasing damage
  15. Slightly increased damage of m249
  16. Sniper rifles now zoom faster
  17. AWP fire animation changed to match 1.5 second cycle time
  18. Fixed burst fire prediction of FAMAS
  19. Fixed animation issue with elite dry fire
  20. Fixed timing of sounds on Glock burst fire
  21. Weapon spread patterns are no longer square
  22. Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
  23. Increased run speed for Galil and FAMAS
  24. Increased FAMAS accuracy and reduced spread for burst mode
  25. Increased accuracy of silenced USP
  26. Increased accuracy of zoomed sg552
  27. Cycle time for dual elites increased to .12 second
  28. Fixed firing of "stale" burst mode bullets on glock and famas
  29. Fixed reload animation issue with shotguns under high latency
  30. Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
  31. Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
  32. Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
  33. Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held
  34.  
  35. Other bug fixes
  36. Re-enabled the ability for max grenades to be set from server convars
  37. Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
  38. Scoreboard is now more robust with user modified layout changes
  39. Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
  40. Defuser, bomb, and VIP icons are now colored by team color convar.
  41. Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
  42. Updated player max speed cap so that it no longer limits players to 240 movement speed
  43. Allow player max speed to be changed by mods
  44. Killing friendly players no longer increments the player stat for kills with enemy weapons
  45. Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
  46. Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
  47. Fixed crash related to planting C4
  48. Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.
  49. Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
  50. When dynamic crosshair is disabled, the crosshair is now completely static.
  51. Fixed a couple of issues with the view offset when dead was fighting with the observer code.
  52. Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
  53. Fixed an exploit where users could disable flashbang audio effects using alias commands.
  54. Marked the "mat_diffuse" convar as a cheat to protect against exploits.
  55. Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.

Downloads gibts wie gehabt im Hackarchiv

1. Counterstrike Source
OldSchoolHack BP CSS RC28

2. Team Fortress 2
Download OldSchoolHack BP TF2 RC23

3. HalfLife2 Deathmatch
Download [HL2DM] OldSchoolHack BP HL2DM RC11

4. Day of Defeat:Source
Download OldSchoolHack BP DoDS RC52

__________________

Hallo
icon #2

Anmeldungsdatum: Aug 2010

Beiträge: 1131

Benutzer-Bewertung:

22 positiv
2 negativ
tschüss css
werd dich vermissen-.-

__________________

http://s1.directupload.net/images/140225/vqh834rr.png
icon #3

Anmeldungsdatum: Aug 2008

Beiträge: 2594

Benutzer-Bewertung:

17 positiv
5 negativ
wtf, sie haben fast das ganze Spiel verändert. lol
icon #4

Anmeldungsdatum: Aug 2007

Beiträge: 8643

Benutzer-Bewertung:

199 positiv
33 negativ
ich muss aber sagen, als ich kurz gegen Bots den Hack getestet hab, man trifft wieder besser so wie früher. Durch die ganzen Spreadupdates wird jetzt wohl kein NoSpread Hack mehr funktionieren :>

greetz KN4CK3R

__________________

Hallo