OldSchoolHack

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TokolocoSK ALL EMU Source

TokolocoSK ALL EMU Source

-> open menu in F1 and Numpad 0 -> Fix Menu ->Fix Esps and Chams -> Add ESP Loot -> Desenhar Fov = Draw Fov !
2. Sep 2014
18:57
rianzim Hack Source

rianzim Hack Source

Unturned Hack Source You will need some knowledge on C# and Unity Engine. - Fly Hack - Esp (Animal, Player, Crate, Vehicle, Zombie, Item) - Item Spawn - Day Hack - Re-Loot - Kill All Zombies - Agro Zombies
2. Sep 2014
17:17
BF4 x64 ESP Source

BF4 x64 ESP Source

Works on x64 Bit only. How to use it: Run game Set windowed mode Run cheat Current version: 1.5.0.0 Changes: version 1.1 Add Spectator warning (always ON) Fix Outdate version 1.2 Fix aimbot errors Add Unlock All version 1.3 Add correction for enemy velocity (aimbot) Fix radar version 1.4 Fix "Violation"
23. Aug 2014
16:25
FuegoElite

FuegoElite

CS1.6 Ring0 Hack with OpenGL drawing
22. Aug 2014
16:40
SteamAPI Interface SDK

SteamAPI Interface SDK

Example package of how to use the Steam API (v015, 13th August, 2014). eTj4Fs_TFsg
14. Aug 2014
22:33
PerX Source

PerX Source

The Sourcecode of PerX Inject. Build On VB 6
11. Aug 2014
12:28
REEngine v1.0

REEngine v1.0

America's Army: Proving Grounds Signature scanner, amongst other tools such as the ease of opening a console, printing opcodes ect ect for debugging purposes. It is simple enough to use, just include REEngine.h to your project, and then let's say you want to open a console: ( L"Console Title" ); close
9. Aug 2014
17:23
Blaze Backend Emulator for Mass Effect 3

Blaze Backend Emulator for Mass Effect 3

This is the source to my blaze backend emulator, which was made for Mass Effect 3 to be able to play LAN mode and access the online side of the player profile, without inet or origin login. But as blaze is used for other games too (especially BF3, where I got most information from) I release it here.
8. Aug 2014
15:13
M-i-K-e's AA:PG SDK 7 Aug 2014

M-i-K-e's AA:PG SDK 7 Aug 2014

This America's Army: Proving Grounds SDK alignment is correct as of 7 Aug 2014. template < class T > T* FindInstance( void ) { for( int i(0); i < pGObjects->m_count; i++ ) { UObject* pObject = pGObjects->m_data ; if( pObject && pObject->IsA( T::StaticClass() ) && !strstr( pObject->getName(), "Default__"
8. Aug 2014
15:09
Killing Floor - AimBot v1060

Killing Floor - AimBot v1060

Updated for new version. If you have problem with custom zeds just turn prioritization off since it uses names of the zeds. Type: Pirate,Steam start key in game: Insert DSUqHH8XtYQ IRX4C5Bejrs
7. Aug 2014
12:36