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Go to first new post [Release] Frostbite IDA Plugin v2 Erstellt am: Do 11. Sep 2014, 11:02

KN4CK3R

preview Vorschau

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Kategorie: Tools
Entwickler: IChooseYou

Beschreibung:
Frostbite Tools
Author: IChooseYou
Release Date: 9/9/2014
Version: 2.0
Architecture: x64
IDA SDK: 6.5

Here is source+binary for updated IDA plugin:

http://i.imgur.com/EQw5TAl.png

Instructions:

1. Alt+n, fix pointers (do this once -> save i64 db)

2. Open strings list (shift+12) search for any class:

http://i.imgur.com/0PUQ65A.png

2. Follow the class to it's fb::TypeInfoData* reference

http://i.imgur.com/VWwQJDZ.png

3. Hit alt+n -> dump type

Output:

CPP Code:
  1.  
  2. // TypeInfo: 0x142800100 "FireLogicData" Size: 0xB0
  3. // Flags:0x29 Size:0xB0 Fields:8
  4.  
  5. class fb::FireLogicData
  6. {
  7. public:
  8.    HoldAndReleaseData m_HoldAndRelease //+0x0
  9.    BoltActionData m_BoltAction //+0x1C
  10.    RecoilData m_Recoil //+0x2C
  11.    Int32 m_FireInputAction //+0x50
  12.    Int32 m_ReloadInputAction //+0x54
  13.    Int32 m_CycleFireModeInputAction //+0x58
  14.    Float32 m_TriggerPullWeight //+0x5C
  15.    Float32 m_RateOfFire //+0x60
  16.    Float32 m_RateOfFireForBurst //+0x64
  17.    Float32 m_ClientFireRateMultiplier //+0x68
  18.    Float32 m_ReloadDelay //+0x6C
  19.    Float32 m_ReloadTime //+0x70
  20.    unk m_ReloadTimerArray //+0x78
  21.    Float32 m_ReloadTimeBulletsLeft //+0x80
  22.    Float32 m_ReloadThreshold //+0x84
  23.    Float32 m_PreFireDelay //+0x88
  24.    Float32 m_AutomaticDelay //+0x8C
  25.    ReloadLogic m_ReloadLogic //+0x90
  26.    ReloadType m_ReloadType //+0x94
  27.    FireLogicType m_FireLogicType //+0x98
  28.    unk m_FireLogicTypeArray //+0xA0
  29.    Boolean m_HoldOffReloadUntilFireRelease //+0xA8
  30.    Boolean m_HoldOffReloadUntilZoomRelease //+0xA9
  31.    Boolean m_ForceReloadActionOnFireTrigger //+0xAA
  32.    Boolean m_AlwaysAutoReload //+0xAB
  33. };
Added inheritence:

CPP Code:
  1.  
  2. // TypeInfo: 0x142822760 "ClientSoldierEntity" Size: 0x6E0
  3. // Flags:0x35 Size:0x6E0 Fields:0
  4.  
  5. class fb::ClientSoldierEntity
  6. {
  7. public:
  8. };
  9.  
  10. Inherited Type: "EntityBusPeer" At: 0x8 (0x1427C56A0)
  11. Inherited Type: "Entity" At: 0x28 (0x1427B9AE0)
  12. Inherited Type: "SpatialEntity" At: 0x50 (0x1427C5240)
  13. Inherited Type: "ComponentEntity" At: 0x90 (0x1427C5EE0)
  14. Inherited Type: "GameComponentEntity" At: 0xF0 (0x1427D4C80)
  15. Inherited Type: "ClientGameComponentEntity" At: 0x150 (0x1427D2CD0)
  16. Inherited Type: "ClientPhysicsEntity" At: 0x1B8 (0x1427D2B90)
  17. Inherited Type: "ClientControllableEntity" At: 0x340 (0x1427CBA40)
  18. Inherited Type: "ClientCharacterEntity" At: 0x5C0 (0x1427CE1E0)
  19.  
Also has a quick sig scan feature for FB games. 17 signatures are included in the project, some are mine, some are stolen from    @Um Links zu sehen, musst du dich registrieren    @Um Links zu sehen, musst du dich registrieren    @Um Links zu sehen, musst du dich registrieren

