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MW3 noRecoil Hack


icon MW3 noRecoil Hack #1

Join Date: May 2016

Posts: 138

User-Rating:

1 positive
4 negative
Kategorie: Call of Duty: Modern Warfare 3
Entwickler: GamingSuchti1

Beschreibung:
English
1.Start MW3
2.Start Hack
3.Go into a MW3 Match
4.If you are spawned you can active it ,when you click "On"
5.If you doesn't want anymore noRecoil then click "Off" and you have again recoil

Deutsch
1.MW3 starten
2.Hack starten
3.Geh in eine Runde
4.Wenn du gespawnt bist kannst du den Hack aktivieren indem du "On" drückst
5.Wenn du wieder Rückstoß haben möchtest ,dann klick auf "Off" und du hast wieder Rückstoß.

Screenshots:
/hackdata/screenshot/thumb/c8bf58c4bdd670dc63510d3fd6ebac30.jpg

Download:
MW3 noRecoil Hack

icon #2

Join Date: Aug 2016

Posts: 3

User-Rating:

1 positive
0 negative
ist das undetected?
icon #3

Join Date: May 2016

Posts: 138

User-Rating:

1 positive
4 negative
Quote from Ruzgar57 post
ist das undetected?
Jo
icon #4

Join Date: May 2016

Posts: 4

Braucht man Host?
icon #5

Join Date: May 2016

Posts: 138

User-Rating:

1 positive
4 negative
Quote from Joel88 post
Braucht man Host?
Nein
Last edited by GamingSuchti1 (Fri 30. Sep 2016, 06:14)

Reason: no reason given

icon #6

Join Date: May 2016

Posts: 4

Kannst du ein Non Host No Spread machen?

icon #7

Join Date: May 2016

Posts: 138

User-Rating:

1 positive
4 negative
Quote from Joel88 post
Kannst du ein Non Host No Spread machen?
Jo ,wieso nicht
icon #8

Join Date: May 2016

Posts: 4

QAngle oldView = cmd->viewangles;
float oldSidemove = cmd->sidemove;
float oldForwardmove = cmd->forwardmove;
 
//SilentAim
 
DWORD dwEBP = NULL;
 
__asm MOV dwEBP, EBP;
 
BYTE bSendPacket = ( BYTE )( ( char* )dwEBP - 0x1 );
 
float flServerTime = ( float )( int )( ( DWORD )ME + offsets.m_nTickBase ) * g_pGlobals->interval_per_tick;
float flNextPrimaryAttack = ( float )( ( DWORD )weapon->GetBaseWeapon( ME ) + offsets.m_flNextPrimaryAttack );
 
bool bBulletTime = true;
if( flNextPrimaryAttack > flServerTime )
 bBulletTime = false;
 
if( cmd->buttons & IN_ATTACK && bBulletTime ) {
 *bSendPacket = false;
} else {
 *bSendPacket = true;
 cmd->viewangles = oldView;
 cmd->sidemove = oldSidemove;
 cmd->forwardmove = oldForwardmove;
}


Weiß du was ich an den SilentAim falsch gemacht habe
Last edited by Joel88 (Wed 12. Oct 2016, 22:13)

Reason: no reason given

icon #9

Join Date: May 2016

Posts: 138

User-Rating:

1 positive
4 negative
Quote from Joel88 post
QAngle oldView = cmd->viewangles;
float oldSidemove = cmd->sidemove;
float oldForwardmove = cmd->forwardmove;
 
//SilentAim
 
DWORD dwEBP = NULL;
 
__asm MOV dwEBP, EBP;
 
BYTE bSendPacket = ( BYTE )( ( char* )dwEBP - 0x1 );
 
float flServerTime = ( float )( int )( ( DWORD )ME + offsets.m_nTickBase ) * g_pGlobals->interval_per_tick;
float flNextPrimaryAttack = ( float )( ( DWORD )weapon->GetBaseWeapon( ME ) + offsets.m_flNextPrimaryAttack );
 
bool bBulletTime = true;
if( flNextPrimaryAttack > flServerTime )
 bBulletTime = false;
 
if( cmd->buttons & IN_ATTACK && bBulletTime ) {
 *bSendPacket = false;
} else {
 *bSendPacket = true;
 cmd->viewangles = oldView;
 cmd->sidemove = oldSidemove;
 cmd->forwardmove = oldForwardmove;
}


Weiß du was ich an den SilentAim falsch gemacht habe
Ne sry ^^ ich hab kein Plan von Aimbot/Wallhack Coding,ich kann nur den easy shit ^^
icon #10

Join Date: Aug 2016

Posts: 26

User-Rating:

2 positive
0 negative
NOT WORK
icon #11

Join Date: May 2016

Posts: 138

User-Rating:

1 positive
4 negative
Quote from Vankatawe post
NOT WORK
It's work ,try to start this hack as admin

Last edited by GamingSuchti1 (Sat 5. Nov 2016, 09:53)

Reason: no reason given

icon #12

Join Date: Apr 2018

Posts: 9

Das ist der einzige hack der bei mir geht. Der rest geht alles nicht 
icon #13

Join Date: May 2016

Posts: 138

User-Rating:

1 positive
4 negative
Quote from Ruzgar57 post
ist das undetected?
Jap