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Kleine Frage zu cfg?

icon Thema: Kleine Frage zu cfg?

Anmeldungsdatum: Mai 2008

Beiträge: 17

Habe das hier Gefunden.

Wo muss ich da jezt was Umstellen das die Grafik und die Details beim Starten von Css auf Maximum sind ?


Spoiler

fps_max 101
mat_picmip 2
mat_clipz 0
mat_filterlightmaps 1
mat_show_texture_memory_usage 0
mat_texture_limit -1
mat_compressedtextures 1
mat_loadtextures 1
mat_mipmaptextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_specular 0
mat_bumpmap 0
mat_colorcorrection 0
mat_softwareskin 0
mat_softwarelighting 0
mat_forceaniso 0
mat_reducefillrate 1
mat_norendering 0
mat_antialias 0
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_monitorgamma 1.0

// other stuff
cl_show_splashes 0
cl_phys_props_max 0
cl_phys_props_enable 0
cl_ragdoll_collide 1
cl_ragdoll_physics_enable 0
cl_min_t 3
cl_min_ct 1
cl_minmodels 1
cl_forcepreload 1
cl_downloadfilter nosounds
cl_c4dynamiclight 1
cl_ejectbrass 0
cl_radaralpha 150
cl_locationalpha 255
cl_radar_locked 0
cl_detaildist 1200
cl_detailfade 0
cl_drawmonitors 0
cl_winddir 0
cl_wpn_sway_scale 1  
cl_wpn_sway_interp 0
cl_lagcomp_errorcheck 1
cl_righthand 1
cl_team default
cl_class default
cl_detail_max_sway 5
cl_detail_avoid_radius 64
cl_detail_avoid_force 0.4
cl_detail_avoid_recover_speed 0.25
cl_observercrosshair 1
cl_upspeed 320
cl_backspeed 400
cl_autowepswitch 0
cl_righthand 1

rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0
lod_TransitionDist 0
// cs_ShowStateTransitions -2

// r_ stuff
// r_drawrain 0
// r_rainalpha 0
// r_rainalphapow 0
// r_raindensity 0
// r_rainlength 0
// r_RainProfile 0
// r_rainradius 0
// r_RainSideVel 0
// r_RainSimulate 0
// r_rainspeed 0
// r_rainwidth 0
r_RainSplashPercentage 0
r_WaterDrawReflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights 2
r_renderoverlayfragment 0
r_occlusion 0
r_radiosity 4
r_fastzreject 1
r_decals 32
r_decal_cullsize 1
// r_drawskybox 0
// r_drawropes 0
// r_drawlights 0
r_drawflecks 0
r_avglight -1
r_avglightmap 0
r_lightaverage 0
// r_lightmap -1
r_lightstyle -1
r_lightcache_numambientsamples 162
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_drawdetailprops 1
r_propsmaxdist 0
r_spray_lifetime 1
r_dopixelvisibility 0
r_decal_cullsize 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawbatchdecals 0
r_modellodscale 1
r_maxmodeldecal 25
r_rootlod 2
r_lod -1
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 0
r_teeth 0
r_eyes 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyemove 1
r_eyegloss 1
r_eyeglintlodpixels 0
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1

// blood details
violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1

// shadow stuff
r_shadows 1
r_shadowrendertotexture 1
r_shadowmaxrendered 100

// texture_budget stuff
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_panel_bottom_of_history_fraction .25
budget_history_range_ms 66.666666667
budget_history_numsamplesvisible 100
budget_show_history 0
budget_show_averages 0
budget_show_peaks 1
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128

// vprof stuff
vprof_graph 0
vprof 0
vprof_cachemiss 0
vprof_cachemiss_on 0
vprof_verbose 1
vprof_warningmsec 10
vprof_unaccounted_limit 0.3
vprof_verbose 0
vprof_graphheight 256
vprof_graphwidth 512

// sound stuff
volume 1
// snd_gain 1
// snd_gain_min 1
snd_mixahead 0.1
snd_musicvolume 0.0
snd_musicvolume 0.0
snd_digital_surround 0
snd_surround_speakers 2
snd_pitchquality 1
snd_digital_surround 0
dsp_water 14
dsp_slow_cpu 0
dsp_enhance_stereo 1  
dsp_mix_max 0.9
dsp_mix_max 0.9
dsp_volume 1
// dsp_dist_max 1440
// dsp_dist_min 0
snd_duckerthreshold 0.15
snd_duckerreleasetime 2.5
snd_duckerattacktime 0.5
snd_ducktovolume 0.55
voice_forcemicrecord 1
voice_enable 1
voice_scale 0.730000

// overview stuff
overview_health 1
overview_names 1
overview_tracks 1
overview_locked 1
overview_alpha 1.0
overview_preferred_mode 1
overview_preferred_view_size 600
scene_showlook 0
scene_showmoveto 0
scene_showfaceto 0
spec_scoreboard 0
cl_spec_mode 3

// closecaption stuff
closecaption 0
cc_linger_time 1.0
cc_predisplay_time 0.25
cc_subtitles 0
cc_lang \"\"
c_maxpitch 90
c_minpitch 0
c_maxyaw 135
c_minyaw -135
c_maxdistance 200
c_mindistance 30
c_orthowidth 100
c_orthoheight 100
commentary 0
commentary_firstrun 0

// cam stuff
cam_snapto 0
cam_idealyaw 0
cam_idealpitch 0
cam_idealdist 64


// mouse stuff
m_pitch 0.022
m_filter 1
m_side 0.8
m_yaw 0.022
m_forward 1
m_customaccel 0
m_customaccel_scale 0.04
m_customaccel_max 0
m_customaccel_exponent 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
cl_mouselook 1


// mouse stuff
m_pitch 0.022
m_filter 1
m_side 0.8
m_yaw 0.022
m_forward 1
m_customaccel 0
m_customaccel_scale 0.04
m_customaccel_max 0
m_customaccel_exponent 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
cl_mouselook 1


ist für die Maus. Was muss ich nun einstellen für die Sensitive ?.