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CSS OFFSETTS vom 23Juni

icon Thema: CSS OFFSETTS vom 23Juni

Anmeldungsdatum: Mai 2008

Beiträge: 1662

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Teil2:

TEXT Code:
  1. 02:41:39 CFuncRotating - DT_FuncRotating
  2. 02:41:39 baseclass offset: 0x0
  3. 02:41:39 m_vecOrigin offset: 0x2c8
  4. 02:41:39 m_angRotation[0] offset: 0x2d4
  5. 02:41:39 m_angRotation[1] offset: 0x2d8
  6. 02:41:39 m_angRotation[2] offset: 0x2dc
  7. 02:41:39 m_flSimulationTime offset: 0x68
  8. 02:41:39 ( CFuncRotating __ DT_FuncRotating )
  9.  
  10.  
  11. 02:41:39 CFuncReflectiveGlass - DT_FuncReflectiveGlass
  12. 02:41:39 baseclass offset: 0x0
  13. 02:41:39 ( CFuncReflectiveGlass __ DT_FuncReflectiveGlass )
  14.  
  15.  
  16. 02:41:39 CFuncOccluder - DT_FuncOccluder
  17. 02:41:39 baseclass offset: 0x0
  18. 02:41:39 m_bActive offset: 0x4ac
  19. 02:41:39 m_nOccluderIndex offset: 0x4a8
  20. 02:41:39 ( CFuncOccluder __ DT_FuncOccluder )
  21.  
  22.  
  23. 02:41:39 CFuncMonitor - DT_FuncMonitor
  24. 02:41:39 baseclass offset: 0x0
  25. 02:41:39 ( CFuncMonitor __ DT_FuncMonitor )
  26.  
  27.  
  28. 02:41:39 CFunc_LOD - DT_Func_LOD
  29. 02:41:39 baseclass offset: 0x0
  30. 02:41:39 m_fDisappearDist offset: 0x4a8
  31. 02:41:39 ( CFunc_LOD __ DT_Func_LOD )
  32.  
  33.  
  34. 02:41:39 CTEDust - DT_TEDust
  35. 02:41:39 baseclass offset: 0x0
  36. 02:41:39 m_flSize offset: 0x1c
  37. 02:41:39 m_flSpeed offset: 0x20
  38. 02:41:39 m_vecDirection offset: 0x24
  39. 02:41:39 ( CTEDust __ DT_TEDust )
  40.  
  41.  
  42. 02:41:39 CFunc_Dust - DT_Func_Dust
  43. 02:41:39 m_Color offset: 0x4a8
  44. 02:41:39 m_SpawnRate offset: 0x4ac
  45. 02:41:39 m_flSizeMin offset: 0x4b0
  46. 02:41:39 m_flSizeMax offset: 0x4b4
  47. 02:41:39 m_LifetimeMin offset: 0x4bc
  48. 02:41:39 m_LifetimeMax offset: 0x4c0
  49. 02:41:39 m_DustFlags offset: 0x4cc
  50. 02:41:39 m_SpeedMax offset: 0x4b8
  51. 02:41:39 m_DistMax offset: 0x4c4
  52. 02:41:39 m_nModelIndex offset: 0x88
  53. 02:41:39 m_FallSpeed offset: 0x4c8
  54. 02:41:39 m_Collision offset: 0x164
  55. 02:41:39 ( CFunc_Dust __ DT_Func_Dust )
  56.  
  57.  
  58. 02:41:39 CFuncConveyor - DT_FuncConveyor
  59. 02:41:39 baseclass offset: 0x0
  60. 02:41:39 m_flConveyorSpeed offset: 0x4a8
  61. 02:41:39 ( CFuncConveyor __ DT_FuncConveyor )
  62.  
  63.  
