Thema: [Release] DayZ Survival Hack v3.2 | ||
Anmeldungsdatum: Aug 2007 Beiträge: 8643 Benutzer-Bewertung: 199 positiv
33 negativ
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[Features] Anti-Detection similar to DayZ-Map External hack A few pre-made spawn options Spawn AS50 & Ammo Spawn AS50 Thermal & Ammo Spawn M9SD & ammo Spawn M4A1 SD Camo & ammo Spawn Mk 48 & Ammo Spawn G36C SD Camo & Ammo Spawn Food & Mtn. Dew Spawn Medical Supplies Spawn All Gear (Map, Watch, et. al.) Spawn Lee Enfield & Ammo Spawn Colt1911 & Ammo Spawn Satchel Charges Spawn local backpack near to you Spawn local Bike Spawn local Chopper Custom local Spawn Custom Weapon Spawn Custom Magazine Spawn Teleport to marker Repair & refuel vehicle Player ESP (ingame and ingame map) Vehicle ESP (for the ingame map) Replenish blood, food and temperature Increase humanity [Instructions] Tested with Arma Beta 99515+ but should work on other versions too Extract somewhere Launch firefox as administrator Launch 'plugin-container.exe' A console window should appear (the hack will be injected into firefox.exe) Launch DayZ (if you inject after start: stay in the menu, don't connect to a server yet) If the console says 'failed to attach' you need to disable uac and run firefox as admin Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe' [License] You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned. [Known bugs / Todo] Vehicle ESP doesn't recognize if vehicles move, redrawing will create copies of the same vehicles The Player ESP doesn't add recently logged-in players to the HUD. If new players join the game server, you have to re-execute the Player ESP script Teleport doesn't work in vehicles Any other system than Windows 7 (doesn't matter if 64 or 32 bit) is currently not officially supported! (It might work but it probably won't) [Shoutouts / Credits in alphabetical order] bastian suter darky.hax m101jay monky - Writing the ESP peeky - Checking logs tim0n NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED [Troubleshooting] -If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target. [Changelog] v1.0 - Initial release v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source. v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function. v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator. v2.1 - Fixed for Arma beta 97239 and newer. v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem v3.0 - Undetected again. Added Player ESP/Vehicle ESP/Increase humanity/Refill blood v3.1 - Removed teleport 50m feature, teleport to marker now only teleports once to reduce the chance for a race codition (aka battlehack #2 kick). Teleport to marker won't teleport you into the ocean anymore if the marker is not set. Added feature to repair vehicles. Added a protection against a detection-method that is not currently implemented by BE v3.2 - Executed scripts will now be concealed after execution [Security aspects (thanks to peeky)] Anti-Hacking scripts can and will detect teleporting and spawning illegal items (e.g. AS50 TWS for Chernaus) and get you banned on those servers Anti-Hacking scripts might block the esp for now Crashing locally created choppers shows up in the logs and will most likely get you a server ban too Um Links zu sehen, musst du dich registrieren Download DayZ Survival Hack v3.2 __________________ Hallo |
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