TEXT Code:
  1.  
  2. fb::Main* 0x142167D38
  3. fb::DxRenderer* 0x14251AEB8
  4. fb::GameRenderer* 0x1424730C0
  5. fb::BorderInputNode* 0x142472C80
  6. fb::VirtualFileSystem* 0x142111100
  7. fb::SyncedBFSettings* 0x1421741F8
  8. fb::ScreenshotModule* 0x1425204F8
  9. Ant/Havok VTable 0x141BB4860
  10. WeaponContext 0x1421B51E8
  11. fb::DebugRenderer::GetInstance( ) 0x140602AB0
  12. fb::DebugRenderer::DrawText( ) 0x140603E40
  13. fb::DebugRenderer::DrawRect( ) 0x140603A80
  14. fb::DebugRenderer::DrawFilledRect( ) 0x140603C10
  15. fb::PunkbusterScreenshot::TakeScreenshot( ) 0x140165580
  16. fb::ScreenshotCapture::GetStatus( ) 0x140C5DEA0
  17. PbClGameCommand( char*, char* ) 0x140154220
  18. PbClGameMsg( char*, int ) 0x140154320
  19.  

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/353ff6a3d42389202f033afd47fab41a.jpg

Download:
Frostbite IDA Plugin v2
Tools

So 26. Okt 2014, 02:43

von lolthemen Go to last post
3 4410
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Go to first new post [Release] Frostbite IDA Plugin v2 Erstellt am: Do 11. Sep 2014, 11:02

KN4CK3R

preview Vorschau

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Kategorie: Tools
Entwickler: IChooseYou

Beschreibung:
Frostbite Tools
Author: IChooseYou
Release Date: 9/9/2014
Version: 2.1
Architecture: x64
IDA SDK: 6.5


Here is source+binary for updated IDA plugin:

http://i.imgur.com/EQw5TAl.png

Instructions:

1. Alt+n, fix pointers (do this once -> save i64 db)

2. Open strings list (shift+12) search for any class:

http://i.imgur.com/0PUQ65A.png

2. Follow the class to it's fb::TypeInfoData* reference

http://i.imgur.com/VWwQJDZ.png

3. Hit alt+n -> dump type

Output:

CPP Code:
  1.  
  2. // TypeInfo: 0x142800100 "FireLogicData" Size: 0xB0
  3. // Flags:0x29 Size:0xB0 Fields:8
  4.  
  5. class fb::FireLogicData
  6. {
  7. public:
  8.   HoldAndReleaseData m_HoldAndRelease //+0x0
  9.   BoltActionData m_BoltAction //+0x1C
  10.   RecoilData m_Recoil //+0x2C
  11.   Int32 m_FireInputAction //+0x50
  12.   Int32 m_ReloadInputAction //+0x54
  13.   Int32 m_CycleFireModeInputAction //+0x58
  14.   Float32 m_TriggerPullWeight //+0x5C
  15.   Float32 m_RateOfFire //+0x60
  16.   Float32 m_RateOfFireForBurst //+0x64
  17.   Float32 m_ClientFireRateMultiplier //+0x68
  18.   Float32 m_ReloadDelay //+0x6C
  19.   Float32 m_ReloadTime //+0x70
  20.   unk m_ReloadTimerArray //+0x78
  21.   Float32 m_ReloadTimeBulletsLeft //+0x80
  22.   Float32 m_ReloadThreshold //+0x84
  23.   Float32 m_PreFireDelay //+0x88
  24.   Float32 m_AutomaticDelay //+0x8C
  25.   ReloadLogic m_ReloadLogic //+0x90
  26.   ReloadType m_ReloadType //+0x94
  27.   FireLogicType m_FireLogicType //+0x98
  28.   unk m_FireLogicTypeArray //+0xA0
  29.   Boolean m_HoldOffReloadUntilFireRelease //+0xA8
  30.   Boolean m_HoldOffReloadUntilZoomRelease //+0xA9
  31.   Boolean m_ForceReloadActionOnFireTrigger //+0xAA
  32.   Boolean m_AlwaysAutoReload //+0xAB
  33. };
Added inheritence:

CPP Code:
  1.  
  2. // TypeInfo: 0x142809EC0 "ClientSoldierEntity" Size: 0x6F0
  3. // Flags:0x35 Fields:1776
  4.  
  5. class fb::ClientSoldierEntity
  6. {
  7. public:
  8. };
  9.  
  10. Inherited Type: "EntityBusPeer" At: 0x8 (0x1427ACAD0)
  11. Inherited Type: "Entity" At: 0x20 (0x1427A0F10)
  12. Inherited Type: "SpatialEntity" At: 0x28 (0x1427AC670)
  13. Inherited Type: "ComponentEntity" At: 0x40 (0x1427AD310)
  14. Inherited Type: "GameComponentEntity" At: 0x60 (0x1427BC320)
  15. Inherited Type: "ClientGameComponentEntity" At: 0x60 (0x1427BA370)
  16. Inherited Type: "ClientPhysicsEntity" At: 0x68 (0x1427BA230)
  17. Inherited Type: "ClientControllableEntity" At: 0x188 (0x1427B4A90)
  18. Inherited Type: "ClientCharacterEntity" At: 0x280 (0x1427B58C0)
  19.  
Fixed enums in 2.1:

CPP Code:
  1.  
  2. // TypeInfo: 0x142810E48 "GrenadeType" Size: 0x4
  3. // Flags:0xC089 Fields:4
  4.  
  5. enum GrenadeType
  6. {
  7.   GrenadeType_NotSet = 0
  8.   GrenadeType_Frag = 1
  9.   GrenadeType_Smoke = 2
  10.   GrenadeType_Flash = 3
  11. };
  12.  
Also has a quick sig scan feature for FB games. 17 signatures are included in the project.

CPP Code:
  1. fb::Main* 0x142167D38
  2. fb::DxRenderer* 0x14251AEB8
  3. fb::GameRenderer* 0x1424730C0
  4. fb::BorderInputNode* 0x142472C80
  5. fb::VirtualFileSystem* 0x142111100
  6. fb::SyncedBFSettings* 0x1421741F8
  7. fb::ScreenshotModule* 0x1425204F8
  8. Ant/Havok VTable 0x141BB4860
  9. WeaponContext 0x1421B51E8
  10. fb::DebugRenderer::GetInstance( ) 0x140602AB0
  11. fb::DebugRenderer::DrawText( ) 0x140603E40
  12. fb::DebugRenderer::DrawRect( ) 0x140603A80
  13. fb::DebugRenderer::DrawFilledRect( ) 0x140603C10
  14. fb::PunkbusterScreenshot::TakeScreenshot( ) 0x140165580
  15. fb::ScreenshotCapture::GetStatus( ) 0x140C5DEA0
  16. PbClGameCommand( char*, char* ) 0x140154220
  17. PbClGameMsg( char*, int ) 0x140154320
  18.  

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/353ff6a3d42389202f033afd47fab41a.jpg

Download:
Frostbite IDA Plugin v2.1
Tools

So 26. Okt 2014, 02:43

von lolthemen Go to last post
3 4410
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Go to first new post [Release] League Of Legends Spell Disabler Script Erstellt am: So 26. Okt 2014, 01:32

KN4CK3R

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Kategorie: Massively Multiplayer Online (MMO) and Strategy
Entwickler:

Beschreibung:
You will need LeagueSharp API.

FULL SOURCE:
Um Links zu sehen, musst du dich registrieren

Easiest way to get it working:
Compile and inject the code using L# (League Sharp) and use ashe. Open the menu in-game by holding shitf. Play with a friend and disable him and enjoy results.


Tutorial:







