REEngine v1.0 Downloads › Other FPS Games › Americas Army Series › Americas Army 4 Kategorie: Americas Army 4 Entwickler: M-i-K-e Hochgeladen von: KN4CK3R Hinzugefügt am: Sa 9. Aug 2014, 17:23 System: Windows Download (1.83 KB) VirusTotal Ergebnis: 0/54 Download (1.83 KB) Beschreibung Bei Problemen mit einem Hack hilftein Blick in die FAQ! America's Army: Proving Grounds Signature scanner, amongst other tools such as the ease of opening a console, printing opcodes ect ect for debugging purposes.It is simple enough to use, just include REEngine.h to your project, and then let's say you want to open a console:TEXT Code: REEngine::REToolkit::Debugging::OpenConsole( L"Console Title" ); close the console:TEXT Code: REEngine::REToolkit::Debugging::CloseConsole(); Find GObjects and GNames dynamically (instances will hold the number of occurences of the signature it's searching for... you'd want it to be 1):TEXT Code: unsigned int instances = 0; REEngine::REToolkit::Game::FindGObjects( instances ); instances = 0; REEngine::REToolkit::Game::FindGNames( instances ); ...anyway you get the idea of how it works.I know the scanner is not as efficient as it could possibly be, but it does what I want it to do in terms of finding and returning the pointer I am looking for, finding the occurences of the signature, 100% compatible with IDA, so you can just copy and paste the sig across without any of that modifying bs and i only ever need to use this in my init functions, so performance wise it doesn't really matter.I'll be adding a function to convert a RVA to a full address, and I will probs add it to the post when I do. Download REEngine v1.0