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CSS OFFSETTS vom 23Juni


icon CSS OFFSETTS vom 23Juni #1

Join Date: May 2008

Posts: 1662

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Hier sind die NEUEN CSS offsetts

Ich machs mal Public

TEXT Code:
  1. 02:41:33 g_pClient: 0x1746B8DC
  2. 02:41:33 m_pEntityList: 0x174BC0B4
  3. 02:41:33 g_pMatSurf: 0x12439110
  4. 02:41:33 g_pEngineTrace: 0x103FA9B0
  5. 02:41:33 g_pModel: 0x103FD460
  6. 02:41:33 g_pSurface: 0x12439110
  7. 02:41:33 g_pEngine: 0x103FEE70
  8. 02:41:33 g_pMaterial: 0x10BFA250
  9. 02:41:33 g_pPrediction: 0x174EC914
  10. 02:41:33 g_pMaterial: 0x10BFA250
  11. 02:41:33 m_pClientInterfaces: 0x174ABAA4
  12. 02:41:33 g_pPanels: 0xE61B018
  13. 02:41:33 g_pEffects: 0x1746EDC4
  14. 02:41:33 m_pCvar: 0x0
  15. 02:41:33 g_pEngineVgui: 0x10405A58
  16. 02:41:33 g_pIVgui: 0xE61F290
  17. 02:41:33 m_pSound: 0x10403BF8
  18. 02:41:33 g_pEvents: 0x103FAC68
  19. 02:41:33 g_pGamePrintText: 0x17476364
  20. 02:41:33 m_pStudioRender: 0x0
  21. 02:41:33 m_pRender: 0x104021FC
  22. 02:41:33 m_pModelRender: 0x10580CC0
  23. 02:41:33 g_pInput: 0x0
  24. 02:41:39 CWeaponXM1014 - DT_WeaponXM1014
  25. 02:41:39 baseclass offset: 0x0
  26. 02:41:39 m_fInSpecialReload offset: 0x171c
  27. 02:41:39 ( CWeaponXM1014 __ DT_WeaponXM1014 )
  28.  
  29.  
  30. 02:41:39 CWeaponUSP - DT_WeaponUSP
  31. 02:41:39 baseclass offset: 0x0
  32. 02:41:39 m_bSilencerOn offset: 0x1718
  33. 02:41:39 m_flDoneSwitchingSilencer offset: 0x171c
  34. 02:41:39 ( CWeaponUSP __ DT_WeaponUSP )
  35.  
  36.  
  37. 02:41:39 CWeaponUMP45 - DT_WeaponUMP45
  38. 02:41:39 baseclass offset: 0x0
  39. 02:41:39 ( CWeaponUMP45 __ DT_WeaponUMP45 )
  40.  
  41.  
  42. 02:41:39 CWeaponTMP - DT_WeaponTMP
  43. 02:41:39 baseclass offset: 0x0
  44. 02:41:39 ( CWeaponTMP __ DT_WeaponTMP )
  45.  
  46.  
  47. 02:41:39 CSmokeGrenade - DT_SmokeGrenade
  48. 02:41:39 baseclass offset: 0x0
  49. 02:41:39 ( CSmokeGrenade __ DT_SmokeGrenade )
  50.  
  51.  
  52. 02:41:39 CWeaponSG552 - DT_WeaponSG552
  53. 02:41:39 baseclass offset: 0x0
  54. 02:41:39 ( CWeaponSG552 __ DT_WeaponSG552 )
  55.  
  56.  
  57. 02:41:39 CWeaponSG550 - DT_WeaponSG550
  58. 02:41:39 baseclass offset: 0x0
  59. 02:41:39 ( CWeaponSG550 __ DT_WeaponSG550 )
  60.  
  61.  
  62. 02:41:39 CWeaponScout - DT_WeaponScout
  63. 02:41:39 baseclass offset: 0x0
  64. 02:41:39 ( CWeaponScout __ DT_WeaponScout )
  65.  
  66.  
  67. 02:41:39 CWeaponP90 - DT_WeaponP90
  68. 02:41:39 baseclass offset: 0x0
  69. 02:41:39 ( CWeaponP90 __ DT_WeaponP90 )
  70.  
  71.  
  72. 02:41:39 CWeaponP228 - DT_WeaponP228
  73. 02:41:39 baseclass offset: 0x0
  74. 02:41:39 ( CWeaponP228 __ DT_WeaponP228 )
  75.  
  76.  
  77. 02:41:39 CWeaponMP5Navy - DT_WeaponMP5Navy
  78. 02:41:39 baseclass offset: 0x0
  79. 02:41:39 ( CWeaponMP5Navy __ DT_WeaponMP5Navy )
  80.  
  81.  
  82. 02:41:39 CWeaponMAC10 - DT_WeaponMAC10
  83. 02:41:39 baseclass offset: 0x0
  84. 02:41:39 ( CWeaponMAC10 __ DT_WeaponMAC10 )
  85.  
  86.  
  87. 02:41:39 CWeaponM4A1 - DT_WeaponM4A1
  88. 02:41:39 baseclass offset: 0x0
  89. 02:41:39 m_bSilencerOn offset: 0x1720
  90. 02:41:39 m_flDoneSwitchingSilencer offset: 0x1724
  91. 02:41:39 ( CWeaponM4A1 __ DT_WeaponM4A1 )
  92.  
  93.  
  94. 02:41:39 CWeaponM3 - DT_WeaponM3
  95. 02:41:39 baseclass offset: 0x0
  96. 02:41:39 m_fInSpecialReload offset: 0x171c
  97. 02:41:39 ( CWeaponM3 __ DT_WeaponM3 )
  98.  
  99.  
  100. 02:41:39 CWeaponM249 - DT_WeaponM249
  101. 02:41:39 baseclass offset: 0x0
  102. 02:41:39 ( CWeaponM249 __ DT_WeaponM249 )
  103.  
  104.  
  105. 02:41:39 CKnife - DT_WeaponKnife
  106. 02:41:39 baseclass offset: 0x0
  107. 02:41:39 LocalActiveWeaponKnifeData offset: 0x0
  108. 02:41:39 ( CKnife __ DT_WeaponKnife )
  109.  
  110.  
  111. 02:41:39 CHEGrenade - DT_HEGrenade
  112. 02:41:39 baseclass offset: 0x0
  113. 02:41:39 ( CHEGrenade __ DT_HEGrenade )
  114.  
  115.  
  116. 02:41:39 CWeaponGlock - DT_WeaponGlock
  117. 02:41:39 baseclass offset: 0x0
  118. 02:41:39 m_bBurstMode offset: 0x1718
  119. 02:41:39 ( CWeaponGlock __ DT_WeaponGlock )
  120.  
  121.  
  122. 02:41:39 CWeaponGalil - DT_WeaponGalil
  123. 02:41:39 baseclass offset: 0x0
  124. 02:41:39 ( CWeaponGalil __ DT_WeaponGalil )
  125.  
  126.  
  127. 02:41:39 CWeaponG3SG1 - DT_WeaponG3SG1
  128. 02:41:39 baseclass offset: 0x0
  129. 02:41:39 ( CWeaponG3SG1 __ DT_WeaponG3SG1 )
  130.  
  131.  
  132. 02:41:39 CFlashbang - DT_Flashbang
  133. 02:41:39 baseclass offset: 0x0
  134. 02:41:39 ( CFlashbang __ DT_Flashbang )
  135.  
  136.  
  137. 02:41:39 CWeaponFiveSeven - DT_WeaponFiveSeven
  138. 02:41:39 baseclass offset: 0x0
  139. 02:41:39 ( CWeaponFiveSeven __ DT_WeaponFiveSeven )
  140.  
  141.  
  142. 02:41:39 CWeaponFamas - DT_WeaponFamas
  143. 02:41:39 baseclass offset: 0x0
  144. 02:41:39 m_bBurstMode offset: 0x1720
  145. 02:41:39 ( CWeaponFamas __ DT_WeaponFamas )
  146.  
  147.  
  148. 02:41:39 CWeaponElite - DT_WeaponElite
  149. 02:41:39 baseclass offset: 0x0
  150. 02:41:39 m_bFireRight offset: 0x171c
  151. 02:41:39 ( CWeaponElite __ DT_WeaponElite )
  152.  
  153.  
  154. 02:41:39 CDEagle - DT_WeaponDEagle
  155. 02:41:39 baseclass offset: 0x0
  156. 02:41:39 ( CDEagle __ DT_WeaponDEagle )
  157.  
  158.  
  159. 02:41:39 CWeaponCSBaseGun - DT_WeaponCSBaseGun
  160. 02:41:39 baseclass offset: 0x0
  161. 02:41:39 ( CWeaponCSBaseGun __ DT_WeaponCSBaseGun )
  162.  
  163.  
  164. 02:41:39 CWeaponCSBase - DT_WeaponCSBase
  165. 02:41:39 baseclass offset: 0x0
  166. 02:41:39 ( CWeaponCSBase __ DT_WeaponCSBase )

TEXT Code:
  1. 02:41:39 CC4 - DT_WeaponC4
  2. 02:41:39 baseclass offset: 0x0
  3. 02:41:39 m_bStartedArming offset: 0x1738
  4. 02:41:39 m_bBombPlacedAnimation offset: 0x1740
  5. 02:41:39 m_fArmedTime offset: 0x173c
  6. 02:41:39 ( CC4 __ DT_WeaponC4 )
  7.  
  8.  
  9. 02:41:39 CBaseCSGrenade - DT_BaseCSGrenade
  10. 02:41:39 baseclass offset: 0x0
  11. 02:41:39 m_bRedraw offset: 0x1718
  12. 02:41:39 m_bPinPulled offset: 0x1719
  13. 02:41:39 m_fThrowTime offset: 0x171c
  14. 02:41:39 ( CBaseCSGrenade __ DT_BaseCSGrenade )
  15.  
  16.  
  17. 02:41:39 CWeaponAWP - DT_WeaponAWP
  18. 02:41:39 baseclass offset: 0x0
  19. 02:41:39 ( CWeaponAWP __ DT_WeaponAWP )
  20.  
  21.  
  22. 02:41:39 CWeaponAug - DT_WeaponAug
  23. 02:41:39 baseclass offset: 0x0
  24. 02:41:39 ( CWeaponAug __ DT_WeaponAug )
  25.  
  26.  
  27. 02:41:39 CAK47 - DT_WeaponAK47
  28. 02:41:39 baseclass offset: 0x0
  29. 02:41:39 ( CAK47 __ DT_WeaponAK47 )
  30.  
  31.  
  32. 02:41:39 CFootstepControl - DT_FootstepControl
  33. 02:41:39 baseclass offset: 0x0
  34. 02:41:39 m_source offset: 0x4a8
  35. 02:41:39 m_destination offset: 0x4b8
  36. 02:41:39 ( CFootstepControl __ DT_FootstepControl )
  37.  
  38.  
  39. 02:41:39 CCSGameRulesProxy - DT_CSGameRulesProxy
  40. 02:41:39 baseclass offset: 0x0
  41. 02:41:39 cs_gamerules_data offset: 0x0
  42. 02:41:39 ( CCSGameRulesProxy __ DT_CSGameRulesProxy )
  43.  
  44.  
