Thema: Kleine Frage zu cfg? | ||
Anmeldungsdatum: Mai 2008 Beiträge: 17 |
Habe das hier Gefunden. Wo muss ich da jezt was Umstellen das die Grafik und die Details beim Starten von Css auf Maximum sind ? fps_max 101 mat_picmip 2 mat_clipz 0 mat_filterlightmaps 1 mat_show_texture_memory_usage 0 mat_texture_limit -1 mat_compressedtextures 1 mat_loadtextures 1 mat_mipmaptextures 1 mat_vsync 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_disable_bloom 1 mat_fastnobump 1 mat_fastspecular 1 mat_specular 0 mat_bumpmap 0 mat_colorcorrection 0 mat_softwareskin 0 mat_softwarelighting 0 mat_forceaniso 0 mat_reducefillrate 1 mat_norendering 0 mat_antialias 0 mat_bloomscale 0 mat_wateroverlaysize 16 mat_showlightmapcomponent 0 mat_parallaxmap 0 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 0 mat_monitorgamma 1.0 // other stuff cl_show_splashes 0 cl_phys_props_max 0 cl_phys_props_enable 0 cl_ragdoll_collide 1 cl_ragdoll_physics_enable 0 cl_min_t 3 cl_min_ct 1 cl_minmodels 1 cl_forcepreload 1 cl_downloadfilter nosounds cl_c4dynamiclight 1 cl_ejectbrass 0 cl_radaralpha 150 cl_locationalpha 255 cl_radar_locked 0 cl_detaildist 1200 cl_detailfade 0 cl_drawmonitors 0 cl_winddir 0 cl_wpn_sway_scale 1 cl_wpn_sway_interp 0 cl_lagcomp_errorcheck 1 cl_righthand 1 cl_team default cl_class default cl_detail_max_sway 5 cl_detail_avoid_radius 64 cl_detail_avoid_force 0.4 cl_detail_avoid_recover_speed 0.25 cl_observercrosshair 1 cl_upspeed 320 cl_backspeed 400 cl_autowepswitch 0 cl_righthand 1 rope_smooth_minwidth 0 rope_smooth_minalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_maxalpha 0 rope_smooth_enlarge 0 rope_smooth 0 rope_wind_dist 0 rope_subdiv 0 rope_shake 0 rope_averagelight 0 rope_smooth 0 rope_collide 0 lod_TransitionDist 0 // cs_ShowStateTransitions -2 // r_ stuff // r_drawrain 0 // r_rainalpha 0 // r_rainalphapow 0 // r_raindensity 0 // r_rainlength 0 // r_RainProfile 0 // r_rainradius 0 // r_RainSideVel 0 // r_RainSimulate 0 // r_rainspeed 0 // r_rainwidth 0 r_RainSplashPercentage 0 r_WaterDrawReflection 0 r_waterdrawrefraction 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_ForceWaterLeaf 0 r_worldlights 2 r_renderoverlayfragment 0 r_occlusion 0 r_radiosity 4 r_fastzreject 1 r_decals 32 r_decal_cullsize 1 // r_drawskybox 0 // r_drawropes 0 // r_drawlights 0 r_drawflecks 0 r_avglight -1 r_avglightmap 0 r_lightaverage 0 // r_lightmap -1 r_lightstyle -1 r_lightcache_numambientsamples 162 r_dynamic 0 r_worldlightmin 0 r_maxdlights 0 r_PhysPropStaticLighting 0 r_drawdetailprops 1 r_propsmaxdist 0 r_spray_lifetime 1 r_dopixelvisibility 0 r_decal_cullsize 0 r_drawmodelstatsoverlaymax 1.5 r_drawmodelstatsoverlaymin 0.1 r_drawbatchdecals 0 r_modellodscale 1 r_maxmodeldecal 25 r_rootlod 2 r_lod -1 r_flex 0 r_sse 1 r_sse2 1 r_mmx 1 r_3dnow 1 r_3dsky 0 r_teeth 0 r_eyes 