Sourcecode:
CSHARP Code:
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.InteropServices;
  5. using LeagueSharp.Common;
  6. using LeagueSharp;
  7.  
  8. namespace DisableSpells
  9. {
  10.    internal class Program
  11.    {
  12.        public struct SpellStruct
  13.        {
  14.            public string ChampionName;
  15.            public SpellSlot AvailableSpell;
  16.  
  17.        }
  18.        public static List<SpellStruct> Spells = new List<SpellStruct>();
  19.        public static Menu Config;
  20.  
  21.        private static void Main(string[] args)
  22.        {
  23.            CustomEvents.Game.OnGameLoad += Game_OnGameLoad;
  24.        }
  25.  
  26.        private static void Game_OnGameLoad(EventArgs args)
  27.        {
  28.            Spells.Add(new SpellStruct
  29.            {
  30.                ChampionName = "Rumble",
  31.                AvailableSpell = SpellSlot.W
  32.            });
  33.  
  34.            Spells.Add(new SpellStruct
  35.            {
  36.                ChampionName = "Sion",
  37.                AvailableSpell = SpellSlot.W
  38.            });
  39.  
  40.            Spells.Add(new SpellStruct
  41.            {
  42.                ChampionName = "TwistedFate",
  43.                AvailableSpell = SpellSlot.W
  44.            });
  45.  
  46.            Spells.Add(new SpellStruct
  47.            {
  48.                ChampionName = "Jax",
  49.                AvailableSpell = SpellSlot.E
  50.            });
  51.  
  52.            Spells.Add(new SpellStruct
  53.            {
  54.                ChampionName = "MasterYi",
  55.                AvailableSpell = SpellSlot.R
  56.            });
  57.  
  58.            Spells.Add(new SpellStruct
  59.            {
  60.                ChampionName = "Annie",
  61.                AvailableSpell = SpellSlot.E
  62.            });
  63.  
  64.            Spells.Add(new SpellStruct
  65.            {
  66.                ChampionName = "Singed",
  67.                AvailableSpell = SpellSlot.R
  68.            });
  69.  
  70.            Spells.Add(new SpellStruct
  71.            {
  72.                ChampionName = "Vayne",
  73.                AvailableSpell = SpellSlot.R
  74.            });
  75.  
  76.            Spells.Add(new SpellStruct
  77.            {
  78.                ChampionName = "Tryndamere",
  79.                AvailableSpell = SpellSlot.R
  80.            });
  81.  
  82.            Spells.Add(new SpellStruct
  83.            {
  84.                ChampionName = "Teemo",
  85.                AvailableSpell = SpellSlot.W
  86.            });
  87.  
  88.            Spells.Add(new SpellStruct
  89.            {
  90.                ChampionName = "Blitzcrank",
  91.                AvailableSpell = SpellSlot.W
  92.            });
  93.  
  94.            Spells.Add(new SpellStruct
  95.            {
  96.                ChampionName = "Ashe",
  97.                AvailableSpell = SpellSlot.Q
  98.            });
  99.  
  100.            Spells.Add(new SpellStruct
  101.            {
  102.                ChampionName = "Zilean",
  103.                AvailableSpell = SpellSlot.W
  104.            });
  105.  
  106.            /*
  107.              * Ashe:
  108.              * -> Fiora: OnAttack: Instant ultimate / no duration limit / less damage / can be attacked
  109.              * -> Twitch: OnAttack: Cast's W without CD except of AA
  110.              * -> TwistedFate: OnAttack: Always shoots with red card
  111.              * -> Ezreal: OnAttack: E particle, ways less damage, ways less attackspeed
  112.              * -> Lucian: OnAttack: R particle, goes throguh enemys, ways less damage, ways less attackspeed
  113.              * -> Brand: OnAttack: Ultimate
  114.              * -> Pantheon: Weird shit.
  115.              * -> Gragas: OnAttack: Ultimate with a cd of 10-15sec
  116.              * -> Varus: Uses the area Damage on attack
  117.              * -> Jax: Possible to stun everyone
  118.              * -> Lulu: OnAttack: Lulu AA becomes her Q and Pix also CS
  119.              */
  120.  
  121.            Config = new Menu("Exploit", "Exploit", true);
  122.            Config.AddSubMenu(new Menu("Disable", "Disable"));
  123.            foreach (var hero in ObjectManager.Get<Obj_AI_Hero>().Where(hero => !hero.IsMe))
  124.            {
  125.                Config.SubMenu("Disable")
  126.                    .AddItem(
  127.                        new MenuItem(hero.ChampionName, "Disable on " + hero.ChampionName).SetValue(false));
  128.                Config.Item(hero.ChampionName).SetValue(false);
  129.            }
  130.            Config.AddToMainMenu();
  131.  
  132.            Game.PrintChat("Exploit loaded!");
  133.            Game.OnGameUpdate += Game_OnGameUpdate;
  134.        }
  135.  
  136.        private static void Game_OnGameUpdate(EventArgs args)
  137.        {
  138.            foreach (var spell in Spells)
  139.            {
  140.                if (spell.ChampionName == ObjectManager.Player.ChampionName)
  141.                {
  142.                    foreach (var hero in from hero in ObjectManager.Get<Obj_AI_Hero>().Where(hero => !hero.IsMe)
  143.                        let isEnabled = Config.Item(hero.ChampionName).GetValue<bool>()
  144.                        let championName = Config.Item(hero.ChampionName).Name
  145.                        where hero.ChampionName == championName & isEnabled && !hero.IsDead
  146.                        select hero)
  147.                    {
  148.                        Packet.C2S.Cast.Encoded(new Packet.C2S.Cast.Struct(hero.NetworkId, spell.AvailableSpell)).Send();
  149.                    }  
  150.                }
  151.            }
  152.        }
  153.    }
  154. }

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/7d8e56a621d2154ca68ef8f8921754e6.jpg

Download:
League Of Legends Spell Disabler Script
Massively Multiplayer Online (MMO) und Strategie Spiele

So 26. Okt 2014, 01:32

von KN4CK3R Go to last post
0 6054
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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weder mit noch ohne Aimbot wirst du gebannt

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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und welche Hacks hast du sonst noch benutzt?