  45. 02:41:39 CWeaponCubemap - DT_WeaponCubemap
  46. 02:41:39 baseclass offset: 0x0
  47. 02:41:39 ( CWeaponCubemap __ DT_WeaponCubemap )
  48.  
  49.  
  50. 02:41:39 CWeaponCycler - DT_WeaponCycler
  51. 02:41:39 baseclass offset: 0x0
  52. 02:41:39 ( CWeaponCycler __ DT_WeaponCycler )
  53.  
  54.  
  55. 02:41:39 CTEPlantBomb - DT_TEPlantBomb
  56. 02:41:39 m_vecOrigin offset: 0x14
  57. 02:41:39 m_iPlayer offset: 0x10
  58. 02:41:39 ( CTEPlantBomb __ DT_TEPlantBomb )
  59.  
  60.  
  61. 02:41:39 CTEFireBullets - DT_TEFireBullets
  62. 02:41:39 m_vecOrigin offset: 0x14
  63. 02:41:39 m_vecAngles[0] offset: 0x20
  64. 02:41:39 m_vecAngles[1] offset: 0x24
  65. 02:41:39 m_iWeaponID offset: 0x2c
  66. 02:41:39 m_iMode offset: 0x30
  67. 02:41:39 m_iSeed offset: 0x34
  68. 02:41:39 m_iPlayer offset: 0x10
  69. 02:41:39 m_flSpread offset: 0x38
  70. 02:41:39 ( CTEFireBullets __ DT_TEFireBullets )
  71.  
  72.  
  73. 02:41:39 CTERadioIcon - DT_TERadioIcon
  74. 02:41:39 baseclass offset: 0x0
  75. 02:41:39 m_iAttachToClient offset: 0x10
  76. 02:41:39 ( CTERadioIcon __ DT_TERadioIcon )
  77.  
  78.  
  79. 02:41:39 CPlantedC4 - DT_PlantedC4
  80. 02:41:39 baseclass offset: 0x0
  81. 02:41:39 m_bBombTicking offset: 0x7d8
  82. 02:41:39 m_flC4Blow offset: 0x7e4
  83. 02:41:39 m_flTimerLength offset: 0x7e8
  84. 02:41:39 m_flDefuseLength offset: 0x7ec
  85. 02:41:39 m_flDefuseCountDown offset: 0x7f0
  86. 02:41:39 ( CPlantedC4 __ DT_PlantedC4 )
  87.  
  88.  
  89. 02:41:39 CCSTeam - DT_CSTeam
  90. 02:41:39 baseclass offset: 0x0
  91. 02:41:39 ( CCSTeam __ DT_CSTeam )
  92.  
  93.  
  94. 02:41:39 CCSPlayerResource - DT_CSPlayerResource
  95. 02:41:39 baseclass offset: 0x0
  96. 02:41:39 m_iPlayerC4 offset: 0xbe8
  97. 02:41:39 m_iPlayerVIP offset: 0xbec
  98. 02:41:39 m_vecC4 offset: 0xbf0
  99. 02:41:39 m_bHostageAlive offset: 0xc14
  100. 02:41:39 m_isHostageFollowingSomeone offset: 0xc20
  101. 02:41:39 m_iHostageEntityIDs offset: 0xc2c
  102. 02:41:39 m_iHostageX offset: 0xc5c
  103. 02:41:39 m_iHostageY offset: 0xc8c
  104. 02:41:39 m_iHostageZ offset: 0xcbc
  105. 02:41:39 m_bombsiteCenterA offset: 0xbfc
  106. 02:41:39 m_bombsiteCenterB offset: 0xc08
  107. 02:41:39 m_hostageRescueX offset: 0xcec
  108. 02:41:39 m_hostageRescueY offset: 0xcfc
  109. 02:41:39 m_hostageRescueZ offset: 0xd0c
  110. 02:41:39 m_bBombSpotted offset: 0xd1c
  111. 02:41:39 m_bPlayerSpotted offset: 0xd1d
  112. 02:41:39 m_iMVPs offset: 0xd60
  113. 02:41:39 ( CCSPlayerResource __ DT_CSPlayerResource )
  114.  
  115.  
  116. 02:41:39 CCSPlayer - DT_CSPlayer
  117. 02:41:39 baseclass offset: 0x0
  118. 02:41:39 cslocaldata offset: 0x0
  119. 02:41:39 csnonlocaldata offset: 0x0
  120. 02:41:39 m_iAddonBits offset: 0x1364
  121. 02:41:39 m_iPrimaryAddon offset: 0x1368
  122. 02:41:39 m_iSecondaryAddon offset: 0x136c
  123. 02:41:39 m_iThrowGrenadeCounter offset: 0x1360
  124. 02:41:39 m_iPlayerState offset: 0x1358
  125. 02:41:39 m_iAccount offset: 0x13d8
  126. 02:41:39 m_bInBombZone offset: 0x135d
  127. 02:41:39 m_bInBuyZone offset: 0x135e
  128. 02:41:39 m_iClass offset: 0x13e0
  129. 02:41:39 m_ArmorValue offset: 0x13e4
  130. 02:41:39 m_angEyeAngles[0] offset: 0x13e8
  131. 02:41:39 m_angEyeAngles[1] offset: 0x13ec
  132. 02:41:39 m_flStamina offset: 0x1378
  133. 02:41:39 m_bHasDefuser offset: 0x13f4
  134. 02:41:39 m_bNightVisionOn offset: 0x1384
  135. 02:41:39 m_bHasNightVision offset: 0x1385
  136. 02:41:39 m_bInHostageRescueZone offset: 0x13f5
  137. 02:41:39 m_ArmorValue offset: 0x13e4
  138. 02:41:39 m_bIsDefusing offset: 0x135c
  139. 02:41:39 m_bHasHelmet offset: 0x13dc
  140. 02:41:39 m_vecRagdollVelocity offset: 0x1400
  141. 02:41:39 m_flFlashDuration offset: 0x13a4
  142. 02:41:39 m_flFlashMaxAlpha offset: 0x13a0
  143. 02:41:39 m_iProgressBarDuration offset: 0x1370
  144. 02:41:39 m_flProgressBarStartTime offset: 0x1374
  145. 02:41:39 m_hRagdoll offset: 0x1390
  146. 02:41:39 m_cycleLatch offset: 0x14a8
  147. 02:41:39 ( CCSPlayer __ DT_CSPlayer )
  148.  
  149.  
  150. 02:41:39 CCSRagdoll - DT_CSRagdoll
  151. 02:41:39 m_vecOrigin offset: 0x2c8
  152. 02:41:39 m_vecRagdollOrigin offset: 0x850
  153. 02:41:39 m_hPlayer offset: 0x840
  154. 02:41:39 m_nModelIndex offset: 0x88
  155. 02:41:39 m_nForceBone offset: 0x4ec
  156. 02:41:39 m_vecForce offset: 0x4e0
  157. 02:41:39 m_vecRagdollVelocity offset: 0x844
  158. 02:41:39 m_iDeathPose offset: 0x85c
  159. 02:41:39 m_iDeathFrame offset: 0x860
  160. 02:41:39 m_iTeamNum offset: 0x94
  161. 02:41:39 m_bClientSideAnimation offset: 0x714
  162. 02:41:39 ( CCSRagdoll __ DT_CSRagdoll )
  163.  
  164.  
  165. 02:41:39 CTEPlayerAnimEvent - DT_TEPlayerAnimEvent
  166. 02:41:39 m_hPlayer offset: 0x10
  167. 02:41:39 m_iEvent offset: 0x14
  168. 02:41:39 m_nData offset: 0x18
  169. 02:41:39 ( CTEPlayerAnimEvent __ DT_TEPlayerAnimEvent )
  170.  
  171.  
  172. 02:41:39 CHostage - DT_CHostage
  173. 02:41:39 baseclass offset: 0x0
  174. 02:41:39 m_isRescued offset: 0xcec
  175. 02:41:39 m_iHealth offset: 0x8c
  176. 02:41:39 m_iMaxHealth offset: 0xce0
  177. 02:41:39 m_lifeState offset: 0x8b
  178. 02:41:39 m_leader offset: 0xce8
  179. 02:41:39 ( CHostage __ DT_CHostage )
  180.  
  181.  
  182. 02:41:39 CBaseCSGrenadeProjectile - DT_BaseCSGrenadeProjectile
  183. 02:41:39 baseclass offset: 0x0
  184. 02:41:39 m_vInitialVelocity offset: 0x800
  185. 02:41:39 ( CBaseCSGrenadeProjectile __ DT_BaseCSGrenadeProjectile )
  186.  
  187.  
  188. 02:41:39 CWearableItem - DT_WearableItem
  189. 02:41:39 baseclass offset: 0x0
  190. 02:41:39 ( CWearableItem __ DT_WearableItem )
  191.  
  192.  
  193. 02:41:39 CBaseAttributableItem - DT_BaseAttributableItem
  194. 02:41:39 baseclass offset: 0x0
  195. 02:41:39 m_AttributeManager offset: 0x7e0
  196. 02:41:39 ( CBaseAttributableItem __ DT_BaseAttributableItem )
  197.  
  198.  
  199. 02:41:39 CCSWearableItem - DT_CSWearableItem
  200. 02:41:39 baseclass offset: 0x0
  201. 02:41:39 ( CCSWearableItem __ DT_CSWearableItem )
  202.  
  203.  
  204. 02:41:39 NextBotCombatCharacter - DT_NextBot
  205. 02:41:39 baseclass offset: 0x0
  206. 02:41:39 ( NextBotCombatCharacter __ DT_NextBot )
  207.  
  208.  
  209. 02:41:39 CTestTraceline - DT_TestTraceline
  210. 02:41:39 m_clrRender offset: 0x58
  211. 02:41:39 m_vecOrigin offset: 0x2c8
  212. 02:41:39 m_angRotation[0] offset: 0x2d4
  213. 02:41:39 m_angRotation[1] offset: 0x2d8
  214. 02:41:39 m_angRotation[2] offset: 0x2dc
  215. 02:41:39 moveparent offset: 0x158
  216. 02:41:39 ( CTestTraceline __ DT_TestTraceline )
  217.  
  218.  
  219. 02:41:39 CTEWorldDecal - DT_TEWorldDecal
  220. 02:41:39 baseclass offset: 0x0
  221. 02:41:39 m_vecOrigin offset: 0x10
  222. 02:41:39 m_nIndex offset: 0x1c
  223. 02:41:39 ( CTEWorldDecal __ DT_TEWorldDecal )
  224.  
  225.  
  226. 02:41:39 CTESpriteSpray - DT_TESpriteSpray
  227. 02:41:39 baseclass offset: 0x0
  228. 02:41:39 m_vecOrigin offset: 0x10
  229. 02:41:39 m_vecDirection offset: 0x1c
  230. 02:41:39 m_nModelIndex offset: 0x28
  231. 02:41:39 m_fNoise offset: 0x30
  232. 02:41:39 m_nCount offset: 0x34
  233. 02:41:39 m_nSpeed offset: 0x2c
  234. 02:41:39 ( CTESpriteSpray __ DT_TESpriteSpray )
  235.  
  236.  
  237. 02:41:39 CTESprite - DT_TESprite
  238. 02:41:39 baseclass offset: 0x0
  239. 02:41:39 m_vecOrigin offset: 0x10
  240. 02:41:39 m_nModelIndex offset: 0x1c
  241. 02:41:39 m_fScale offset: 0x20
  242. 02:41:39 m_nBrightness offset: 0x24
  243. 02:41:39 ( CTESprite __ DT_TESprite )
  244.  