0 r_eyesize 0 r_eyeshift_z 0 r_eyeshift_y 0 r_eyeshift_x 0 r_eyemove 1 r_eyegloss 1 r_eyeglintlodpixels 0 r_ambientfactor 5 r_ambientfraction 0.1 r_ambientmin 0.3 r_ambientboost 1 // blood details violence_agibs 1 violence_hgibs 1 violence_hblood 1 violence_ablood 1 // shadow stuff r_shadows 1 r_shadowrendertotexture 1 r_shadowmaxrendered 100 // texture_budget stuff texture_budget_background_alpha 128 texture_budget_panel_bottom_of_history_fraction .25 texture_budget_panel_height 284 texture_budget_panel_width 512 texture_budget_panel_y 450 texture_budget_panel_x 0 budget_panel_height 384 budget_panel_width 512 budget_panel_y 50 budget_panel_x 0 budget_background_alpha 128 budget_bargraph_range_ms 16.6666666667 budget_panel_bottom_of_history_fraction .25 budget_history_range_ms 66.666666667 budget_history_numsamplesvisible 100 budget_show_history 0 budget_show_averages 0 budget_show_peaks 1 budget_averages_window 30 budget_peaks_window 30 budget_bargraph_background_alpha 128 // vprof stuff vprof_graph 0 vprof 0 vprof_cachemiss 0 vprof_cachemiss_on 0 vprof_verbose 1 vprof_warningmsec 10 vprof_unaccounted_limit 0.3 vprof_verbose 0 vprof_graphheight 256 vprof_graphwidth 512 // sound stuff volume 1 // snd_gain 1 // snd_gain_min 1 snd_mixahead 0.1 snd_musicvolume 0.0 snd_musicvolume 0.0 snd_digital_surround 0 snd_surround_speakers 2 snd_pitchquality 1 snd_digital_surround 0 dsp_water 14 dsp_slow_cpu 0 dsp_enhance_stereo 1 dsp_mix_max 0.9 dsp_mix_max 0.9 dsp_volume 1 // dsp_dist_max 1440 // dsp_dist_min 0 snd_duckerthreshold 0.15 snd_duckerreleasetime 2.5 snd_duckerattacktime 0.5 snd_ducktovolume 0.55 voice_forcemicrecord 1 voice_enable 1 voice_scale 0.730000 // overview stuff overview_health 1 overview_names 1 overview_tracks 1 overview_locked 1 overview_alpha 1.0 overview_preferred_mode 1 overview_preferred_view_size 600 scene_showlook 0 scene_showmoveto 0 scene_showfaceto 0 spec_scoreboard 0 cl_spec_mode 3 // closecaption stuff closecaption 0 cc_linger_time 1.0 cc_predisplay_time 0.25 cc_subtitles 0 cc_lang \"\" c_maxpitch 90 c_minpitch 0 c_maxyaw 135 c_minyaw -135 c_maxdistance 200 c_mindistance 30 c_orthowidth 100 c_orthoheight 100 commentary 0 commentary_firstrun 0 // cam stuff cam_snapto 0 cam_idealyaw 0 cam_idealpitch 0 cam_idealdist 64 // mouse stuff m_pitch 0.022 m_filter 1 m_side 0.8 m_yaw 0.022 m_forward 1 m_customaccel 0 m_customaccel_scale 0.04 m_customaccel_max 0 m_customaccel_exponent 1 m_mouseaccel1 0 m_mouseaccel2 0 m_mousespeed 1 cl_mouselook 1 // mouse stuff m_pitch 0.022 m_filter 1 m_side 0.8 m_yaw 0.022 m_forward 1 m_customaccel 0 m_customaccel_scale 0.04 m_customaccel_max 0 m_customaccel_exponent 1 m_mouseaccel1 0 m_mouseaccel2 0 m_mousespeed 1 cl_mouselook 1 ist für die Maus. Was muss ich nun einstellen für die Sensitive ?. |
|
-=Sniper=- ist offline |