Anmeldungsdatum: Aug 2007
Beiträge: 8643
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Kategorie: Other FPS Games Entwickler: PreDoK
Beschreibung: Starting the game. We go into battle(connect server).
1.Cheat Engine open script "rust.CT" 2.Open process Rust.exe 3.Activate "Enable"
Control: Gliding in flight = (1 - on 0 - off) Flying in the sky = (1 - on 0 - off)
RunX 0 - off 1 - run(X cordinate = +100) 2 - run(X cordinate = -100)
RunZ 0 - off 1 - run(Z cordinate = +100) 2 - run(Z cordinate = -100)
Tested Rust No-Steam
Cheat Engine script:
TEXT Code: [ENABLE] aobscan(JumpAOB,89 48 04 8B ?? ?? ?? ?? ?? 89 ?? ?? 8D ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 05) registersymbol(JumpAOB) label(pJump) registersymbol(pJump) label(pJump1) registersymbol(pJump1) label(pRunX) registersymbol(pRunX) label(pRunZ) registersymbol(pRunZ) alloc(newmem,2048) //label(CodeSpeedX) //label(CodeSpeedZ) label(LCodeSpeed1_x) label(LCodeSpeed2_x) label(LCodeSpeed_Get) label(LCodeSpeed3_z) label(LCodeSpeed4_z) label(CodeJump1) label(CodeJump2) label(returnhere) label(originalcode) label(exit) newmem: //this is allocated memory, you have read,write,execute access cmp [pRunX],1 je LCodeSpeed1_x cmp [pRunX],2 je LCodeSpeed2_x jmp LCodeSpeed_Get LCodeSpeed1_x: mov [ebp-0000016C] , (float)100 jmp LCodeSpeed_Get LCodeSpeed2_x: mov [ebp-0000016C] , (float)-100 jmp LCodeSpeed_Get LCodeSpeed_Get: cmp [pRunZ],1 je LCodeSpeed3_z cmp [pRunZ],2 je LCodeSpeed4_z jmp CodeJump1 LCodeSpeed3_z: mov [ebp-00000174] , (float)100 jmp CodeJump1 LCodeSpeed4_z: mov [ebp-00000174] , (float)-100 jmp CodeJump1 CodeJump1: cmp [pJump],0 je CodeJump2 mov [ebp-00000170] , (float)1.5 CodeJump2: cmp [pJump1],0 je originalcode mov [ebp-00000170] , (float)10 originalcode: mov ecx,[ebp-00000174] exit: jmp returnhere pJump: dd 0 pJump1: dd 0 pRunX: dd 0 pRunZ: dd 0 JumpAOB-E: jmp newmem nop returnhere: [DISABLE] //code from here till the end of the code will be used to disable the cheat dealloc(newmem) JumpAOB-E: mov ecx,[ebp-00000174] unregistersymbol(JumpAOB) unregistersymbol(pJump) unregistersymbol(pJump1) unregistersymbol(pRunX) unregistersymbol(pRunZ)
Find addres! We go into battle(connect server).
TEXT Code: //89 48 04 8B ?? ?? ?? ?? ?? 89 ?? ?? 8D ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 05 // 0E2224F2 - 8B 8D 90 FE FF FF - mov ecx,[ebp-00000170]//offset 170 // 0E2224F8 - 89 48 04 - mov [eax+04],ecx//Jump fly // 0E2224FB - 8B 8D 94 FE FF FF - mov ecx,[ebp-0000016C] // 0E222501 - 89 48 08 - mov [eax+08],ecx // 0E222504 - 8D 47 2C - lea eax,[edi+2C] // 0E222507 - 8B 8D 20 FC FF FF - mov ecx,[ebp-000003E0] // 0E22250D - 89 8D 98 FE FF FF - mov [ebp-00000168],ecx // 0E222513 - 8B 8D 24 FC FF FF - mov ecx,[ebp-000003DC] // 0E222519 - 89 8D 9C FE FF FF - mov [ebp-00000164],ecx // 0E22251F - 8B 8D 28 FC FF FF - mov ecx,[ebp-000003D8] // 0E222525 - 89 8D A0 FE FF FF - mov [ebp-00000160],ecx // 0E22252B - 05 34 00 00 00 - add eax,00000034 // 0E222530 - 8B 8D 98 FE FF FF - mov ecx,[ebp-00000168] // 0E222536 - 89 08 - mov [eax],ecx // 0E222538 - 8B 8D 9C FE FF FF - mov ecx,[ebp-00000164] // 0E22253E - 89 48 04 - mov [eax+04],ecx // 0E222541 - 8B 8D A0 FE FF FF - mov ecx,[ebp-00000160] // 0E222547 - 89 48 08 - mov [eax+08],ecx // 0E22254A - 0F B6 87 42 01 00 00 - movzx eax,byte ptr [edi+00000142] // 0E222551 - 8D 8F 8C 01 00 00 - lea ecx,[edi+0000018C] // 0E222557 - D9 41 04 - fld dword ptr [ecx+04] // 0E22255A - D9 05 F8 E5 62 17 - fld dword ptr [1762E5F8] : [3C23D70A] // 0E222560 - 33 C9 - xor ecx,ecx
TEXT Code: // 0E2224F2 - 8B 8D 90 FE FF FF - mov ecx,[ebp-00000170]//[B][COLOR=red]offset 170[/COLOR][/B] // 0E2224F8 - 89 48 04 - mov [eax+04],ecx//[B][COLOR=Red]Jump fly[/COLOR][/B] // 0E2224F8 - 89 48 04 - mov [eax+04],ecx//([B][COLOR=Red]float SpeedRunY;[/COLOR][/B]) class CPlayer { public: char _0x0000[364]; float SpeedRunX; //0x016C float SpeedRunY; //0x0170 [B][COLOR=Red]Fly Hack[/COLOR][/B] float SpeedRunZ; //0x0174 char _0x0178[52]; float MyPosX; //0x01AC float MyPosY; //0x01B0 float MyPosZ; //0x01B4 char _0x01B8[1672]; };//Size=0x0840
Screenshots:
Download: Rust Fly Hack
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