Thema: [Update]TeknoMW3 v2.5 (New AlterIWnet for MW3) | ||
Anmeldungsdatum: Mär 2010 Beiträge: 220 |
TeknoMW3 v2.4 ------------------------------------------------------------------ | TeknoMW3 2.5 - Modern Warfare 3 Steamless/Demonwareless Loader | | http://www.teknogods.com | ------------------------------------------------------------------ We hope you'll enjoy this fine release! It took months to pull it off. - We basically had to write some missing pieces of the game, add a lot of extra services and code to handle them. Our goal was to make it easier to play the game on LAN parties or wherever a proper internet connection is a problem. For future releases we plan on adding Internet server list, an in-game console, mod support and much much more! Don't forget to donate if you would like to keep us supporting this Modern Warefare 3 MOD! Regards & Enjoy -+- TeknoGods Staff Requirements: ------------------------------------------------------------------ 1. .NET Framework 4.0 http://www.microsoft.com/download/en/de ... x?id=17851 2. Original Modern Warfare 3 1.0-1.5 update 3. Original IW5SP.exe, IW5Server.exe and IW5MP.exe 4. No pirated versions Known bugs / TODO List: ------------------------------------------------------------------ 1. FIX: The LAN server browser is only looking for servers that are hosted on lowest subnet from available adapters. We blame Microsoft. * We are currently testing a fix for this. 2. FIX: Sometimes when dedicated server is started with start_map_rotate param it will crash with 0xC0000005. Please either start again or start without start_map_rotate param and just type in in the main window after a short while. * Research in progress. 3. FIX: Disconnect when 2 players with different SteamID's disconnect each other for no obvious reason. That one is tricky, related DTLS handshake. * Research in progress. 4. FIX: When you're starting a dedicated server without specifying an unique & free "net_queryPort", which is 27015 by default, the game wont bother to check if its taken or not. In case it's already taken it simply wont start the query service, making your server useless and impossible to connect to. We stronlgy suggest creating a separate shortcut for each dedicated server that you want to run. Specify different "net_queryPort" in each one: Shortcut 1) +set net_queryPort 55100 Shortcut 2) +set net_queryPort 55200 * We blame IW for this bug. We know how to fix this. 4. TODO: Mod support 5. TODO: In-game console Change Log: ------------------------------------------------------------------ Current version (2.5): ------------------------------------------------------------------ 2.5: - Enabled Internet Server List - You can now browse online servers Requirements for the server: NAT out the net_masterServerPort in order to make your server visible to the clients. - CPU usage drastically decreased. No more 100% core use. - Minor stability fixes, more to come soon. ------------------------------------------------------------------ Previous versions: ------------------------------------------------------------------ 2.4: - Fixed Windows Server 2003/2008 crash bug (DEP related) - Minor protocol security improvements 2.3: - Added dedicated server launcher 'TeknoMW3_dedicated.exe' for linux(wine)/windows. - Removed admin requirements from running the loader. - Added domain support now, you can use IP addresses or domains. - FOV restricted to 80. - INI no longer gets written over each time game is ran. 2.2: - Dedicated servers have now lowered CPU requirements to 1Ghz. 2.1: - Fixed a bug in Loader where it couldn't read process memory sometimes - Fixed a bug in loader where it would take IP as Dedicated server port - Fixed a bug where it would require all game executables to be present. - Lighter process starting. 2.0: - Dedicated Servers support * You can now start a dedicated server when totally offline. * The games are now ranked * Support for future DLC maps! * Server will be visible on server browser / LAN tab. If you wish to connect directly use GUI to setup IP and use F12 in game to connect. (works over the internet) - Multiplayer support * You can now play using custom classes * Theater works * The game works totally offline (No need Steam or Demonware connection) - Profile dumper support * If you copied our release to your MW3 game in the Steam folder, you can now import your online Demonware profile to play offline. However it will update separately from that point. Run multiplayer mode using steam -> Alt+Tab back to desktop -> run teknowm3 loader -> click Profile dumper * Your Steam ID can be automatically obtained and saved to the teknogods.ini 1.3: - SteamID generation failed with ID "/" when ID