  64. 02:41:39 CBreakableSurface - DT_BreakableSurface
  65. 02:41:39 baseclass offset: 0x0
  66. 02:41:39 m_nNumWide offset: 0x4ac
  67. 02:41:39 m_nNumHigh offset: 0x4b0
  68. 02:41:39 m_flPanelWidth offset: 0x4b4
  69. 02:41:39 m_flPanelHeight offset: 0x4b8
  70. 02:41:39 m_vNormal offset: 0x4bc
  71. 02:41:39 m_vCorner offset: 0x4c8
  72. 02:41:39 m_bIsBroken offset: 0x4d4
  73. 02:41:39 m_nSurfaceType offset: 0x4d8
  74. 02:41:39 m_RawPanelBitVec offset: 0x4fc
  75. 02:41:39 ( CBreakableSurface __ DT_BreakableSurface )
  76.  
  77.  
  78. 02:41:39 CFuncAreaPortalWindow - DT_FuncAreaPortalWindow
  79. 02:41:39 baseclass offset: 0x0
  80. 02:41:39 m_flFadeStartDist offset: 0x4a8
  81. 02:41:39 m_flFadeDist offset: 0x4ac
  82. 02:41:39 m_flTranslucencyLimit offset: 0x4b0
  83. 02:41:39 m_iBackgroundModelIndex offset: 0x4b4
  84. 02:41:39 ( CFuncAreaPortalWindow __ DT_FuncAreaPortalWindow )
  85.  
  86.  
  87. 02:41:39 CFish - DT_CFish
  88. 02:41:39 m_poolOrigin offset: 0x834
  89. 02:41:39 m_x offset: 0x81c
  90. 02:41:39 m_y offset: 0x820
  91. 02:41:39 m_z offset: 0x824
  92. 02:41:39 m_angle offset: 0x82c
  93. 02:41:39 m_nModelIndex offset: 0x88
  94. 02:41:39 m_lifeState offset: 0x8b
  95. 02:41:39 m_waterLevel offset: 0x840
  96. 02:41:39 ( CFish __ DT_CFish )
  97.  
  98.  
  99. 02:41:39 CEntityFlame - DT_EntityFlame
  100. 02:41:39 baseclass offset: 0x0
  101. 02:41:39 m_hEntAttached offset: 0x4ac
  102. 02:41:39 ( CEntityFlame __ DT_EntityFlame )
  103.  
  104.  
  105. 02:41:39 CFireSmoke - DT_FireSmoke
  106. 02:41:39 baseclass offset: 0x0
  107. 02:41:39 m_flStartScale offset: 0x4a8
  108. 02:41:39 m_flScale offset: 0x4ac
  109. 02:41:39 m_flScaleTime offset: 0x4b0
  110. 02:41:39 m_nFlags offset: 0x4b4
  111. 02:41:39 m_nFlameModelIndex offset: 0x4b8
  112. 02:41:39 m_nFlameFromAboveModelIndex offset: 0x4bc
  113. 02:41:39 ( CFireSmoke __ DT_FireSmoke )
  114.  
  115.  
  116. 02:41:39 CEnvTonemapController - DT_EnvTonemapController
  117. 02:41:39 baseclass offset: 0x0
  118. 02:41:39 m_bUseCustomAutoExposureMin offset: 0x4a8
  119. 02:41:39 m_bUseCustomAutoExposureMax offset: 0x4a9
  120. 02:41:39 m_bUseCustomBloomScale offset: 0x4aa
  121. 02:41:39 m_flCustomAutoExposureMin offset: 0x4ac
  122. 02:41:39 m_flCustomAutoExposureMax offset: 0x4b0
  123. 02:41:39 m_flCustomBloomScale offset: 0x4b4
  124. 02:41:39 m_flCustomBloomScaleMinimum offset: 0x4b8
  125. 02:41:39 ( CEnvTonemapController __ DT_EnvTonemapController )
  126.  
  127.  
  128. 02:41:39 CEnvScreenEffect - DT_EnvScreenEffect
  129. 02:41:39 baseclass offset: 0x0
  130. 02:41:39 m_flDuration offset: 0x4a8
  131. 02:41:39 m_nType offset: 0x4ac
  132. 02:41:39 ( CEnvScreenEffect __ DT_EnvScreenEffect )
  133.  
  134.  
