Thema: [Release] ArtificialAiming Radar v1.7 | ||
Anmeldungsdatum: Aug 2007 Beiträge: 8643 Benutzer-Bewertung: 199 positiv
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Supported Games: ---------------- - BattleField 2 (BF2) v1.41 - BattleField 2142 (BF2142) v1.5 - BattleField Heroes (BFH) v1.01.959.0 - Call of Duty 4 (COD4) v1.7 - Call of Duty World at War (COD5) v1.4 Requirements: ------------- - Fraps v2.9.8 (http://www.fraps.com) - XFire v1.107 (http://www.xfire.com) How to Use: ----------- - Make sure you have either Fraps or XFire running. - Start the ArtificialAiming-Radar loader. - Start your game. - The loader will inject the radar into the game. - The loader will close itself after injecting the radar. Notes: ------ The radar uses a special hooking method inside Fraps or XFire. This is why you need either Fraps or XFire running. The radar does NOT alter any game code itself. Changelog: ---------- - v1.7 (24-May-2009) * Added experimental protection against future PunkBuster signature scans (made by sephy443) - v1.6 (19-May-2009) * Bypassed PunkBuster signature scan resulting in 'Wallhack violation 60914' - v1.5 (5-May-2009) * Bypassed PunkBuster signature scan - v1.4 (30-Apr-2009) * Added support for BF Heroes v1.01.959.0 - v1.3 (23-Apr-2009) * Bypassed new PunkBuster signature scan - v1.2 (18-Apr-2009) * The radar can now be used without Fraps or XFire * It's most secure in combination with XFire * Fixed corrupt memory kick by PunkBuster if used in combination with Fraps - v1.1 (17-Apr-2009) * Added support for XFire v1.107 * Fixed GameHook detection by PunkBuster - v1.0 (12-Apr-2009) * Initial Release * Undetected on PunkBuster Download ArtificialAiming Radar v1.7 __________________ Hallo |
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