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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falls du FOV benutzt, dann stell das mal hoch...

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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du kannst auch weiterhin die alte Version benutzen

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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da er NICHT detected ist, nein

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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ich wüsste nicht, dass ich das wissen könnte

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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dann lad ihn neu runter...
die firewall muss man NICHT ausmachen

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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Zitat von ihrdreckigenhurncheater
warum müsst ihr das spiel mit solch einem scheiß zerstören??
seid ihr zu blöd zum spielen oder was??
in jeder verkackten lobby ist mindestens ein cheater...

KN4CK3R ich bitte Dich mach doch nur noch hacks für alternativ netzwerke.
Ich habe 60 euro für MW3 bezahlt.. Ich bin sauer mein freund!!

Expect US!!!
lol of the day

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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nein
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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STATUS: Undetected und wird sich normalerweise auch nicht ändern

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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siehst du das Menu wenn du mit ner Waffe gezoomt hast?

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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Zitat von 404Zz
Zitat von Skilledgoer
Ey Knacker hab da mal ne Frage wie kann man das oldschoolhack oben wegmachen oder kannst du bitte wenigstens irgendwie eine version ohne das da oben und unten mit oldschoolhack.de machen weil wenn ich screens mach dann ist das bissl auffällig denkst net auch?? bitte mach das weg wenigstens nur für mich bitte bitte bitte

LOL denk mal nach, geh einfach nach dem gameplay in den Kindo Modus Ohne hack.
Schau dir die stelle an und drück DRUCK Taste.
zwar etwas umständlich aber ok
Wer hackt und damit angeben will, dass er legit gespielt hätte, muss das wohl während des Spielens zeigen und nicht durch Screenshots hinterher

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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warum der Fehler kommt kann ich leider nicht sagen...

Video:
[html]<object width="405" height="344"><embed src="http://media.xfire.com/swf/embedplayer.swf" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="405" height="344" flashvars="videoid=5455ca"></embed></object>[/html]

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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die Menutaste ist auch nicht F1 sondern Einfg.

@404Zz: warum du das Menu nur siehst wenn du zoomst weiß ich nicht (macht auch keinen Sinn ), aber probier mal das Spiel im Fenstermodus zu starten.

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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OldSchoolHack - BP - Call of Duty: Modern Warfare 3 - RC1
by KN4CK3R

Ger:
0. starte Call of Duty: Modern Warfare 3
1. starte die oshcodmw3.exe
2. viel Spaß beim Spielen

FAQ:
Q: Die Spieler werden unsichtbar?!
A: Aktiviere die Alternative Chammodels.
Q: Manchmal stürzt CoD ab, was kann ich tun?
A: Starte das Spiel im Fenstermodus und probiere es nun.

Eng:
0. start Call of Duty: Modern Warfare 3
1. start oshcodmw3.exe
2. play and have fun

FAQ:
Q: Playermodels are invisible?!
A: Activate Alternative Chammodels.
Q: Sometimes the game is crashing, what could I try?
A: Use the windowmode.

Features:

- Chameleon Models (Chams)
- Alternative Chams

- ESP Box
- ESP Name
- ESP Enemy Only

- Radar
- Radar Name

- Aimbot
- Aimbot Method (Field of View / Crosshairdistance)
- AimKey
- AimSpot

- NoRecoil


happy fragging
https://www.oldschoolhack.me
Um Links zu sehen, musst du dich registrieren
Um Links zu sehen, musst du dich registrieren

Download OldSchoolHack BP CoDMW3 RC1
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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@vi0Xx: eventuell brauchst du noch ein DirectX Update oder ähnliches

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927
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Go to first new post [Release] OldSchoolHack BP CoDMW3 RC1 (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: Di 14. Feb 2012, 01:10

KN4CK3R

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er aimt, wenn du Alt drückst. Dass er automatisch schießt musst du mit AutoShoot noch extra einstellen.

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Do 23. Okt 2014, 23:27

von BlackMamba1312 Go to last post
134 16927