  135. 02:41:39 CEnvScreenOverlay - DT_EnvScreenOverlay
  136. 02:41:39 baseclass offset: 0x0
  137. 02:41:39 m_iszOverlayNames[0] offset: 0x4a8
  138. 02:41:39 m_iszOverlayNames offset: 0x0
  139. 02:41:39 exception
  140. 02:41:39 m_flOverlayTimes[0] offset: 0xea0
  141. 02:41:39 m_flOverlayTimes offset: 0x0
  142. 02:41:39 exception
  143. 02:41:39 m_flStartTime offset: 0xec8
  144. 02:41:39 m_iDesiredOverlay offset: 0xecc
  145. 02:41:39 m_bIsActive offset: 0xed0
  146. 02:41:39 ( CEnvScreenOverlay __ DT_EnvScreenOverlay )
  147.  
  148.  
  149. 02:41:39 CEnvProjectedTexture - DT_EnvProjectedTexture
  150. 02:41:39 baseclass offset: 0x0
  151. 02:41:39 m_hTargetEntity offset: 0x4ac
  152. 02:41:39 m_bState offset: 0x4b0
  153. 02:41:39 m_flLightFOV offset: 0x4b4
  154. 02:41:39 m_bEnableShadows offset: 0x4b8
  155. 02:41:39 m_bLightOnlyTarget offset: 0x4b9
  156. 02:41:39 m_bLightWorld offset: 0x4ba
  157. 02:41:39 m_bCameraSpace offset: 0x4bb
  158. 02:41:39 m_LinearFloatLightColor offset: 0x4bc
  159. 02:41:39 m_flAmbient offset: 0x4c8
  160. 02:41:39 m_SpotlightTextureName offset: 0x4d4
  161. 02:41:39 m_nSpotlightTextureFrame offset: 0x5d8
  162. 02:41:39 m_flNearZ offset: 0x4cc
  163. 02:41:39 m_flFarZ offset: 0x4d0
  164. 02:41:39 m_nShadowQuality offset: 0x5dc
  165. 02:41:39 ( CEnvProjectedTexture __ DT_EnvProjectedTexture )
  166.  
  167.  
  168. 02:41:39 CEnvParticleScript - DT_EnvParticleScript
  169. 02:41:39 baseclass offset: 0x0
  170. 02:41:39 m_flSequenceScale offset: 0x8bc
  171. 02:41:39 ( CEnvParticleScript __ DT_EnvParticleScript )
  172.  
  173.  
  174. 02:41:39 CFogController - DT_FogController
  175. 02:41:39 m_fog.enable offset: 0x4e8
  176. 02:41:39 m_fog.blend offset: 0x4e9
  177. 02:41:39 m_fog.dirPrimary offset: 0x4ac
  178. 02:41:39 m_fog.colorPrimary offset: 0x4b8
  179. 02:41:39 m_fog.colorSecondary offset: 0x4bc
  180. 02:41:39 m_fog.start offset: 0x4c8
  181. 02:41:39 m_fog.end offset: 0x4cc
  182. 02:41:39 m_fog.farz offset: 0x4d0
  183. 02:41:39 m_fog.maxdensity offset: 0x4d4
  184. 02:41:39 m_fog.colorPrimaryLerpTo offset: 0x4c0
  185. 02:41:39 m_fog.colorSecondaryLerpTo offset: 0x4c4
  186. 02:41:39 m_fog.startLerpTo offset: 0x4d8
  187. 02:41:39 m_fog.endLerpTo offset: 0x4dc
  188. 02:41:39 m_fog.lerptime offset: 0x4e0
  189. 02:41:39 m_fog.duration offset: 0x4e4
  190. 02:41:39 ( CFogController __ DT_FogController )
  191.  
  192.  
  193. 02:41:39 CEntityParticleTrail - DT_EntityParticleTrail
  194. 02:41:39 baseclass offset: 0x0
  195. 02:41:39 m_iMaterialName offset: 0x590
  196. 02:41:39 m_Info offset: 0x594
  197. 02:41:39 m_hConstraintEntity offset: 0x5a8
  198. 02:41:39 ( CEntityParticleTrail __ DT_EntityParticleTrail )
  199.  