  245.  
  246. 02:41:39 CTESparks - DT_TESparks
  247. 02:41:39 baseclass offset: 0x0
  248. 02:41:39 m_nMagnitude offset: 0x1c
  249. 02:41:39 m_nTrailLength offset: 0x20
  250. 02:41:39 m_vecDir offset: 0x24
  251. 02:41:39 ( CTESparks __ DT_TESparks )
  252.  
  253.  
  254. 02:41:39 CTESmoke - DT_TESmoke
  255. 02:41:39 baseclass offset: 0x0
  256. 02:41:39 m_vecOrigin offset: 0x10
  257. 02:41:39 m_nModelIndex offset: 0x1c
  258. 02:41:39 m_fScale offset: 0x20
  259. 02:41:39 m_nFrameRate offset: 0x24
  260. 02:41:39 ( CTESmoke __ DT_TESmoke )
  261.  
  262.  
  263. 02:41:39 CTEShowLine - DT_TEShowLine
  264. 02:41:39 baseclass offset: 0x0
  265. 02:41:39 m_vecEnd offset: 0x1c
  266. 02:41:39 ( CTEShowLine __ DT_TEShowLine )
  267.  
  268.  
  269. 02:41:39 CTEProjectedDecal - DT_TEProjectedDecal
  270. 02:41:39 baseclass offset: 0x0
  271. 02:41:39 m_vecOrigin offset: 0x10
  272. 02:41:39 m_angRotation offset: 0x1c
  273. 02:41:39 m_flDistance offset: 0x28
  274. 02:41:39 m_nIndex offset: 0x2c
  275. 02:41:39 ( CTEProjectedDecal __ DT_TEProjectedDecal )
  276.  
  277.  
  278. 02:41:39 CTEPlayerDecal - DT_TEPlayerDecal
  279. 02:41:39 baseclass offset: 0x0
  280. 02:41:39 m_vecOrigin offset: 0x14
  281. 02:41:39 m_nEntity offset: 0x20
  282. 02:41:39 m_nPlayer offset: 0x10
  283. 02:41:39 ( CTEPlayerDecal __ DT_TEPlayerDecal )
  284.  
  285.  
  286. 02:41:39 CTEPhysicsProp - DT_TEPhysicsProp
  287. 02:41:39 baseclass offset: 0x0
  288. 02:41:39 m_vecOrigin offset: 0x10
  289. 02:41:39 m_angRotation[0] offset: 0x1c
  290. 02:41:39 m_angRotation[1] offset: 0x20
  291. 02:41:39 m_angRotation[2] offset: 0x24
  292. 02:41:39 m_vecVelocity offset: 0x28
  293. 02:41:39 m_nModelIndex offset: 0x34
  294. 02:41:39 m_nFlags offset: 0x3c
  295. 02:41:39 m_nSkin offset: 0x38
  296. 02:41:39 m_nEffects offset: 0x40
  297. 02:41:39 ( CTEPhysicsProp __ DT_TEPhysicsProp )
  298.  
  299.  
  300. 02:41:39 CTEParticleSystem - DT_TEParticleSystem
  301. 02:41:39 baseclass offset: 0x0
  302. 02:41:39 m_vecOrigin[0] offset: 0x10
  303. 02:41:39 m_vecOrigin[1] offset: 0x14
  304. 02:41:39 m_vecOrigin[2] offset: 0x18
  305. 02:41:39 ( CTEParticleSystem __ DT_TEParticleSystem )
  306.  
  307.  
  308. 02:41:39 CTEMuzzleFlash - DT_TEMuzzleFlash
  309. 02:41:39 baseclass offset: 0x0
  310. 02:41:39 m_vecOrigin offset: 0x10
  311. 02:41:39 m_vecAngles offset: 0x1c
  312. 02:41:39 m_flScale offset: 0x28
  313. 02:41:39 m_nType offset: 0x2c
  314. 02:41:39 ( CTEMuzzleFlash __ DT_TEMuzzleFlash )
  315.  
  316.  
  317. 02:41:39 CTELargeFunnel - DT_TELargeFunnel
  318. 02:41:39 baseclass offset: 0x0
  319. 02:41:39 m_nModelIndex offset: 0x1c
  320. 02:41:39 m_nReversed offset: 0x20
  321. 02:41:39 ( CTELargeFunnel __ DT_TELargeFunnel )
  322.  
  323.  
  324. 02:41:39 CTEKillPlayerAttachments - DT_TEKillPlayerAttachments
  325. 02:41:39 baseclass offset: 0x0
  326. 02:41:39 m_nPlayer offset: 0x10
  327. 02:41:39 ( CTEKillPlayerAttachments __ DT_TEKillPlayerAttachments )
  328.  
  329.  
  330. 02:41:39 CTEImpact - DT_TEImpact
  331. 02:41:39 baseclass offset: 0x0
  332. 02:41:39 m_vecOrigin offset: 0x10
  333. 02:41:39 m_vecNormal offset: 0x1c
  334. 02:41:39 m_iType offset: 0x28
  335. 02:41:39 m_ucFlags offset: 0x2c
  336. 02:41:39 ( CTEImpact __ DT_TEImpact )
  337.  
  338.  
  339. 02:41:39 CTEGlowSprite - DT_TEGlowSprite
  340. 02:41:39 baseclass offset: 0x0
  341. 02:41:39 m_vecOrigin offset: 0x10
  342. 02:41:39 m_nModelIndex offset: 0x1c
  343. 02:41:39 m_fScale offset: 0x20
  344. 02:41:39 m_fLife offset: 0x24
  345. 02:41:39 m_nBrightness offset: 0x28
  346. 02:41:39 ( CTEGlowSprite __ DT_TEGlowSprite )
  347.  
  348.  
  349. 02:41:39 CTEShatterSurface - DT_TEShatterSurface
  350. 02:41:39 baseclass offset: 0x0
  351. 02:41:39 m_vecOrigin offset: 0x10
  352. 02:41:39 m_vecAngles offset: 0x1c
  353. 02:41:39 m_vecForce offset: 0x28
  354. 02:41:39 m_vecForcePos offset: 0x34
  355. 02:41:39 m_flWidth offset: 0x40
  356. 02:41:39 m_flHeight offset: 0x44
  357. 02:41:39 m_flShardSize offset: 0x48
  358. 02:41:39 m_nSurfaceType offset: 0x50
  359. 02:41:39 m_uchFrontColor[0] offset: 0x54
  360. 02:41:39 m_uchFrontColor[1] offset: 0x55
  361. 02:41:39 m_uchFrontColor[2] offset: 0x56
  362. 02:41:39 m_uchBackColor[0] offset: 0x57
  363. 02:41:39 m_uchBackColor[1] offset: 0x58
  364. 02:41:39 m_uchBackColor[2] offset: 0x59
  365. 02:41:39 ( CTEShatterSurface __ DT_TEShatterSurface )
  366.  
  367.  
  368. 02:41:39 CTEFootprintDecal - DT_TEFootprintDecal
  369. 02:41:39 baseclass offset: 0x0
  370. 02:41:39 m_vecOrigin offset: 0x10
  371. 02:41:39 m_vecDirection offset: 0x1c
  372. 02:41:39 m_nEntity offset: 0x34
  373. 02:41:39 m_nIndex offset: 0x38
  374. 02:41:39 m_chMaterialType offset: 0x3c
  375. 02:41:39 ( CTEFootprintDecal __ DT_TEFootprintDecal )
  376.  
  377.  
  378. 02:41:39 CTEFizz - DT_TEFizz
  379. 02:41:39 baseclass offset: 0x0
  380. 02:41:39 m_nEntity offset: 0x10
  381. 02:41:39 m_nModelIndex offset: 0x14
  382. 02:41:39 m_nDensity offset: 0x18
  383. 02:41:39 m_nCurrent offset: 0x1c
  384. 02:41:39 ( CTEFizz __ DT_TEFizz )
  385.  
  386.  
  387. 02:41:39 CTEExplosion - DT_TEExplosion
  388. 02:41:39 baseclass offset: 0x0
  389. 02:41:39 m_nModelIndex offset: 0x1c
  390. 02:41:39 m_fScale offset: 0x20
  391. 02:41:39 m_nFrameRate offset: 0x24
  392. 02:41:39 m_nFlags offset: 0x28
  393. 02:41:39 m_vecNormal offset: 0x2c
  394. 02:41:39 m_chMaterialType offset: 0x38
  395. 02:41:39 m_nRadius offset: 0x3c
  396. 02:41:39 m_nMagnitude offset: 0x40
  397. 02:41:39 ( CTEExplosion __ DT_TEExplosion )
  398.  
  399.  
  400. 02:41:39 CTEEnergySplash - DT_TEEnergySplash
  401. 02:41:39 m_vecPos offset: 0x10
  402. 02:41:39 m_vecDir offset: 0x1c
  403. 02:41:39 m_bExplosive offset: 0x28
  404. 02:41:39 ( CTEEnergySplash __ DT_TEEnergySplash )
  405.  
  406.  
  407. 02:41:39 CTEEffectDispatch - DT_TEEffectDispatch
  408. 02:41:39 baseclass offset: 0x0
  409. 02:41:39 m_EffectData offset: 0x10
  410. 02:41:39 ( CTEEffectDispatch __ DT_TEEffectDispatch )
  411.  
  412.  
  413. 02:41:39 CTEDynamicLight - DT_TEDynamicLight
  414. 02:41:39 baseclass offset: 0x0
  415. 02:41:39 m_vecOrigin offset: 0x10
  416. 02:41:39 r offset: 0x20
  417. 02:41:39 g offset: 0x24
  418. 02:41:39 b offset: 0x28
  419. 02:41:39 exponent offset: 0x2c
  420. 02:41:39 m_fRadius offset: 0x1c
  421. 02:41:39 m_fTime offset: 0x30
  422. 02:41:39 m_fDecay offset: 0x34
  423. 02:41:39 ( CTEDynamicLight __ DT_TEDynamicLight )
  424.  
  425.  
  426. 02:41:39 CTEDecal - DT_TEDecal
  427. 02:41:39 baseclass offset: 0x0
  428. 02:41:39 m_vecOrigin offset: 0x10
  429. 02:41:39 m_vecStart offset: 0x1c
  430. 02:41:39 m_nEntity offset: 0x28
  431. 02:41:39 m_nHitbox offset: 0x2c
  432. 02:41:39 m_nIndex offset: 0x30
  433. 02:41:39 ( CTEDecal __ DT_TEDecal )
  434.  
  435.  
  436. 02:41:39 CTEClientProjectile - DT_TEClientProjectile
  437. 02:41:39 baseclass offset: 0x0
  438. 02:41:39 m_vecOrigin offset: 0x10
  439. 02:41:39 m_vecVelocity offset: 0x1c
  440. 02:41:39 m_nModelIndex offset: 0x28
  441. 02:41:39 m_nLifeTime offset: 0x2c
  442. 02:41:39 m_hOwner offset: 0x30
  443. 02:41:39 ( CTEClientProjectile __ DT_TEClientProjectile )
  444.  
  445.  
