Thema: [Release] MW3 noRecoil Hack | ||
Anmeldungsdatum: Mai 2016 Beiträge: 138 Benutzer-Bewertung: 1 positiv
4 negativ
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QAngle oldView = cmd->viewangles; float oldSidemove = cmd->sidemove; float oldForwardmove = cmd->forwardmove; //SilentAim DWORD dwEBP = NULL; __asm MOV dwEBP, EBP; BYTE bSendPacket = ( BYTE )( ( char* )dwEBP - 0x1 ); float flServerTime = ( float )( int )( ( DWORD )ME + offsets.m_nTickBase ) * g_pGlobals->interval_per_tick; float flNextPrimaryAttack = ( float )( ( DWORD )weapon->GetBaseWeapon( ME ) + offsets.m_flNextPrimaryAttack ); bool bBulletTime = true; if( flNextPrimaryAttack > flServerTime ) bBulletTime = false; if( cmd->buttons & IN_ATTACK && bBulletTime ) { *bSendPacket = false; } else { *bSendPacket = true; cmd->viewangles = oldView; cmd->sidemove = oldSidemove; cmd->forwardmove = oldForwardmove; } Weiß du was ich an den SilentAim falsch gemacht habe |
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