I added all header files needed. You just need to fix some errors I have no idea how to fix. I'm sorry I tried hard for more than two weeks, can't get any better.
Lua source code from Vermintide v1.7.1 (for real this time).
Here a mod for Warhammer End Times Vermintide that gives you a lot of new features in the game. This project contains a lua injector and a library to allow developers to create there own mods.
This base are undetectable under the last version of sXe Injected Anti-Cheat, use it as you want! ^_^ Main.cpp: #include <windows.h> #include "Engine.h" engine_studio_api_s* pEngstudio = (engine_studio_api_s*) 0x01ED3460; cl_enginefuncs_s* pEngfuncs = (cl_enginefuncs_s*) 0x01EB72D8;
A working SoundESP base for sXe - Injected 16.2 . This base was made over the LTFXBASE2017 II which uses the RetarT Pointer method of hooking the client functions.
Test this functional base and posibly you can construct a full multihack based on it.
This update includes a full source code include an example for robocraft. This program allows you to access every protected game. It works for the most anti-cheats (GameGuard, X-Trap, Xigncode3, EAC, BattlEye, ...). How can I add my games? In the Service.hpp header you can add your own games/launcher.
The directory structure should be:
/fbsdk_gen/Source
/fbsdk_gen/Bin
Main GUI and events are in MainWindow.h
*Also, this is a DLL that gets injected as opposed to the old IDAplugin which analyzed dumps