  446. 02:41:39 CTEBubbleTrail - DT_TEBubbleTrail
  447. 02:41:39 baseclass offset: 0x0
  448. 02:41:39 m_vecMins offset: 0x10
  449. 02:41:39 m_vecMaxs offset: 0x1c
  450. 02:41:39 m_nModelIndex offset: 0x2c
  451. 02:41:39 m_flWaterZ offset: 0x28
  452. 02:41:39 m_nCount offset: 0x30
  453. 02:41:39 m_fSpeed offset: 0x34
  454. 02:41:39 ( CTEBubbleTrail __ DT_TEBubbleTrail )
  455.  
  456.  
  457. 02:41:39 CTEBubbles - DT_TEBubbles
  458. 02:41:39 baseclass offset: 0x0
  459. 02:41:39 m_vecMins offset: 0x10
  460. 02:41:39 m_vecMaxs offset: 0x1c
  461. 02:41:39 m_nModelIndex offset: 0x2c
  462. 02:41:39 m_fHeight offset: 0x28
  463. 02:41:39 m_nCount offset: 0x30
  464. 02:41:39 m_fSpeed offset: 0x34
  465. 02:41:39 ( CTEBubbles __ DT_TEBubbles )
  466.  
  467.  
  468. 02:41:39 CTEBSPDecal - DT_TEBSPDecal
  469. 02:41:39 baseclass offset: 0x0
  470. 02:41:39 m_vecOrigin offset: 0x10
  471. 02:41:39 m_nEntity offset: 0x1c
  472. 02:41:39 m_nIndex offset: 0x20
  473. 02:41:39 ( CTEBSPDecal __ DT_TEBSPDecal )
  474.  
  475.  
  476. 02:41:39 CTEBreakModel - DT_TEBreakModel
  477. 02:41:39 baseclass offset: 0x0
  478. 02:41:39 m_vecOrigin offset: 0x10
  479. 02:41:39 m_angRotation[0] offset: 0x1c
  480. 02:41:39 m_angRotation[1] offset: 0x20
  481. 02:41:39 m_angRotation[2] offset: 0x24
  482. 02:41:39 m_vecSize offset: 0x28
  483. 02:41:39 m_vecVelocity offset: 0x34
  484. 02:41:39 m_nModelIndex offset: 0x44
  485. 02:41:39 m_nRandomization offset: 0x40
  486. 02:41:39 m_nCount offset: 0x48
  487. 02:41:39 m_fTime offset: 0x4c
  488. 02:41:39 m_nFlags offset: 0x50
  489. 02:41:39 ( CTEBreakModel __ DT_TEBreakModel )
  490.  
  491.  
  492. 02:41:39 CTEBloodStream - DT_TEBloodStream
  493. 02:41:39 baseclass offset: 0x0
  494. 02:41:39 m_vecDirection offset: 0x1c
  495. 02:41:39 r offset: 0x28
  496. 02:41:39 g offset: 0x2c
  497. 02:41:39 b offset: 0x30
  498. 02:41:39 a offset: 0x34
  499. 02:41:39 m_nAmount offset: 0x38
  500. 02:41:39 ( CTEBloodStream __ DT_TEBloodStream )
  501.  
  502.  
  503. 02:41:39 CTEBloodSprite - DT_TEBloodSprite
  504. 02:41:39 m_vecOrigin offset: 0x10
  505. 02:41:39 m_vecDirection offset: 0x1c
  506. 02:41:39 r offset: 0x28
  507. 02:41:39 g offset: 0x2c
  508. 02:41:39 b offset: 0x30
  509. 02:41:39 a offset: 0x34
  510. 02:41:39 m_nSprayModel offset: 0x3c
  511. 02:41:39 m_nDropModel offset: 0x38
  512. 02:41:39 m_nSize offset: 0x40
  513. 02:41:39 ( CTEBloodSprite __ DT_TEBloodSprite )
  514.  
  515.  
  516. 02:41:39 CTEBeamSpline - DT_TEBeamSpline
  517. 02:41:39 m_nPoints offset: 0xd0
  518. 02:41:39 m_vecPoints[0] offset: 0x10
  519. 02:41:39 m_vecPoints offset: 0x0
  520. 02:41:39 exception
  521. 02:41:39 ( CTEBeamSpline __ DT_TEBeamSpline )
  522.  
  523.  
  524. 02:41:39 CTEBeamRingPoint - DT_TEBeamRingPoint
  525. 02:41:39 baseclass offset: 0x0
  526. 02:41:39 m_vecCenter offset: 0x4c
  527. 02:41:39 m_flStartRadius offset: 0x58
  528. 02:41:39 m_flEndRadius offset: 0x5c
  529. 02:41:39 ( CTEBeamRingPoint __ DT_TEBeamRingPoint )
  530.  
  531.  
  532. 02:41:39 CTEBeamRing - DT_TEBeamRing
  533. 02:41:39 baseclass offset: 0x0
  534. 02:41:39 m_nStartEntity offset: 0x4c
  535. 02:41:39 m_nEndEntity offset: 0x50
  536. 02:41:39 ( CTEBeamRing __ DT_TEBeamRing )
  537.  
  538.  
  539. 02:41:39 CTEBeamPoints - DT_TEBeamPoints
  540. 02:41:39 baseclass offset: 0x0
  541. 02:41:39 m_vecStartPoint offset: 0x4c
  542. 02:41:39 m_vecEndPoint offset: 0x58
  543. 02:41:39 ( CTEBeamPoints __ DT_TEBeamPoints )
  544.  
  545.  
  546. 02:41:39 CTEBeamLaser - DT_TEBeamLaser
  547. 02:41:39 baseclass offset: 0x0
  548. 02:41:39 m_nStartEntity offset: 0x4c
  549. 02:41:39 m_nEndEntity offset: 0x50
  550. 02:41:39 ( CTEBeamLaser __ DT_TEBeamLaser )
  551.  
  552.  
  553. 02:41:39 CTEBeamFollow - DT_TEBeamFollow
  554. 02:41:39 baseclass offset: 0x0
  555. 02:41:39 m_iEntIndex offset: 0x4c
  556. 02:41:39 ( CTEBeamFollow __ DT_TEBeamFollow )
  557.  
  558.  
  559. 02:41:39 CTEBeamEnts - DT_TEBeamEnts
  560. 02:41:39 baseclass offset: 0x0
  561. 02:41:39 m_nStartEntity offset: 0x4c
  562. 02:41:39 m_nEndEntity offset: 0x50
  563. 02:41:39 ( CTEBeamEnts __ DT_TEBeamEnts )
  564.  
  565.  
  566. 02:41:39 CTEBeamEntPoint - DT_TEBeamEntPoint
  567. 02:41:39 baseclass offset: 0x0
  568. 02:41:39 m_nStartEntity offset: 0x4c
  569. 02:41:39 m_nEndEntity offset: 0x50
  570. 02:41:39 m_vecStartPoint offset: 0x54
  571. 02:41:39 m_vecEndPoint offset: 0x60
  572. 02:41:39 ( CTEBeamEntPoint __ DT_TEBeamEntPoint )
  573.  
  574.  
  575. 02:41:39 CTEBaseBeam - DT_BaseBeam
  576. 02:41:39 m_nModelIndex offset: 0x10
  577. 02:41:39 m_nHaloIndex offset: 0x14
  578. 02:41:39 m_nStartFrame offset: 0x18
  579. 02:41:39 m_nFrameRate offset: 0x1c
  580. 02:41:39 m_fLife offset: 0x20
  581. 02:41:39 m_fWidth offset: 0x24
  582. 02:41:39 m_fEndWidth offset: 0x28
  583. 02:41:39 m_nFadeLength offset: 0x2c
  584. 02:41:39 m_fAmplitude offset: 0x30
  585. 02:41:39 m_nSpeed offset: 0x44
  586. 02:41:39 r offset: 0x34
  587. 02:41:39 g offset: 0x38
  588. 02:41:39 b offset: 0x3c
  589. 02:41:39 a offset: 0x40
  590. 02:41:39 m_nFlags offset: 0x48
  591. 02:41:39 ( CTEBaseBeam __ DT_BaseBeam )
  592.  
  593.  
  594. 02:41:39 CTEArmorRicochet - DT_TEArmorRicochet
  595. 02:41:39 baseclass offset: 0x0
  596. 02:41:39 ( CTEArmorRicochet __ DT_TEArmorRicochet )
  597.  
  598.  
  599. 02:41:39 CTEMetalSparks - DT_TEMetalSparks
  600. 02:41:39 m_vecPos offset: 0x10
  601. 02:41:39 m_vecDir offset: 0x1c
  602. 02:41:39 ( CTEMetalSparks __ DT_TEMetalSparks )
  603.  
  604.  
  605. 02:41:39 CSteamJet - DT_SteamJet
  606. 02:41:39 baseclass offset: 0x0
  607. 02:41:39 m_SpreadSpeed offset: 0x594
  608. 02:41:39 m_Speed offset: 0x598
  609. 02:41:39 m_StartSize offset: 0x59c
  610. 02:41:39 m_EndSize offset: 0x5a0
  611. 02:41:39 m_Rate offset: 0x5a4
  612. 02:41:39 m_JetLength offset: 0x5a8
  613. 02:41:39 m_bEmit offset: 0x5ac
  614. 02:41:39 m_bFaceLeft offset: 0x5b4
  615. 02:41:39 m_nType offset: 0x5b0
  616. 02:41:39 m_spawnflags offset: 0x5b8
  617. 02:41:39 m_flRollSpeed offset: 0x5bc
  618. 02:41:39 ( CSteamJet __ DT_SteamJet )
  619.  
  620.  
  621. 02:41:39 CSmokeStack - DT_SmokeStack
  622. 02:41:39 baseclass offset: 0x0
  623. 02:41:39 m_SpreadSpeed offset: 0x5e4
  624. 02:41:39 m_Speed offset: 0x5e8
  625. 02:41:39 m_StartSize offset: 0x5ec
  626. 02:41:39 m_EndSize offset: 0x5f0
  627. 02:41:39 m_Rate offset: 0x5f4
  628. 02:41:39 m_JetLength offset: 0x5f8
  629. 02:41:39 m_bEmit offset: 0x5fc
  630. 02:41:39 m_flBaseSpread offset: 0x600
  631. 02:41:39 m_flTwist offset: 0x654
  632. 02:41:39 m_flRollSpeed offset: 0x690
  633. 02:41:39 m_iMaterialModel offset: 0x658
  634. 02:41:39 m_AmbientLight.m_vPos offset: 0x604
  635. 02:41:39 m_AmbientLight.m_vColor offset: 0x610
  636. 02:41:39 m_AmbientLight.m_flIntensity offset: 0x61c
  637. 02:41:39 m_DirLight.m_vPos offset: 0x620
  638. 02:41:39 m_DirLight.m_vColor offset: 0x62c
  639. 02:41:39 m_DirLight.m_flIntensity offset: 0x638
  640. 02:41:39 m_vWind offset: 0x648
  641. 02:41:39 ( CSmokeStack __ DT_SmokeStack )
  642.  
  643.  
