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CSGO Minibase

CSGO Minibase

A relatively small base for CSGO, including CreateMove, IN_Key, PaintTraverse hook. Classes are incomplete, implement them yourself. VMT class originally written by @gir489 and @Casual_Hacker. Requires VS 2010/C++11. Some functions ain't even implemented, I would update it when I think it's good and
12. Jun 2015
17:06
Source - 5$Hack v5.0 Final

Source - 5$Hack v5.0 Final

I noticed something sad, Battlefield Heroes is going to be taken offline.. I'm using this opportunity to share my whole work for this game, it was my very first hack and went through hundreds of iterations over years. I polished the code as much as i could be bothered and compiled one last executable
11. Jun 2015
12:21
TigerSnail Hack: Source

TigerSnail Hack: Source

A clientside process-internal working hackbase for the Source Engine (specifically Counter-Strike: Global Offensive). GitHub Repo: sk0r- · GitHub
10. Jun 2015
00:46
C#/C++ Reading memory from a driver

C#/C++ Reading memory from a driver

This code contains a WDF driver which handles a single IOCTL for calling MmCopyVirtualMemory and a XAML (C#) app which can load/unload the driver and call the IOCTL. I went with a C# client because I'm planning on serving the memory I read up on a network using REST and it's easier to stand up a REST
4. Jun 2015
09:48
ArmA SDK v0.4.8

ArmA SDK v0.4.8

This package contains the " ArmA Software Development Kit ", a small collection of helper classes for writing C++ code for PC games based on " Real Virtuality Engine ". You can use it to explore the game engine, for creating additional admin-tools or for fun. Please, don't use it for hacking or cheating!
4. Jun 2015
09:43
BF4 MultiHackTool Source

BF4 MultiHackTool Source

Here u go working MultiHackTool source code, I have also remove somethings I didnt like.
3. Jun 2015
10:11
ArmA SDK v0.4.6

ArmA SDK v0.4.6

This package contains the " ArmA Software Development Kit ", a small collection of helper classes for writing C++ code for PC game " ArmA 3 ". You can use it to explore the game engine, for creating additional admin-tools or for fun. Add this VS project to your solution or use this sources as "base"
2. Jun 2015
16:30
Combat Arms CALOS SDK

Combat Arms CALOS SDK

There are pre-defined math classes. and UObject::dwGNames addies are static variables that you set to hold the respective address's (for using UObject::FindObject etc etc)     = util::FindPattern("GOBJOBJECTS", NULL, (PBYTE)"\xA1\x00\x00\x00\x00\x8B\x00\x00\x8B\x00\x00\x25\x00\x02\x00\x00", "x????x??x??xxxxx",
2. Jun 2015
16:26
WulfCode Trigger Src Only

WulfCode Trigger Src Only

Settings: Delay (Delay before shooting at ppl) After D (After delay - Delay after shooting ppl) AdvancedScanZoneX/Y (ScanZone of Pixelsearch 10x10 is default Center of your screen) Variance (Variance of the color - +/- 10 pixelcolors) Color (Button on the right side of the ColorBox - once u clicked
1. Jun 2015
17:43