was not present and progress was not saved. This is now fixed and autodetected. - Multilanguage problems now fixed, French language works fine. 1.2: - New advanced patching code to prevent timeouts. - All IP ranges now work. - IP Box recoded for better usability. - Bug that caused Client to die on startup is now fixed. - .NET 4.0 Problems should now be gone. - Added FOV (65-120) support under settings. - Now checks for updates on each startup to keep users up-to-date. - Added "TeknoGods Coop" over the multiplayer text to make it more clear. - Lot of small bug fixes on loader. - Version 1.4 of the game now works properly. - Fixed "," issues with foreign language Windows. - Added notice when joining game that makes troubleshooting easier - Added notice when host and client have same IDs. - Launcher now requires admin rights in order to run. Hotfix: - LAN hosts have now better connectivity Setup: ------------------------------------------------------------------ 1. Copy TeknoMW3.exe, TeknoMW3.dll to your game folder. 2. Run TeknoMW3.exe 3. On first run select nickname and fov Usage for Dedicated server launcher: ------------------------------------------------------------------ 1. Put 'TeknoMW3_dedicated.exe' to your game folder (where 'iw5mp_server.exe' is) 2. Create shortcut or launch using command lines 3. In the shortcut / command line, feel free to add any params you would normally use with dedicated server 4. Make sure the "net_masterServerPort" is NAT'ed out (it's TCP) for example: you're starting dedicated server with: +set net_masterServerPort 13337 Make sure 13337 port will be correctly NAT'ed to your PC's internal IP - otherwise no client will see your server on the server list. Usage for MP Direct Connect: ------------------------------------------------------------------ 1. Press Multiplayer 2. Enter Server IP and Port 3. Press Start (Direct Connect) 4. In game press F12 to connect. Usage for MP LAN: ------------------------------------------------------------------ 1. Press Multiplayer 2. Press Start (LAN Game) 3. In game go to Options -> Dedicated Server and Enable "Enable Server Browser" 4. Go back to main menu -> server browser -> LAN tab 5. Select some server 5. Join the game (double click or click connect) Usage for Dedicated Server: ------------------------------------------------------------------ 1. Edit your \players2\server.cfg (if needed) 2. Press Multiplayer 3. Enter server port of your choosing NOTE!: The port must be availble, if you enter some used port the server will start, but you wont be able to join. 3. Press Start Dedicated Server 4. Select map by using "map" command, for example map map_village or start map rotation 5. Tell clients to join Usage for Singleplayer Host: ------------------------------------------------------------------ 1. Press Singleplayer 2. Press Start as host 3. In game press "TeknoGods Coop" to host Usage for Singleplayer Client: ------------------------------------------------------------------ 1. Click Singleplayer 2. Enter IP Address 3. Press Start as client 4. In game click on "TeknoGods Coop" to join Usage for getting Steam profile: ------------------------------------------------------------------ 1. See Setup 2. Run Modern Warfare 3 Multiplayer from Steam 3. Press the "profile dumper" button in the TeknoMW3 loader GUI 4. Follow instructions 5. Done! Note: ------------------------------------------------------------------ - This release is not intended for piracy usage! - You must always use the launcher to run the game. Support: ------------------------------------------------------------------ This release is beta quality. If something breaks, review any pertinent comments on teknogods.com, then email me as a last resort. Include all log files and a detailed description of problem and how to reproduce it. Special thanks: ------------------------------------------------------------------ Testers: Happy, Obso, MG, DinoSuperG, Lisfx, Crazycat, Simon, MWatts Our community of course! End User License Agreement: ------------------------------------------------------------------ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Creds: ------------------------------------------------------------------ Smurfette <[email protected]> Reaver <[email protected]> Simon Questions or comments are welcomed! MD5 Hashes: Code: 1011335cd5ad8f74b7af1932df625ad0 *ReadMe.txt e7c7816eaad4cb3ccdddc9c0c88fbaad *TeknoMW3.dll 6c65791ea5761a12ad3d156dc1293234 *TeknoMW3.exe 8af3c80ffbea3447c113b8e620dc0b8c *TeknoMW3_2.5.rar 1190d91b3e5e6816dd049c47e838f4a1 *TeknoMW3_dedicated.exe Um Links zu sehen, musst du dich registrieren __________________ |
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