  644. 02:41:39 DustTrail - DT_DustTrail
  645. 02:41:39 baseclass offset: 0x0
  646. 02:41:39 m_SpawnRate offset: 0x594
  647. 02:41:39 m_Color offset: 0x598
  648. 02:41:39 m_ParticleLifetime offset: 0x5a8
  649. 02:41:39 m_StopEmitTime offset: 0x5b0
  650. 02:41:39 m_MinSpeed offset: 0x5b4
  651. 02:41:39 m_MaxSpeed offset: 0x5b8
  652. 02:41:39 m_MinDirectedSpeed offset: 0x5bc
  653. 02:41:39 m_MaxDirectedSpeed offset: 0x5c0
  654. 02:41:39 m_StartSize offset: 0x5c4
  655. 02:41:39 m_EndSize offset: 0x5c8
  656. 02:41:39 m_SpawnRadius offset: 0x5cc
  657. 02:41:39 m_bEmit offset: 0x5dc
  658. 02:41:39 m_Opacity offset: 0x5a4
  659. 02:41:39 ( DustTrail __ DT_DustTrail )
  660.  
  661.  
  662. 02:41:39 CFireTrail - DT_FireTrail
  663. 02:41:39 baseclass offset: 0x0
  664. 02:41:39 m_nAttachment offset: 0x594
  665. 02:41:39 m_flLifetime offset: 0x598
  666. 02:41:39 ( CFireTrail __ DT_FireTrail )
  667.  
  668.  
  669. 02:41:39 SporeTrail - DT_SporeTrail
  670. 02:41:39 baseclass offset: 0x0
  671. 02:41:39 m_flSpawnRate offset: 0x59c
  672. 02:41:39 m_vecEndColor offset: 0x590
  673. 02:41:39 m_flParticleLifetime offset: 0x5a0
  674. 02:41:39 m_flStartSize offset: 0x5a4
  675. 02:41:39 m_flEndSize offset: 0x5a8
  676. 02:41:39 m_flSpawnRadius offset: 0x5ac
  677. 02:41:39 m_bEmit offset: 0x5bc
  678. 02:41:39 ( SporeTrail __ DT_SporeTrail )
  679.  
  680.  
  681. 02:41:39 SporeExplosion - DT_SporeExplosion
  682. 02:41:39 baseclass offset: 0x0
  683. 02:41:39 m_flSpawnRate offset: 0x594
  684. 02:41:39 m_flParticleLifetime offset: 0x598
  685. 02:41:39 m_flStartSize offset: 0x59c
  686. 02:41:39 m_flEndSize offset: 0x5a0
  687. 02:41:39 m_flSpawnRadius offset: 0x5a4
  688. 02:41:39 m_bEmit offset: 0x5ac
  689. 02:41:39 m_bDontRemove offset: 0x5ad
  690. 02:41:39 ( SporeExplosion __ DT_SporeExplosion )
  691.  
  692.  
  693. 02:41:39 RocketTrail - DT_RocketTrail
  694. 02:41:39 baseclass offset: 0x0
  695. 02:41:39 m_SpawnRate offset: 0x594
  696. 02:41:39 m_StartColor offset: 0x598
  697. 02:41:39 m_EndColor offset: 0x5a4
  698. 02:41:39 m_ParticleLifetime offset: 0x5b4
  699. 02:41:39 m_StopEmitTime offset: 0x5b8
  700. 02:41:39 m_MinSpeed offset: 0x5bc
  701. 02:41:39 m_MaxSpeed offset: 0x5c0
  702. 02:41:39 m_StartSize offset: 0x5c4
  703. 02:41:39 m_EndSize offset: 0x5c8
  704. 02:41:39 m_SpawnRadius offset: 0x5cc
  705. 02:41:39 m_bEmit offset: 0x5dc
  706. 02:41:39 m_nAttachment offset: 0x5e0
  707. 02:41:39 m_Opacity offset: 0x5b0
  708. 02:41:39 m_bDamaged offset: 0x5dd
  709. 02:41:39 m_flFlareScale offset: 0x5f0
  710. 02:41:39 ( RocketTrail __ DT_RocketTrail )
  711.  
  712.  
  713. 02:41:39 SmokeTrail - DT_SmokeTrail
  714. 02:41:39 baseclass offset: 0x0
  715. 02:41:39 m_SpawnRate offset: 0x594
  716. 02:41:39 m_StartColor offset: 0x598
  717. 02:41:39 m_EndColor offset: 0x5a4
  718. 02:41:39 m_ParticleLifetime offset: 0x5b4
  719. 02:41:39 m_StopEmitTime offset: 0x5b8
  720. 02:41:39 m_MinSpeed offset: 0x5bc
  721. 02:41:39 m_MaxSpeed offset: 0x5c0
  722. 02:41:39 m_MinDirectedSpeed offset: 0x5c4
  723. 02:41:39 m_MaxDirectedSpeed offset: 0x5c8
  724. 02:41:39 m_StartSize offset: 0x5cc
  725. 02:41:39 m_EndSize offset: 0x5d0
  726. 02:41:39 m_SpawnRadius offset: 0x5d4
  727. 02:41:39 m_bEmit offset: 0x5e4
  728. 02:41:39 m_nAttachment offset: 0x5e8
  729. 02:41:39 m_Opacity offset: 0x5b0
  730. 02:41:39 ( SmokeTrail __ DT_SmokeTrail )
  731.  
  732.  
  733. 02:41:39 CPropVehicleDriveable - DT_PropVehicleDriveable
  734. 02:41:39 baseclass offset: 0x0
  735. 02:41:39 m_hPlayer offset: 0x7dc
  736. 02:41:39 m_nSpeed offset: 0x7e0
  737. 02:41:39 m_nRPM offset: 0x7e4
  738. 02:41:39 m_flThrottle offset: 0x7e8
  739. 02:41:39 m_nBoostTimeLeft offset: 0x7ec
  740. 02:41:39 m_nHasBoost offset: 0x7f0
  741. 02:41:39 m_nScannerDisabledWeapons offset: 0x7f4
  742. 02:41:39 m_nScannerDisabledVehicle offset: 0x7f8
  743. 02:41:39 m_bEnterAnimOn offset: 0x818
  744. 02:41:39 m_bExitAnimOn offset: 0x819
  745. 02:41:39 m_bUnableToFire offset: 0x865
  746. 02:41:39 m_vecEyeExitEndpoint offset: 0x858
  747. 02:41:39 m_bHasGun offset: 0x864
  748. 02:41:39 m_vecGunCrosshair offset: 0x820
  749. 02:41:39 ( CPropVehicleDriveable __ DT_PropVehicleDriveable )
  750.  
  751.  
  752. 02:41:39 ParticleSmokeGrenade - DT_ParticleSmokeGrenade
  753. 02:41:39 baseclass offset: 0x0
  754. 02:41:39 m_flSpawnTime offset: 0x5a4
  755. 02:41:39 m_FadeStartTime offset: 0x5a8
  756. 02:41:39 m_FadeEndTime offset: 0x5ac
  757. 02:41:39 m_CurrentStage offset: 0x594
  758. 02:41:39 ( ParticleSmokeGrenade __ DT_ParticleSmokeGrenade )
  759.  
  760.  
  761. 02:41:39 CParticleFire - DT_ParticleFire
  762. 02:41:39 m_vOrigin offset: 0x59c
  763. 02:41:39 m_vDirection offset: 0x5a8
  764. 02:41:39 ( CParticleFire __ DT_ParticleFire )
  765.  
  766.  
  767. 02:41:39 MovieExplosion - DT_MovieExplosion
  768. 02:41:39 baseclass offset: 0x0
  769. 02:41:39 ( MovieExplosion __ DT_MovieExplosion )
  770.  
  771.  
  772. 02:41:39 CTEGaussExplosion - DT_TEGaussExplosion
  773. 02:41:39 baseclass offset: 0x0
  774. 02:41:39 m_nType offset: 0x1c
  775. 02:41:39 m_vecDirection offset: 0x20
  776. 02:41:39 ( CTEGaussExplosion __ DT_TEGaussExplosion )
  777.  
  778.  
  779. 02:41:39 CEnvQuadraticBeam - DT_QuadraticBeam
  780. 02:41:39 baseclass offset: 0x0
  781. 02:41:39 m_targetPosition offset: 0x4a8
  782. 02:41:39 m_controlPosition offset: 0x4b4
  783. 02:41:39 m_scrollRate offset: 0x4c0
  784. 02:41:39 m_flWidth offset: 0x4c4
  785. 02:41:39 ( CEnvQuadraticBeam __ DT_QuadraticBeam )
  786.  
  787.  
  788. 02:41:39 CEmbers - DT_Embers
  789. 02:41:39 baseclass offset: 0x0
  790. 02:41:39 m_nDensity offset: 0x4a8
  791. 02:41:39 m_nLifetime offset: 0x4ac
  792. 02:41:39 m_nSpeed offset: 0x4b0
  793. 02:41:39 m_bEmit offset: 0x4b4
  794. 02:41:39 ( CEmbers __ DT_Embers )
  795.  
  796.  
  797. 02:41:39 CEnvWind - DT_EnvWind
  798. 02:41:39 baseclass offset: 0x0
  799. 02:41:39 m_EnvWindShared offset: 0x4a8
  800. 02:41:39 ( CEnvWind __ DT_EnvWind )
  801.  
  802.  
  803. 02:41:39 CPrecipitation - DT_Precipitation
  804. 02:41:39 baseclass offset: 0x0
  805. 02:41:39 m_nPrecipType offset: 0x4d0
  806. 02:41:39 ( CPrecipitation __ DT_Precipitation )
  807.  
  808.  
  809. 02:41:39 CBaseTempEntity - DT_BaseTempEntity
  810. 02:41:39 ( CBaseTempEntity __ DT_BaseTempEntity )
  811.  
  812.  
  813. 02:41:39 CHandleTest - DT_HandleTest
  814. 02:41:39 baseclass offset: 0x0
  815. 02:41:39 m_Handle offset: 0x4a8
  816. 02:41:39 m_bSendHandle offset: 0x4ac
  817. 02:41:39 ( CHandleTest __ DT_HandleTest )
  818.  
  819.  
  820. 02:41:39 CTeamplayRoundBasedRulesProxy - DT_TeamplayRoundBasedRulesProxy
  821. 02:41:39 baseclass offset: 0x0
  822. 02:41:39 teamplayroundbased_gamerules_data offset: 0x0
  823. 02:41:39 ( CTeamplayRoundBasedRulesProxy __ DT_TeamplayRoundBasedRulesProxy )
  824.  
  825.  
  826. 02:41:39 CSpriteTrail - DT_SpriteTrail
  827. 02:41:39 baseclass offset: 0x0
  828. 02:41:39 m_flLifeTime offset: 0xb3c
  829. 02:41:39 m_flStartWidth offset: 0xb40
  830. 02:41:39 m_flEndWidth offset: 0xb44
  831. 02:41:39 m_flStartWidthVariance offset: 0xb48
  832. 02:41:39 m_flTextureRes offset: 0xb4c
  833. 02:41:39 m_flMinFadeLength offset: 0xb50
  834. 02:41:39 m_vecSkyboxOrigin offset: 0xb54
  835. 02:41:39 m_flSkyboxScale offset: 0xb60
  836. 02:41:39 ( CSpriteTrail __ DT_SpriteTrail )
  837.  
  838.  
  839. 02:41:39 CSpriteOriented - DT_SpriteOriented
  840. 02:41:39 baseclass offset: 0x0
  841. 02:41:39 ( CSpriteOriented __ DT_SpriteOriented )
  842.  
  843.  