  200.  
  201. 02:41:39 CEntityDissolve - DT_EntityDissolve
  202. 02:41:39 baseclass offset: 0x0
  203. 02:41:39 m_flStartTime offset: 0x4ac
  204. 02:41:39 m_flFadeOutStart offset: 0x4b0
  205. 02:41:39 m_flFadeOutLength offset: 0x4b4
  206. 02:41:39 m_flFadeOutModelStart offset: 0x4b8
  207. 02:41:39 m_flFadeOutModelLength offset: 0x4bc
  208. 02:41:39 m_flFadeInStart offset: 0x4c0
  209. 02:41:39 m_flFadeInLength offset: 0x4c4
  210. 02:41:39 m_nDissolveType offset: 0x4c8
  211. 02:41:39 m_vDissolverOrigin offset: 0x4d0
  212. 02:41:39 m_nMagnitude offset: 0x4dc
  213. 02:41:39 ( CEntityDissolve __ DT_EntityDissolve )
  214.  
  215.  
  216. 02:41:39 CDynamicLight - DT_DynamicLight
  217. 02:41:39 baseclass offset: 0x0
  218. 02:41:39 m_Flags offset: 0x4a8
  219. 02:41:39 m_LightStyle offset: 0x4a9
  220. 02:41:39 m_Radius offset: 0x4ac
  221. 02:41:39 m_Exponent offset: 0x4b0
  222. 02:41:39 m_InnerAngle offset: 0x4b4
  223. 02:41:39 m_OuterAngle offset: 0x4b8
  224. 02:41:39 m_SpotRadius offset: 0x4bc
  225. 02:41:39 ( CDynamicLight __ DT_DynamicLight )
  226.  
  227.  
  228. 02:41:39 CColorCorrectionVolume - DT_ColorCorrectionVolume
  229. 02:41:39 baseclass offset: 0x0
  230. 02:41:39 m_Weight offset: 0x4a8
  231. 02:41:39 m_lookupFilename offset: 0x4ac
  232. 02:41:39 ( CColorCorrectionVolume __ DT_ColorCorrectionVolume )
  233.  
  234.  
  235. 02:41:39 CColorCorrection - DT_ColorCorrection
  236. 02:41:39 baseclass offset: 0x0
  237. 02:41:39 m_vecOrigin offset: 0x4a8
  238. 02:41:39 m_minFalloff offset: 0x4b4
  239. 02:41:39 m_maxFalloff offset: 0x4b8
  240. 02:41:39 m_flCurWeight offset: 0x4bc
  241. 02:41:39 m_netLookupFilename offset: 0x4c0
  242. 02:41:39 m_bEnabled offset: 0x5c4
  243. 02:41:39 ( CColorCorrection __ DT_ColorCorrection )
  244.  
  245.  
  246. 02:41:39 CBreakableProp - DT_BreakableProp
  247. 02:41:39 baseclass offset: 0x0
  248. 02:41:39 ( CBreakableProp __ DT_BreakableProp )
  249.  
  250.  
  251. 02:41:39 CBasePlayer - DT_BasePlayer
  252. 02:41:39 baseclass offset: 0x0
  253. 02:41:39 localdata offset: 0x0
  254. 02:41:39 pl offset: 0xf04
  255. 02:41:39 m_iFOV offset: 0xf18
  256. 02:41:39 m_iFOVStart offset: 0xf1c
  257. 02:41:39 m_flFOVTime offset: 0xf20
  258. 02:41:39 m_iDefaultFOV offset: 0xf24
  259. 02:41:39 m_hZoomOwner offset: 0xf28
  260. 02:41:39 m_hVehicle offset: 0xfb0
  261. 02:41:39 m_hUseEntity offset: 0xfb8
  262. 02:41:39 m_iHealth offset: 0x8c
  263. 02:41:39 m_lifeState offset: 0x8b
  264. 02:41:39 m_iBonusProgress offset: 0xfc0
  265. 02:41:39 m_iBonusChallenge offset: 0xfc4
  266. 02:41:39 m_flMaxspeed offset: 0xfbc
  267. 02:41:39 m_fFlags offset: 0x2e0
  268. 02:41:39 m_iObserverMode offset: 0xf80
  269. 02:41:39 m_hObserverTarget offset: 0xf84
  270. 02:41:39 m_hViewModel[0] offset: 0x1058
  271. 02:41:39 m_hViewModel offset: 0x0
  272. 02:41:39 exception
  273. 02:41:39 m_szLastPlaceName offset: 0x119c
  274. 02:41:39 m_ubEFNoInterpParity offset: 0x11c4
  275. 02:41:39 m_hMyWearables offset: 0x0
  276. 02:41:39 ( CBasePlayer __ DT_BasePlayer )
  277.  
