OldSchoolHack

Register / Login English

Phantom Dog Tag Finder

  • Category: Battlefield 4
  • Developer:
  • Uploaded by: KN4CK3R
  • Uploaded at:
  • System: Windows
Download (820.50 KB)

VirusTotal Result: 0/55

virustotal

Phantom Dog Tag Finder Screenshot
Phantom Dog Tag Finder Screenshot

Description

Notes:

- It always shows the position, also if someone else already took the box. Wait (up to 10 minutes I think) until it changes position.
- Using an overlay, so don't play in fullscreen.
- Close the tool with "Home" key.

CPP Code:
  1. #include "hacklib/Main.h"
  2. #include "hacklib/Drawer.h"
  3. #include "hacklib/WindowOverlay.h"
  4. #include "hacklib/ImplementMember.h"
  5. #include "hacklib/PatternScanner.h"
  6.  
  7.  
  8. namespace BF4
  9. {
  10.     class Cam
  11.     {
  12.         IMPLMEMBER(D3DXMATRIX, Transform, 0x40);
  13.         IMPLMEMBER(D3DXVECTOR3, ViewVec, 0x60);
  14.         IMPLMEMBER(D3DXVECTOR3, Pos, 0x70);
  15.         IMPLMEMBER(float, Fovy, 0xb4);
  16.         IMPLMEMBER(D3DXMATRIX, ViewMat, 0x260);
  17.     };
  18.     class CamHolder
  19.     {
  20.         IMPLMEMBER(Cam*, CamData, 0x60);
  21.     };
  22.     class MeshAsset
  23.     {
  24.         IMPLMEMBER(char*, Name, 0x10);
  25.     };
  26.     class StaticModelEntityData
  27.     {
  28.         IMPLMEMBER(MeshAsset*, Asset, 0x98);
  29.     };
  30.     class ClientStaticModelEntity
  31.     {
  32.         IMPLMEMBER(StaticModelEntityData*, Data, 0x30);
  33.         IMPLMEMBER(ClientStaticModelEntity*, Next, 0x40);
  34.         IMPLMEMBER(D3DXVECTOR3, Pos, 0x240);
  35.     };
  36. }
  37.  
  38. class BF4BoxMain : public hl::Main
  39. {
  40. public:
  41.     bool init() override;
  42.     bool step() override;
  43.  
  44. private:
  45.     hl::Drawer m_drawer;
  46.     hl::WindowOverlay m_overlay;
  47.  
  48.     struct Mems {
  49.         BF4::CamHolder *pCamHolder;
  50.     } m_mems;
  51.  
  52.     static const uintptr_t m_typeInfoStaticModel = 0x1427f8850;
  53. };
  54.  
  55. hl::StaticInit<BF4BoxMain> g_initObj;
  56.  
  57.  
  58. bool BF4BoxMain::init()
  59. {
  60.     uintptr_t sigCam = hl::FindPattern("\x84\xc0\x75\x00\x48\x8b\x0d\x00\x00\x00\x00\x48\x8b\x01\xff\x50\x00\xf3\x0f\x10\x0d", "xxx?xxx????xxxxx?xxxx");
  61.  
  62.     if (!sigCam) {
  63.         hl::MsgBox("Error", "Invalid patterns");
  64.         return false;
  65.     }
  66.  
  67.     auto camAdr = *(std::uint32_t*)(sigCam + 0x7);
  68.     m_mems.pCamHolder = *(BF4::CamHolder**)(camAdr + sigCam + 0x7 + 0x4);
  69.  
  70.     if (m_overlay.create() != hl::WindowOverlay::Error::Success)
  71.         return false;
  72.  
  73.     m_overlay.registerResetHandlers(std::bind(&hl::Drawer::OnLostDevice, &m_drawer), std::bind(&hl::Drawer::OnResetDevice, &m_drawer));
  74.     m_drawer.SetDevice(m_overlay.getDev());
  75.  
  76.     return true;
  77. }
  78.  
  79. bool BF4BoxMain::step()
  80. {
  81.     if (GetAsyncKeyState(VK_HOME) < 0)
  82.         return false;
  83.  
  84.     D3DXMATRIX viewMat, projMat;
  85.     D3DXVECTOR3 camPos;
  86.     auto pCamHolder = m_mems.pCamHolder;
  87.     if (pCamHolder)
  88.     {
  89.         auto pCam = pCamHolder->getCamData();
  90.         if (pCam)
  91.         {
  92.             viewMat = pCam->getViewMat();
  93.             viewMat._11 = -viewMat._11; // negate x
  94.             viewMat._12 = -viewMat._12;
