YOU NEED THIS TO START IT: Visual Studio 2015 RC Redistributable Default hotkeys: Triggerhold mouse 5 Aimlock mouse 5 rest is toggled through menu oh and menu is toggled by pressing ins. For full list of features just open the menu and go through ay. Use numpad 8 to save current config, numpad 9 to
Version 0.4 GitHub Repo: sk0r- · GitHub Changelog: # Version 0.4 - Extended _C_BaseEntity class definition - Redesigned the graphical look of the GUI form - Added _IGameEvent class definition - Completed manager for game events - Added Decoy ESP - Added Infobox - Added Snake game - Added bomb ESP -
The current build takes a function (TestFunc) and allocates space in memory for it + a bit more, writes nops between instructions and morphs a few instructions (MOV REG, VAL -> PUSH VAL, POP REG; or xor reg; or val/ sub,add; And there's one for PUSH too) and then it'll drop those in the allocated memory
64 Bit version.
How to use it:
Download source
Download SharpDX , SharpDX.Direct2D1 , SharpDX.DXGI libs NET 4.0 (from SharpDX site)
Change code
Compile
Profit
Currently this only supports x64 and not x32, most Unity games are using x64 at the moment however we will be adding support for x32 soon. Setup Unzip all the stuff into a directory. You should have: settings.ini, settings for all the stuff below Unity_Internals.dll, mono injector UnityGameObject.dll,
Warframe Hack SRC V.4 by Nseven
Credits: Xilinx
The file will only fix ghost boxes & viewport.
It is strange that chams doesn't work for everybody. You should remove chams and recompile to see if aimbot & esp works, it should. Then use generateshader chams instead, it is commented out main.h
Version 0.3
GitHub Repo: sk0r- · GitHub
Changelog:
- CHLClient has been updated (now 017)
- Unified non-unified header comments (on some mail-info was missing)