Thema: [Release] rMod for Private Servers! [DayZ] | ||
Anmeldungsdatum: Aug 2007 Beiträge: 8643 Benutzer-Bewertung: 199 positiv
33 negativ
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Features Works Standalone from DayZ mod! 95% of ArmA 2 vehicles (all important ones working!) 65% of ArmA 2 OA vehicles (skipped reskins) 100% of Weapons working! 100% of Army Men NPCs working! Server Key included Always works with every new version of DayZ! No additional downloads and small file size! created by FPSrad P.S. It adds the blacklisted items back. Contents @rMod folder (The mod itself) bikey file for server admin NOTE: Everyone who plays on the server must have rMod Installed!!! Client Installation (assuming DayZ Mod is installed!) copy the @rmod folder into the root of your ArmA 2 OA go into Steam, find ArmA 2 OA, right click and select properties click on set launch options and find where it says -mod=@dayz and change into this -mod=@dayz;@rMod Done! Connect to your server! Server Owner Installation complete all steps above ^ go into the root of your OA install again and go into Keys folder, copy the bikey file in there find your server launcher batch file, right click edit with notepad and find this : -mod=@dayz;@stats and change into this -mod=@dayz;@stats;@rmod Done! Launch your server! spawning vehicles by editing the DayZ mission in the editor will cause them to blow up when you get in them! you MUST spawn them through your server's database! if you get a error like "you cannot play/edit this mission..." on joing the server, click continue it doesn't affect anything, its a issue with the dayZ mission file that I may add a fix later Changelog v1.4 added ability for all NPC's to carry backpacks for when using custom skins on server v1.3 added dayZ lingor support and attempt to fix key issues v1.2 added missing .bisign file v1.1 integrated LHD aircraft carrier mod v1.0 Release Download rMod for Private Servers! [DayZ] __________________ Hallo |
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