  844. 02:41:39 CSprite - DT_Sprite
  845. 02:41:39 baseclass offset: 0x0
  846. 02:41:39 m_hAttachedToEntity offset: 0x4b8
  847. 02:41:39 m_nAttachment offset: 0x4bc
  848. 02:41:39 m_flScaleTime offset: 0x4d8
  849. 02:41:39 m_flSpriteScale offset: 0x4d4
  850. 02:41:39 m_flSpriteFramerate offset: 0x4c0
  851. 02:41:39 m_flGlowProxySize offset: 0x4e0
  852. 02:41:39 m_flHDRColorScale offset: 0x4e4
  853. 02:41:39 m_flFrame offset: 0x4c4
  854. 02:41:39 m_flBrightnessTime offset: 0x4d0
  855. 02:41:39 m_nBrightness offset: 0x4cc
  856. 02:41:39 m_bWorldSpaceScale offset: 0x4dc
  857. 02:41:39 ( CSprite __ DT_Sprite )
  858.  
  859.  
  860. 02:41:39 CRagdollPropAttached - DT_Ragdoll_Attached
  861. 02:41:39 baseclass offset: 0x0
  862. 02:41:39 m_boneIndexAttached offset: 0xb10
  863. 02:41:39 m_ragdollAttachedObjectIndex offset: 0xb0c
  864. 02:41:39 m_attachmentPointBoneSpace offset: 0xae8
  865. 02:41:39 m_attachmentPointRagdollSpace offset: 0xb00
  866. 02:41:39 ( CRagdollPropAttached __ DT_Ragdoll_Attached )

TEXT Code:
  1. 02:41:39 CRagdollProp - DT_Ragdoll
  2. 02:41:39 baseclass offset: 0x0
  3. 02:41:39 m_ragAngles[0] offset: 0x8f8
  4. 02:41:39 m_ragAngles offset: 0x0
  5. 02:41:39 exception
  6. 02:41:39 m_ragPos[0] offset: 0x7d8
  7. 02:41:39 m_ragPos offset: 0x0
  8. 02:41:39 exception
  9. 02:41:39 m_hUnragdoll offset: 0xad4
  10. 02:41:39 m_flBlendWeight offset: 0xad8
  11. 02:41:39 m_nOverlaySequence offset: 0xae0
  12. 02:41:39 ( CRagdollProp __ DT_Ragdoll )
  13.  
  14.  
  15. 02:41:39 CPredictedViewModel - DT_PredictedViewModel
  16. 02:41:39 baseclass offset: 0x0
  17. 02:41:39 ( CPredictedViewModel __ DT_PredictedViewModel )
  18.  
  19.  
  20. 02:41:39 CPoseController - DT_PoseController
  21. 02:41:39 baseclass offset: 0x0
  22. 02:41:39 m_hProps offset: 0x4a8
  23. 02:41:39 m_chPoseIndex offset: 0x4b8
  24. 02:41:39 m_bPoseValueParity offset: 0x4bc
  25. 02:41:39 m_fPoseValue offset: 0x4c0
  26. 02:41:39 m_fInterpolationTime offset: 0x4c4
  27. 02:41:39 m_bInterpolationWrap offset: 0x4c8
  28. 02:41:39 m_fCycleFrequency offset: 0x4cc
  29. 02:41:39 m_nFModType offset: 0x4d0
  30. 02:41:39 m_fFModTimeOffset offset: 0x4d4
  31. 02:41:39 m_fFModRate offset: 0x4d8
  32. 02:41:39 m_fFModAmplitude offset: 0x4dc
  33. 02:41:39 ( CPoseController __ DT_PoseController )
  34.  
  35.  
  36. 02:41:39 CGameRulesProxy - DT_GameRulesProxy
  37. 02:41:39 ( CGameRulesProxy __ DT_GameRulesProxy )
  38.  
  39.  
  40. 02:41:39 CInfoLadderDismount - DT_InfoLadderDismount
  41. 02:41:39 baseclass offset: 0x0
  42. 02:41:39 ( CInfoLadderDismount __ DT_InfoLadderDismount )
  43.  
  44.  
  45. 02:41:39 CFuncLadder - DT_FuncLadder
  46. 02:41:39 baseclass offset: 0x0
  47. 02:41:39 m_vecPlayerMountPositionTop offset: 0x4c8
  48. 02:41:39 m_vecPlayerMountPositionBottom offset: 0x4d4
  49. 02:41:39 m_vecLadderDir offset: 0x4a8
  50. 02:41:39 m_bFakeLadder offset: 0x4e1
  51. 02:41:39 ( CFuncLadder __ DT_FuncLadder )
  52.  
  53.  
  54. 02:41:39 CEnvDetailController - DT_DetailController
  55. 02:41:39 m_flFadeStartDist offset: 0x4a8
  56. 02:41:39 m_flFadeEndDist offset: 0x4ac
  57. 02:41:39 ( CEnvDetailController __ DT_DetailController )
  58.  
  59.  
  60. 02:41:39 CWorld - DT_World
  61. 02:41:39 baseclass offset: 0x0
  62. 02:41:39 m_flWaveHeight offset: 0x4a8
  63. 02:41:39 m_WorldMins offset: 0x4ac
  64. 02:41:39 m_WorldMaxs offset: 0x4b8
  65. 02:41:39 m_bStartDark offset: 0x4c4
  66. 02:41:39 m_flMaxOccludeeArea offset: 0x4c8
  67. 02:41:39 m_flMinOccluderArea offset: 0x4cc
  68. 02:41:39 m_flMaxPropScreenSpaceWidth offset: 0x4d4
  69. 02:41:39 m_flMinPropScreenSpaceWidth offset: 0x4d0
  70. 02:41:39 m_iszDetailSpriteMaterial offset: 0x4d9
  71. 02:41:39 m_bColdWorld offset: 0x4d8
  72. 02:41:39 ( CWorld __ DT_World )
  73.  
  74.  
  75. 02:41:39 CWaterLODControl - DT_WaterLODControl
  76. 02:41:39 baseclass offset: 0x0
  77. 02:41:39 m_flCheapWaterStartDistance offset: 0x4a8
  78. 02:41:39 m_flCheapWaterEndDistance offset: 0x4ac
  79. 02:41:39 ( CWaterLODControl __ DT_WaterLODControl )
  80.  
  81.  
  82. 02:41:39 CWaterBullet - DT_WaterBullet
  83. 02:41:39 baseclass offset: 0x0
  84. 02:41:39 ( CWaterBullet __ DT_WaterBullet )
  85.  
  86.  
  87. 02:41:39 CVGuiScreen - DT_VGuiScreen
  88. 02:41:39 baseclass offset: 0x0
  89. 02:41:39 m_flWidth offset: 0x4b0
  90. 02:41:39 m_flHeight offset: 0x4b4
  91. 02:41:39 m_fScreenFlags offset: 0x4dc
  92. 02:41:39 m_nPanelName offset: 0x4b8
  93. 02:41:39 m_nAttachmentIndex offset: 0x4d4
  94. 02:41:39 m_nOverlayMaterial offset: 0x4d8
  95. 02:41:39 m_hPlayerOwner offset: 0x538
  96. 02:41:39 ( CVGuiScreen __ DT_VGuiScreen )
  97.  
  98.  
  99. 02:41:39 CPropJeep - DT_PropJeep
  100. 02:41:39 baseclass offset: 0x0
  101. 02:41:39 m_bHeadlightIsOn offset: 0x924
  102. 02:41:39 ( CPropJeep __ DT_PropJeep )
  103.  
  104.  
  105. 02:41:39 CPropVehicleChoreoGeneric - DT_PropVehicleChoreoGeneric
  106. 02:41:39 baseclass offset: 0x0
  107. 02:41:39 m_hPlayer offset: 0x7fc
  108. 02:41:39 m_bEnterAnimOn offset: 0x804
  109. 02:41:39 m_bExitAnimOn offset: 0x805
  110. 02:41:39 m_vecEyeExitEndpoint offset: 0x808
  111. 02:41:39 m_vehicleView.bClampEyeAngles offset: 0x894
  112. 02:41:39 m_vehicleView.flPitchCurveZero offset: 0x898
  113. 02:41:39 m_vehicleView.flPitchCurveLinear offset: 0x89c
  114. 02:41:39 m_vehicleView.flRollCurveZero offset: 0x8a0
  115. 02:41:39 m_vehicleView.flRollCurveLinear offset: 0x8a4
  116. 02:41:39 m_vehicleView.flFOV offset: 0x8a8
  117. 02:41:39 m_vehicleView.flYawMin offset: 0x8ac
  118. 02:41:39 m_vehicleView.flYawMax offset: 0x8b0
  119. 02:41:39 m_vehicleView.flPitchMin offset: 0x8b4
  120. 02:41:39 m_vehicleView.flPitchMax offset: 0x8b8
  121. 02:41:39 ( CPropVehicleChoreoGeneric __ DT_PropVehicleChoreoGeneric )
  122.  
  123.  
  124. 02:41:39 CTest_ProxyToggle_Networkable - DT_ProxyToggle
  125. 02:41:39 baseclass offset: 0x0
  126. 02:41:39 blah offset: 0x0
  127. 02:41:39 ( CTest_ProxyToggle_Networkable __ DT_ProxyToggle )
  128.  
  129.  
  130. 02:41:39 CTesla - DT_Tesla
  131. 02:41:39 baseclass offset: 0x0
  132. 02:41:39 m_SoundName offset: 0x4cc
  133. 02:41:39 m_iszSpriteName offset: 0x50c
  134. 02:41:39 ( CTesla __ DT_Tesla )
  135.  
  136.  
  137. 02:41:39 CTeamTrainWatcher - DT_TeamTrainWatcher
  138. 02:41:39 baseclass offset: 0x0
  139. 02:41:39 m_flTotalProgress offset: 0x4a8
  140. 02:41:39 m_iTrainSpeedLevel offset: 0x4b0
  141. 02:41:39 m_flRecedeTime offset: 0x4b8
  142. 02:41:39 m_nNumCappers offset: 0x4c0
  143. 02:41:39 ( CTeamTrainWatcher __ DT_TeamTrainWatcher )
  144.  
  145.  