  278.  
  279. 02:41:39 CBaseFlex - DT_BaseFlex
  280. 02:41:39 baseclass offset: 0x0
  281. 02:41:39 m_flexWeight offset: 0x878
  282. 02:41:39 m_blinktoggle offset: 0xa24
  283. 02:41:39 m_viewtarget offset: 0x840
  284. 02:41:39 ( CBaseFlex __ DT_BaseFlex )
  285.  
  286.  
  287. 02:41:39 CBaseEntity - DT_BaseEntity
  288. 02:41:39 AnimTimeMustBeFirst offset: 0x0
  289. 02:41:39 m_flSimulationTime offset: 0x68
  290. 02:41:39 m_vecOrigin offset: 0x2c8
  291. 02:41:39 m_angRotation offset: 0x2d4
  292. 02:41:39 m_nModelIndex offset: 0x88
  293. 02:41:39 m_fEffects offset: 0x74
  294. 02:41:39 m_nRenderMode offset: 0x78
  295. 02:41:39 m_nRenderFX offset: 0x54
  296. 02:41:39 m_clrRender offset: 0x58
  297. 02:41:39 m_iTeamNum offset: 0x94
  298. 02:41:39 m_CollisionGroup offset: 0x2e4
  299. 02:41:39 m_flElasticity offset: 0x1e0
  300. 02:41:39 m_flShadowCastDistance offset: 0x1e4
  301. 02:41:39 m_hOwnerEntity offset: 0x468
  302. 02:41:39 m_hEffectEntity offset: 0x46c
  303. 02:41:39 moveparent offset: 0x158
  304. 02:41:39 m_iParentAttachment offset: 0x142
  305. 02:41:39 movetype offset: 0x0
  306. 02:41:39 movecollide offset: 0x0
  307. 02:41:39 m_Collision offset: 0x164
  308. 02:41:39 m_iTextureFrameIndex offset: 0x45c
  309. 02:41:39 predictable_id offset: 0x0
  310. 02:41:39 m_bSimulatedEveryTick offset: 0x459
  311. 02:41:39 m_bAnimatedEveryTick offset: 0x45a
  312. 02:41:39 m_bAlternateSorting offset: 0x45b
  313. 02:41:39 ( CBaseEntity __ DT_BaseEntity )
  314.  
  315.  
  316. 02:41:39 CBaseDoor - DT_BaseDoor
  317. 02:41:39 baseclass offset: 0x0
  318. 02:41:39 m_flWaveHeight offset: 0x4a8
  319. 02:41:39 ( CBaseDoor __ DT_BaseDoor )
  320.  
  321.  
  322. 02:41:39 CBaseCombatCharacter - DT_BaseCombatCharacter
  323. 02:41:39 baseclass offset: 0x0
  324. 02:41:39 bcc_localdata offset: 0x0
  325. 02:41:39 m_hActiveWeapon offset: 0xcd0
  326. 02:41:39 m_hMyWeapons offset: 0xc10
  327. 02:41:39 ( CBaseCombatCharacter __ DT_BaseCombatCharacter )
  328.  
  329.  
  330. 02:41:39 CBaseAnimatingOverlay - DT_BaseAnimatingOverlay
  331. 02:41:39 baseclass offset: 0x0
  332. 02:41:39 overlay_vars offset: 0x0
  333. 02:41:39 ( CBaseAnimatingOverlay __ DT_BaseAnimatingOverlay )
  334.  