  95.             viewMat._13 = -viewMat._13;
  96.             std::swap(viewMat._21, viewMat._31); // swap y and z
  97.             std::swap(viewMat._22, viewMat._32);
  98.             std::swap(viewMat._23, viewMat._33);
  99.  
  100.             camPos = D3DXVECTOR3(-pCam->getPos().x, pCam->getPos().z, pCam->getPos().y);
  101.  
  102.             D3DXMatrixPerspectiveFovRH(&projMat, pCam->getFovy(), (float)m_overlay.getWidth()/m_overlay.getHeight(), 0.1f, 100000.0f);
  103.  
  104.             m_drawer.Update(viewMat, projMat);
  105.         }
  106.     } else {
  107.         return true;
  108.     }
  109.  
  110.     auto pDevice = m_overlay.getDev();
  111.     if (pDevice->BeginScene() == D3D_OK)
  112.     {
  113.         m_overlay.clearRenderTarget();
  114.  
  115.         uintptr_t itEntity = m_typeInfoStaticModel + 0x60;
  116.         auto pEntity = (BF4::ClientStaticModelEntity*)(itEntity - 0x40);
  117.  
  118.         while (itEntity)
  119.         {
  120.             std::string name = pEntity->getData()->getAsset()->getName();
  121.  
  122.             if (name.find("glasswin") != std::string::npos ||
  123.                 name.find("ammobox") != std::string::npos ||
  124.                 name.find("rubble_01_large_snow") != std::string::npos ||
  125.                 name.find("officedivider") != std::string::npos)
  126.             {
  127.                 D3DXVECTOR3 worldPos = pEntity->getPos();
  128.                 worldPos = D3DXVECTOR3(-worldPos.x, worldPos.z, worldPos.y);
  129.                 D3DXVECTOR3 screenPos;
  130.                 m_drawer.Project(worldPos, screenPos);
  131.                 if (m_drawer.IsInfrontCam(screenPos))
  132.                 {
  133.                     float dist = D3DXVec3Length(&(camPos - worldPos));
  134.                     m_drawer.DrawCircle(screenPos.x, screenPos.y, 2000*(1/dist), 0xff00ff00);
  135.                     m_drawer.DrawCircle(screenPos.x, screenPos.y, 1500*(1/dist), 0xffff0000);
  136.                 }
  137.             }
  138.  
  139.             itEntity = *(uintptr_t*)itEntity;
  140.             pEntity = (BF4::ClientStaticModelEntity*)(itEntity - 0x40);
  141.         }
  142.  
  143.         pDevice->EndScene();
  144.         pDevice->Present(NULL, NULL, NULL, NULL);
  145.     }
  146.     std::this_thread::sleep_for(std::chrono::milliseconds(10));
  147.  
  148.     return true;
  149. }

Download Phantom Dog Tag Finder
post
funktioniert es noch ?
post
Quote from cadams215 post
I really want to use this too!  It's kinda sad that it isnt working anymore after the fall patch :/ Can anyone update it?
post
I really want to use this too!  It's kinda sad that it isnt working anymore after the fall patch :/ Can anyone update it?
post
ist es möglich den zu updaten damals funktionierte er wunderbar
post
hey it would be awesome if you could update the code for the new bf4 version because i grow desperate searching the do tags :'(
post
Der Hack funktioniert nicht mehr mit aktueller BF 4 Version.

Vorher gabs keine Probleme auf Offiziellen Servern, kein Ban.
post
Kann man nicht dafür gebannt werden ? Also von Fairfight oder PB
post
Undetected 29.12.2014 works perfect, i was searching 6 days  and found nothing, than i use this tool and in 15min. i found all perfect.
post
ist der schon DT ??
post
Benutzt das hier: Extreme Injector v3.3 - Tools - OldSchoolHack - Game Hacks / Cheats