Thema: [Release] Unreal-Rage Public v3 (Cheatserver-Hack) | ||
Anmeldungsdatum: Aug 2007 Beiträge: 8643 Benutzer-Bewertung: 199 positiv
33 negativ
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{Aimbot:- Aim - 1 = Aim at enemies, 2 = Aim at team mates, 3 = Aim at all players Aim Key - 1 = Binded to Mouse2, 2 = Binded to Mouse3 Kill - Will Shoot if aim = 1, 2 or 3 Kill Key - 1 = Binded to Mouse1, 2 = Binded to Mouse2, 3 = Binded to Mouse3 Soon Visible - Basic Vector Prediction Pistol Switch - Will switch to rifle when out of bullets Rifle Switch - Will switch to pistol when out of bullets {Vec-Setup:- Vec Switch - Changes vector point depending on what gun you use Two Point On - Makes two vec points Two Point Off - Turns of the two vec points Stand Height - Moves stand vectors height Stand Forward - Moves stand vectors forward Stand Right - Moves stand vectors right Duck Height - Moves duck vectors height Duck Forward - Moves duck vectors forward Duck Right - Moves duck vectors forward Jump Height - Moves jump vectors height Jump Forward - Moves jump vectors forward Jump Right - Moves jump vectors right DuckJump Height - Moves duckjump vectors height DuckJump Forward - Moves duckjump vectors forward DuckJump Right - Moves duckjump vectors right {Speed:- Speed - Speed at all times, customizable Auto Speed - Speed when attacking, customizable (Speed is also Binded To Mouse 3, Unbind in the .cfg) {ESP:- Draw AimSpot - Draws Vector AimSpots Frozen - Draws text if players are frozen Weapon - Draws text about what weapon a player is using Reload - Draws text if players are reloading Name - Draws players name on them Item - Draws text on items Font - 0 = Standard GLText, 1 = NewDigital Original Sound - Turn on sound esp Sound Max - Maximum number of sound markers displayed on screen Sound Tol - Maximum distance from sound origin to entity Sound Time - How long sound markers will stay on screen Sound Filter - 1 = No sound Markers, 2 = Non-Visible players, Sound Filter - 3 = Current aiming team, 4 = All Players {Removals:- No Spread - Compensates for bullet spread No Recoil - Compensates for bullet recoil Recoil Switch - Changes recoil depending on what gun you use No Flash - Removes white screen when flashed No Sky - Removes the sky {Walls:- Hack - 1 = Asus, 2 = Perfect XQZ TF2 Color - Makes walls look cartoony like tf2 {Models:- Bright - Makes Players bright Broke - Breaks models up {Screen:- Con X - Move console left right Con Y - Move console up/down Con H - Move console hieght Menu X - Move menu left/right Menu Y - Move menu up/down Crosshair - Draws a crosshair at center of screen {Say:- Round - Says hack info at start of round Round Stats - Says stats at start of round Round Server - Says server info at start of round {Settings:- Save Settings - Save your current settings ingame Load Settings - Load previous settings ingame Save Vector - Save your current vector ingame Load Vector - Load a previous vector ingame {Move and Visual:- Jump - Continously jumps when you hold down jump button Duck Jump - Will jump then duck straight after 3rd Person - Makes you go into thirdperson mode Ghetto Vec Dodger - 1 = 180° sidewards 89° downwards {Extra-Info:- Auto Hooks (Dont have to press END) Message from console on Injection All features can be turned off / on ingame Load, save, settings and vectors ingame Auto updating offsets and offsets log Download __________________ Hallo |
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