  335.  
  336. 02:41:39 CBoneFollower - DT_BoneFollower
  337. 02:41:39 baseclass offset: 0x0
  338. 02:41:39 m_modelIndex offset: 0x4a8
  339. 02:41:39 m_solidIndex offset: 0x4ac
  340. 02:41:39 ( CBoneFollower __ DT_BoneFollower )
  341.  
  342.  
  343. 02:41:39 CBaseAnimating - DT_BaseAnimating
  344. 02:41:39 baseclass offset: 0x0
  345. 02:41:39 m_nSequence offset: 0x744
  346. 02:41:39 m_nForceBone offset: 0x4ec
  347. 02:41:39 m_vecForce offset: 0x4e0
  348. 02:41:39 m_nSkin offset: 0x4ac
  349. 02:41:39 m_nBody offset: 0x4b0
  350. 02:41:39 m_nHitboxSet offset: 0x4b4
  351. 02:41:39 m_flModelWidthScale offset: 0x5ac
  352. 02:41:39 m_flPoseParameter offset: 0x5b0
  353. 02:41:39 m_flPlaybackRate offset: 0x4d4
  354. 02:41:39 m_flEncodedController offset: 0x6c8
  355. 02:41:39 m_bClientSideAnimation offset: 0x714
  356. 02:41:39 m_bClientSideFrameReset offset: 0x51c
  357. 02:41:39 m_nNewSequenceParity offset: 0x718
  358. 02:41:39 m_nResetEventsParity offset: 0x71c
  359. 02:41:39 m_nMuzzleFlashParity offset: 0x7c4
  360. 02:41:39 m_hLightingOrigin offset: 0x7bc
  361. 02:41:39 m_hLightingOriginRelative offset: 0x7c0
  362. 02:41:39 serveranimdata offset: 0x0
  363. 02:41:39 m_fadeMinDist offset: 0x554
  364. 02:41:39 m_fadeMaxDist offset: 0x558
  365. 02:41:39 m_flFadeScale offset: 0x55c
  366. 02:41:39 ( CBaseAnimating __ DT_BaseAnimating )
  367.  
  368.  
  369. 02:41:39 CInfoLightingRelative - DT_InfoLightingRelative
  370. 02:41:39 baseclass offset: 0x0
  371. 02:41:39 m_hLightingLandmark offset: 0x4a8
  372. 02:41:39 ( CInfoLightingRelative __ DT_InfoLightingRelative )
  373.  
  374.  
  375. 02:41:39 CAI_BaseNPC - DT_AI_BaseNPC
  376. 02:41:39 baseclass offset: 0x0
  377. 02:41:39 m_lifeState offset: 0x8b
  378. 02:41:39 m_bPerformAvoidance offset: 0xcec
  379. 02:41:39 m_bIsMoving offset: 0xced
  380. 02:41:39 m_bFadeCorpse offset: 0xcee
  381. 02:41:39 m_iDeathPose offset: 0xcdc
  382. 02:41:39 m_iDeathFrame offset: 0xce0
  383. 02:41:39 m_iSpeedModRadius offset: 0xce4
  384. 02:41:39 m_iSpeedModSpeed offset: 0xce8
  385. 02:41:39 m_bSpeedModActive offset: 0xcef
  386. 02:41:39 m_bImportanRagdoll offset: 0xcf0
  387. 02:41:39 m_flTimePingEffect offset: 0xcd8
  388. 02:41:39 ( CAI_BaseNPC __ DT_AI_BaseNPC )
  389.  
  390.  
