Thema: DirectX Hooking Infos | ||
Anmeldungsdatum: Aug 2007 Beiträge: 8643 Benutzer-Bewertung: 199 positiv
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danke an die xFire Changelog. Enthalten ein paar Infos, die auch uns sicher weiterhelfen können. Zitat Changed the hooks used for DX10 & DX11 to use ResizeBuffers instead of ClearState. A large range of games called ClearState many times per frame, which would result in a huge fps drop because it would clear all devices and bitmaps and they would need to be recreated every frame. Also ResizeBuffers is the new way in DX10/DX11 to know when the screen size changes. Without this hook, newer DX11 games were crashing on re-size or switching to Fullscreen mode. Fixed an issue where DX10 & DX11 games that used multi-sampled (anti-aliasing) back buffer would always result in black screenshots and video capture. Added full support for R10G10B10A2 back buffer format which fixed black screenshots and video capturing for any games that use that buffer format. Changed the core DX11 render logic to use our own render target view instead of depending on the the render target view the game left us. This fixed a lot of games (Deus Ex, Dirt 3, Civ 5, etc) where the XIG windows would not render at all because the render target views were either cleared or left in an unusable state. greetz KN4CK3R __________________ Hallo |
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