  146. 02:41:39 CBaseTeamObjectiveResource - DT_BaseTeamObjectiveResource
  147. 02:41:39 m_iTimerToShowInHUD offset: 0x4a8
  148. 02:41:39 m_iStopWatchTimer offset: 0x4ac
  149. 02:41:39 m_iNumControlPoints offset: 0x4b0
  150. 02:41:39 m_bPlayingMiniRounds offset: 0x4b8
  151. 02:41:39 m_bControlPointsReset offset: 0x4b9
  152. 02:41:39 m_iUpdateCapHudParity offset: 0x4bc
  153. 02:41:39 m_vCPPositions[0] offset: 0x4c4
  154. 02:41:39 m_vCPPositions offset: 0x0
  155. 02:41:39 exception
  156. 02:41:39 m_bCPIsVisible offset: 0x524
  157. 02:41:39 m_flLazyCapPerc offset: 0x52c
  158. 02:41:39 m_iTeamIcons offset: 0x56c
  159. 02:41:39 m_iTeamOverlays offset: 0x66c
  160. 02:41:39 m_iTeamReqCappers offset: 0x76c
  161. 02:41:39 m_flTeamCapTime offset: 0x86c
  162. 02:41:39 m_iPreviousPoints offset: 0x96c
  163. 02:41:39 m_bTeamCanCap offset: 0xc6c
  164. 02:41:39 m_iTeamBaseIcons offset: 0xcac
  165. 02:41:39 m_iBaseControlPoints offset: 0xd2c
  166. 02:41:39 m_bInMiniRound offset: 0xdac
  167. 02:41:39 m_iWarnOnCap offset: 0xdb4
  168. 02:41:39 m_iszWarnSound[0] offset: 0xdd4
  169. 02:41:39 m_iszWarnSound offset: 0x0
  170. 02:41:39 exception
  171. 02:41:39 m_flPathDistance offset: 0x15cc
  172. 02:41:39 m_iCPGroup offset: 0x15ec
  173. 02:41:39 m_bCPLocked offset: 0x160c
  174. 02:41:39 m_nNumNodeHillData offset: 0x1844
  175. 02:41:39 m_flNodeHillData offset: 0x1854
  176. 02:41:39 m_bTrackAlarm offset: 0x1908
  177. 02:41:39 m_flUnlockTimes offset: 0x1614
  178. 02:41:39 m_bHillIsDownhill offset: 0x190c
  179. 02:41:39 m_iNumTeamMembers offset: 0x1654
  180. 02:41:39 m_iCappingTeam offset: 0x1754
  181. 02:41:39 m_iTeamInZone offset: 0x1774
  182. 02:41:39 m_bBlocked offset: 0x1794
  183. 02:41:39 m_iOwner offset: 0x179c
  184. 02:41:39 m_pszCapLayoutInHUD offset: 0x1824
  185. 02:41:39 ( CBaseTeamObjectiveResource __ DT_BaseTeamObjectiveResource )
  186.  
  187.  
  188. 02:41:39 CTeam - DT_Team
  189. 02:41:39 m_iTeamNum offset: 0x4f0
  190. 02:41:39 m_iScore offset: 0x4dc
  191. 02:41:39 m_iRoundsWon offset: 0x4e0
  192. 02:41:39 m_szTeamname offset: 0x4bc
  193. 02:41:39 player_array_element offset: 0x0
  194. 02:41:39 "player_array" offset: 0x0
  195. 02:41:39 exception
  196. 02:41:39 ( CTeam __ DT_Team )
  197.  
  198.  
  199. 02:41:39 CSun - DT_Sun
  200. 02:41:39 m_clrRender offset: 0x58
  201. 02:41:39 m_clrOverlay offset: 0x5f8
  202. 02:41:39 m_vDirection offset: 0x604
  203. 02:41:39 m_bOn offset: 0x610
  204. 02:41:39 m_nSize offset: 0x5fc
  205. 02:41:39 m_nOverlaySize offset: 0x600
  206. 02:41:39 m_nMaterial offset: 0x614
  207. 02:41:39 m_nOverlayMaterial offset: 0x618
  208. 02:41:39 HDRColorScale offset: 0x0
  209. 02:41:39 ( CSun __ DT_Sun )
  210.  
  211.  
  212. 02:41:39 CParticlePerformanceMonitor - DT_ParticlePerformanceMonitor
  213. 02:41:39 baseclass offset: 0x0
  214. 02:41:39 m_bMeasurePerf offset: 0x4a9
  215. 02:41:39 m_bDisplayPerf offset: 0x4a8
  216. 02:41:39 ( CParticlePerformanceMonitor __ DT_ParticlePerformanceMonitor )
  217.  
  218.  
  219. 02:41:39 CSpotlightEnd - DT_SpotlightEnd
  220. 02:41:39 baseclass offset: 0x0
  221. 02:41:39 m_flLightScale offset: 0x4a8
  222. 02:41:39 m_Radius offset: 0x4ac
  223. 02:41:39 ( CSpotlightEnd __ DT_SpotlightEnd )
  224.  
  225.  
  226. 02:41:39 CSlideshowDisplay - DT_SlideshowDisplay
  227. 02:41:39 baseclass offset: 0x0
  228. 02:41:39 m_bEnabled offset: 0x4a8
  229. 02:41:39 m_szDisplayText offset: 0x4a9
  230. 02:41:39 m_szSlideshowDirectory offset: 0x529
  231. 02:41:39 m_chCurrentSlideLists offset: 0x5c0
  232. 02:41:39 m_fMinSlideTime offset: 0x5d8
  233. 02:41:39 m_fMaxSlideTime offset: 0x5dc
  234. 02:41:39 m_iCycleType offset: 0x5e4
  235. 02:41:39 m_bNoListRepeats offset: 0x5e8
  236. 02:41:39 ( CSlideshowDisplay __ DT_SlideshowDisplay )
  237.  
  238.  
  239. 02:41:39 CShadowControl - DT_ShadowControl
  240. 02:41:39 baseclass offset: 0x0
  241. 02:41:39 m_shadowDirection offset: 0x4a8
  242. 02:41:39 m_shadowColor offset: 0x4b4
  243. 02:41:39 m_flShadowMaxDist offset: 0x4b8
  244. 02:41:39 m_bDisableShadows offset: 0x4bc
  245. 02:41:39 ( CShadowControl __ DT_ShadowControl )
  246.  
  247.  
  248. 02:41:39 CSceneEntity - DT_SceneEntity
  249. 02:41:39 baseclass offset: 0x0
  250. 02:41:39 m_nSceneStringIndex offset: 0x4b8
  251. 02:41:39 m_bIsPlayingBack offset: 0x4ac
  252. 02:41:39 m_bPaused offset: 0x4ad
  253. 02:41:39 m_bMultiplayer offset: 0x4ae
  254. 02:41:39 m_flForceClientTime offset: 0x4b4
  255. 02:41:39 m_hActorList offset: 0x0
  256. 02:41:39 ( CSceneEntity __ DT_SceneEntity )
  257.  
  258.  
  259. 02:41:39 CRopeKeyframe - DT_RopeKeyframe
  260. 02:41:39 m_iRopeMaterialModelIndex offset: 0x4e4
  261. 02:41:39 m_hStartPoint offset: 0x774
  262. 02:41:39 m_hEndPoint offset: 0x778
  263. 02:41:39 m_iStartAttachment offset: 0x77c
  264. 02:41:39 m_iEndAttachment offset: 0x77e
  265. 02:41:39 m_fLockedPoints offset: 0x790
  266. 02:41:39 m_Slack offset: 0x788
  267. 02:41:39 m_RopeLength offset: 0x784
  268. 02:41:39 m_RopeFlags offset: 0x4e0
  269. 02:41:39 m_TextureScale offset: 0x78c
  270. 02:41:39 m_nSegments offset: 0x770
  271. 02:41:39 m_bConstrainBetweenEndpoints offset: 0x818
  272. 02:41:39 m_Subdiv offset: 0x780
  273. 02:41:39 m_Width offset: 0x794
  274. 02:41:39 m_flScrollSpeed offset: 0x4dc
  275. 02:41:39 m_vecOrigin offset: 0x2c8
  276. 02:41:39 moveparent offset: 0x158
  277. 02:41:39 m_iParentAttachment offset: 0x142
  278. 02:41:39 ( CRopeKeyframe __ DT_RopeKeyframe )
  279.  
  280.  
  281. 02:41:39 CRagdollManager - DT_RagdollManager
  282. 02:41:39 m_iCurrentMaxRagdollCount offset: 0x4a8
  283. 02:41:39 ( CRagdollManager __ DT_RagdollManager )
  284.  
  285.  
  286. 02:41:39 CPhysicsPropMultiplayer - DT_PhysicsPropMultiplayer
  287. 02:41:39 baseclass offset: 0x0
  288. 02:41:39 m_iPhysicsMode offset: 0x7e4
  289. 02:41:39 m_fMass offset: 0x7e8
  290. 02:41:39 m_collisionMins offset: 0x7ec
  291. 02:41:39 m_collisionMaxs offset: 0x7f8
  292. 02:41:39 ( CPhysicsPropMultiplayer __ DT_PhysicsPropMultiplayer )
  293.  
  294.  
  295. 02:41:39 CPhysBoxMultiplayer - DT_PhysBoxMultiplayer
  296. 02:41:39 baseclass offset: 0x0
  297. 02:41:39 m_iPhysicsMode offset: 0x4b4
  298. 02:41:39 m_fMass offset: 0x4b8
  299. 02:41:39 ( CPhysBoxMultiplayer __ DT_PhysBoxMultiplayer )
  300.  
  301.  
  302. 02:41:39 CBasePropDoor - DT_BasePropDoor
  303. 02:41:39 baseclass offset: 0x0
  304. 02:41:39 ( CBasePropDoor __ DT_BasePropDoor )
  305.  
  306.  
  307. 02:41:39 CDynamicProp - DT_DynamicProp
  308. 02:41:39 baseclass offset: 0x0
  309. 02:41:39 m_bUseHitboxesForRenderBox offset: 0x7d8
  310. 02:41:39 ( CDynamicProp __ DT_DynamicProp )
  311.  
  312.  
  313. 02:41:39 CPointCommentaryNode - DT_PointCommentaryNode
  314. 02:41:39 baseclass offset: 0x0
  315. 02:41:39 m_bActive offset: 0x7d8
  316. 02:41:39 m_flStartTime offset: 0x7dc
  317. 02:41:39 m_iszCommentaryFile offset: 0x7e0
  318. 02:41:39 m_iszCommentaryFileNoHDR offset: 0x8e4
  319. 02:41:39 m_iszSpeakers offset: 0x9e8
  320. 02:41:39 m_iNodeNumber offset: 0xae8
  321. 02:41:39 m_iNodeNumberMax offset: 0xaec
  322. 02:41:39 m_hViewPosition offset: 0xaf4
  323. 02:41:39 ( CPointCommentaryNode __ DT_PointCommentaryNode )
  324.  
  325.  
  326. 02:41:39 CPointCamera - DT_PointCamera
  327. 02:41:39 baseclass offset: 0x0
  328. 02:41:39 m_FOV offset: 0x4a8
  329. 02:41:39 m_Resolution offset: 0x4ac
  330. 02:41:39 m_bFogEnable offset: 0x4b0
  331. 02:41:39 m_FogColor offset: 0x4b1
  332. 02:41:39 m_flFogStart offset: 0x4b8
  333. 02:41:39 m_flFogEnd offset: 0x4bc
  334. 02:41:39 m_flFogMaxDensity offset: 0x4c0
  335. 02:41:39 m_bActive offset: 0x4c4
  336. 02:41:39 m_bUseScreenAspectRatio offset: 0x4c5
  337. 02:41:39 ( CPointCamera __ DT_PointCamera )
  338.  
  339.  
  340. 02:41:39 CPlayerResource - DT_PlayerResource
  341. 02:41:39 m_iPing offset: 0x5b4
  342. 02:41:39 m_iScore offset: 0x6bc
  343. 02:41:39 m_iDeaths offset: 0x7c4
  344. 02:41:39 m_bConnected offset: 0x8cc
  345. 02:41:39 m_iTeam offset: 0x910
  346. 02:41:39 m_bAlive offset: 0xa18
  347. 02:41:39 m_iHealth offset: 0xa5c
  348. 02:41:39 ( CPlayerResource __ DT_PlayerResource )
  349.  
  350.  