  391. 02:41:39 CBeam - DT_Beam
  392. 02:41:39 m_nBeamType offset: 0x4c4
  393. 02:41:39 m_nBeamFlags offset: 0x4c8
  394. 02:41:39 m_nNumBeamEnts offset: 0x4b8
  395. 02:41:39 m_hAttachEntity offset: 0x4cc
  396. 02:41:39 m_nAttachIndex offset: 0x4f4
  397. 02:41:39 m_nHaloIndex offset: 0x4c0
  398. 02:41:39 m_fHaloScale offset: 0x528
  399. 02:41:39 m_fWidth offset: 0x51c
  400. 02:41:39 m_fEndWidth offset: 0x520
  401. 02:41:39 m_fFadeLength offset: 0x524
  402. 02:41:39 m_fAmplitude offset: 0x52c
  403. 02:41:39 m_fStartFrame offset: 0x530
  404. 02:41:39 m_fSpeed offset: 0x534
  405. 02:41:39 m_flFrameRate offset: 0x4a8
  406. 02:41:39 m_flHDRColorScale offset: 0x4ac
  407. 02:41:39 m_clrRender offset: 0x58
  408. 02:41:39 m_nRenderFX offset: 0x54
  409. 02:41:39 m_nRenderMode offset: 0x78
  410. 02:41:39 m_flFrame offset: 0x53c
  411. 02:41:39 m_vecEndPos offset: 0x540
  412. 02:41:39 m_nModelIndex offset: 0x88
  413. 02:41:39 m_nMinDXLevel offset: 0x538
  414. 02:41:39 m_vecOrigin offset: 0x2c8
  415. 02:41:39 moveparent offset: 0x158
  416. 02:41:39 beampredictable_id offset: 0x0
  417. 02:41:39 ( CBeam __ DT_Beam )
  418.  
  419.  
  420. 02:41:39 CBaseViewModel - DT_BaseViewModel
  421. 02:41:39 m_nModelIndex offset: 0x88
  422. 02:41:39 m_nSkin offset: 0x4ac
  423. 02:41:39 m_nBody offset: 0x4b0
  424. 02:41:39 m_nSequence offset: 0x744
  425. 02:41:39 m_nViewModelIndex offset: 0x7e8
  426. 02:41:39 m_flPlaybackRate offset: 0x4d4
  427. 02:41:39 m_fEffects offset: 0x74
  428. 02:41:39 m_nAnimationParity offset: 0x7f8
  429. 02:41:39 m_hWeapon offset: 0x808
  430. 02:41:39 m_hOwner offset: 0x7ec
  431. 02:41:39 m_nNewSequenceParity offset: 0x718
  432. 02:41:39 m_nResetEventsParity offset: 0x71c
  433. 02:41:39 m_nMuzzleFlashParity offset: 0x7c4
  434. 02:41:39 m_flPoseParameter[0] offset: 0x5b0
  435. 02:41:39 m_flPoseParameter offset: 0x0
  436. 02:41:39 exception
  437. 02:41:39 ( CBaseViewModel __ DT_BaseViewModel )
  438.  
  439.  
  440. 02:41:39 CBaseParticleEntity - DT_BaseParticleEntity
  441. 02:41:39 baseclass offset: 0x0
  442. 02:41:39 ( CBaseParticleEntity __ DT_BaseParticleEntity )
  443.  
  444.  
  445. 02:41:39 CBaseGrenade - DT_BaseGrenade
  446. 02:41:39 baseclass offset: 0x0
  447. 02:41:39 m_flDamage offset: 0x7ec
  448. 02:41:39 m_DmgRadius offset: 0x7dc
  449. 02:41:39 m_bIsLive offset: 0x7d9
  450. 02:41:39 m_hThrower offset: 0x7f4
  451. 02:41:39 m_vecVelocity offset: 0xec
  452. 02:41:39 m_fFlags offset: 0x2e0
  453. 02:41:39 ( CBaseGrenade __ DT_BaseGrenade )
  454.  
  455.  
  456. 02:41:39 CBaseCombatWeapon - DT_BaseCombatWeapon
  457. 02:41:39 baseclass offset: 0x0
  458. 02:41:39 LocalWeaponData offset: 0x0
  459. 02:41:39 LocalActiveWeaponData offset: 0x0
  460. 02:41:39 m_iViewModelIndex offset: 0x1640
  461. 02:41:39 m_iWorldModelIndex offset: 0x1644
  462. 02:41:39 m_iState offset: 0x1664
  463. 02:41:39 m_hOwner offset: 0x1628
  464. 02:41:39 ( CBaseCombatWeapon __ DT_BaseCombatWeapon )