  351. 02:41:39 CPlasma - DT_Plasma
  352. 02:41:39 baseclass offset: 0x0
  353. 02:41:39 m_flStartScale offset: 0x4a8
  354. 02:41:39 m_flScale offset: 0x4ac
  355. 02:41:39 m_flScaleTime offset: 0x4b0
  356. 02:41:39 m_nFlags offset: 0x4b4
  357. 02:41:39 m_nPlasmaModelIndex offset: 0x4b8
  358. 02:41:39 m_nPlasmaModelIndex2 offset: 0x4bc
  359. 02:41:39 m_nGlowModelIndex offset: 0x4c0
  360. 02:41:39 ( CPlasma __ DT_Plasma )
  361.  
  362.  
  363. 02:41:39 CPhysMagnet - DT_PhysMagnet
  364. 02:41:39 baseclass offset: 0x0
  365. 02:41:39 ( CPhysMagnet __ DT_PhysMagnet )
  366.  
  367.  
  368. 02:41:39 CPhysicsProp - DT_PhysicsProp
  369. 02:41:39 baseclass offset: 0x0
  370. 02:41:39 m_bAwake offset: 0x7d8
  371. 02:41:39 ( CPhysicsProp __ DT_PhysicsProp )
  372.  
  373.  
  374. 02:41:39 CPhysBox - DT_PhysBox
  375. 02:41:39 baseclass offset: 0x0
  376. 02:41:39 m_mass offset: 0x4a8
  377. 02:41:39 ( CPhysBox __ DT_PhysBox )
  378.  
  379.  
  380. 02:41:39 CParticleSystem - DT_ParticleSystem
  381. 02:41:39 m_vecOrigin offset: 0x2c8
  382. 02:41:39 m_hOwnerEntity offset: 0x468
  383. 02:41:39 moveparent offset: 0x158
  384. 02:41:39 m_iParentAttachment offset: 0x142
  385. 02:41:39 m_angRotation offset: 0x2d4
  386. 02:41:39 m_iEffectIndex offset: 0x4a8
  387. 02:41:39 m_bActive offset: 0x4ac
  388. 02:41:39 m_flStartTime offset: 0x4b0
  389. 02:41:39 m_hControlPointEnts offset: 0x4b4
  390. 02:41:39 m_iControlPointParents offset: 0x5b0
  391. 02:41:39 m_bWeatherEffect offset: 0x5ef
  392. 02:41:39 ( CParticleSystem __ DT_ParticleSystem )
  393.  
  394.  
  395. 02:41:39 CMaterialModifyControl - DT_MaterialModifyControl
  396. 02:41:39 baseclass offset: 0x0
  397. 02:41:39 m_szMaterialName offset: 0x4a8
  398. 02:41:39 m_szMaterialVar offset: 0x5a7
  399. 02:41:39 m_szMaterialVarValue offset: 0x6a6
  400. 02:41:39 m_iFrameStart offset: 0x7b0
  401. 02:41:39 m_iFrameEnd offset: 0x7b4
  402. 02:41:39 m_bWrap offset: 0x7b8
  403. 02:41:39 m_flFramerate offset: 0x7bc
  404. 02:41:39 m_bNewAnimCommandsSemaphore offset: 0x7c0
  405. 02:41:39 m_flFloatLerpStartValue offset: 0x7c4
  406. 02:41:39 m_flFloatLerpEndValue offset: 0x7c8
  407. 02:41:39 m_flFloatLerpTransitionTime offset: 0x7cc
  408. 02:41:39 m_bFloatLerpWrap offset: 0x7d0
  409. 02:41:39 m_nModifyMode offset: 0x7d8
  410. 02:41:39 ( CMaterialModifyControl __ DT_MaterialModifyControl )
  411.  
  412.  
  413. 02:41:39 CLightGlow - DT_LightGlow
  414. 02:41:39 m_clrRender offset: 0x58
  415. 02:41:39 m_nHorizontalSize offset: 0x4a8
  416. 02:41:39 m_nVerticalSize offset: 0x4ac
  417. 02:41:39 m_nMinDist offset: 0x4b0
  418. 02:41:39 m_nMaxDist offset: 0x4b4
  419. 02:41:39 m_nOuterMaxDist offset: 0x4b8
  420. 02:41:39 m_spawnflags offset: 0x4bc
  421. 02:41:39 m_vecOrigin offset: 0x2c8
  422. 02:41:39 m_angRotation offset: 0x2d4
  423. 02:41:39 moveparent offset: 0x158
  424. 02:41:39 m_flGlowProxySize offset: 0x58c
  425. 02:41:39 HDRColorScale offset: 0x0
  426. 02:41:39 ( CLightGlow __ DT_LightGlow )
  427.  
  428.  
  429. 02:41:39 CInfoOverlayAccessor - DT_InfoOverlayAccessor
  430. 02:41:39 m_iTextureFrameIndex offset: 0x45c
  431. 02:41:39 m_iOverlayID offset: 0x4a8
  432. 02:41:39 ( CInfoOverlayAccessor __ DT_InfoOverlayAccessor )
  433.  
  434.  
  435. 02:41:39 CFuncTrackTrain - DT_FuncTrackTrain
  436. 02:41:39 baseclass offset: 0x0
  437. 02:41:39 ( CFuncTrackTrain __ DT_FuncTrackTrain )
  438.  
  439.  
  440. 02:41:39 CFuncSmokeVolume - DT_FuncSmokeVolume
  441. 02:41:39 baseclass offset: 0x0
  442. 02:41:39 m_Color1 offset: 0x594
  443. 02:41:39 m_Color2 offset: 0x598
  444. 02:41:39 m_MaterialName offset: 0x59c
  445. 02:41:39 m_ParticleDrawWidth offset: 0x69c
  446. 02:41:39 m_ParticleSpacingDistance offset: 0x6a0
  447. 02:41:39 m_DensityRampSpeed offset: 0x6a4
  448. 02:41:39 m_RotationSpeed offset: 0x6a8
  449. 02:41:39 m_MovementSpeed offset: 0x6ac
  450. 02:41:39 m_Density offset: 0x6b0
  451. 02:41:39 m_spawnflags offset: 0x6b4
  452. 02:41:39 m_Collision offset: 0x164
  453. 02:41:39 ( CFuncSmokeVolume __ DT_FuncSmokeVolume )


icon #2

Join Date: May 2008

Posts: 1662

User-Rating:

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Teil2:

TEXT Code:
  1. 02:41:39 CFuncRotating - DT_FuncRotating
  2. 02:41:39 baseclass offset: 0x0
  3. 02:41:39 m_vecOrigin offset: 0x2c8
  4. 02:41:39 m_angRotation[0] offset: 0x2d4
  5. 02:41:39 m_angRotation[1] offset: 0x2d8
  6. 02:41:39 m_angRotation[2] offset: 0x2dc
  7. 02:41:39 m_flSimulationTime offset: 0x68
  8. 02:41:39 ( CFuncRotating __ DT_FuncRotating )
  9.  
  10.  
  11. 02:41:39 CFuncReflectiveGlass - DT_FuncReflectiveGlass
  12. 02:41:39 baseclass offset: 0x0
  13. 02:41:39 ( CFuncReflectiveGlass __ DT_FuncReflectiveGlass )
  14.  
  15.  
  16. 02:41:39 CFuncOccluder - DT_FuncOccluder
  17. 02:41:39 baseclass offset: 0x0
  18. 02:41:39 m_bActive offset: 0x4ac
  19. 02:41:39 m_nOccluderIndex offset: 0x4a8
  20. 02:41:39 ( CFuncOccluder __ DT_FuncOccluder )
  21.  
  22.  
  23. 02:41:39 CFuncMonitor - DT_FuncMonitor
  24. 02:41:39 baseclass offset: 0x0
  25. 02:41:39 ( CFuncMonitor __ DT_FuncMonitor )
  26.  
  27.  
  28. 02:41:39 CFunc_LOD - DT_Func_LOD
  29. 02:41:39 baseclass offset: 0x0
  30. 02:41:39 m_fDisappearDist offset: 0x4a8
  31. 02:41:39 ( CFunc_LOD __ DT_Func_LOD )
  32.  
  33.  
  34. 02:41:39 CTEDust - DT_TEDust
  35. 02:41:39 baseclass offset: 0x0
  36. 02:41:39 m_flSize offset: 0x1c
  37. 02:41:39 m_flSpeed offset: 0x20
  38. 02:41:39 m_vecDirection offset: 0x24
  39. 02:41:39 ( CTEDust __ DT_TEDust )
  40.  
  41.  
  42. 02:41:39 CFunc_Dust - DT_Func_Dust
  43. 02:41:39 m_Color offset: 0x4a8
  44. 02:41:39 m_SpawnRate offset: 0x4ac
  45. 02:41:39 m_flSizeMin offset: 0x4b0
  46. 02:41:39 m_flSizeMax offset: 0x4b4
  47. 02:41:39 m_LifetimeMin offset: 0x4bc
  48. 02:41:39 m_LifetimeMax offset: 0x4c0
  49. 02:41:39 m_DustFlags offset: 0x4cc
  50. 02:41:39 m_SpeedMax offset: 0x4b8
  51. 02:41:39 m_DistMax offset: 0x4c4
  52. 02:41:39 m_nModelIndex offset: 0x88
  53. 02:41:39 m_FallSpeed offset: 0x4c8
  54. 02:41:39 m_Collision offset: 0x164
  55. 02:41:39 ( CFunc_Dust __ DT_Func_Dust )
  56.  
  57.  
  58. 02:41:39 CFuncConveyor - DT_FuncConveyor
  59. 02:41:39 baseclass offset: 0x0
  60. 02:41:39 m_flConveyorSpeed offset: 0x4a8
  61. 02:41:39 ( CFuncConveyor __ DT_FuncConveyor )
  62.  
  63.  
  64. 02:41:39 CBreakableSurface - DT_BreakableSurface
  65. 02:41:39 baseclass offset: 0x0
  66. 02:41:39 m_nNumWide offset: 0x4ac
  67. 02:41:39 m_nNumHigh offset: 0x4b0
  68. 02:41:39 m_flPanelWidth offset: 0x4b4
  69. 02:41:39 m_flPanelHeight offset: 0x4b8
  70. 02:41:39 m_vNormal offset: 0x4bc
  71. 02:41:39 m_vCorner offset: 0x4c8
  72. 02:41:39 m_bIsBroken offset: 0x4d4
  73. 02:41:39 m_nSurfaceType offset: 0x4d8
  74. 02:41:39 m_RawPanelBitVec offset: 0x4fc
  75. 02:41:39 ( CBreakableSurface __ DT_BreakableSurface )
  76.  
  77.  
  78. 02:41:39 CFuncAreaPortalWindow - DT_FuncAreaPortalWindow
  79. 02:41:39 baseclass offset: 0x0
  80. 02:41:39 m_flFadeStartDist offset: 0x4a8
  81. 02:41:39 m_flFadeDist offset: 0x4ac
  82. 02:41:39 m_flTranslucencyLimit offset: 0x4b0
  83. 02:41:39 m_iBackgroundModelIndex offset: 0x4b4
  84. 02:41:39 ( CFuncAreaPortalWindow __ DT_FuncAreaPortalWindow )
  85.  
  86.  
  87. 02:41:39 CFish - DT_CFish
  88. 02:41:39 m_poolOrigin offset: 0x834
  89. 02:41:39 m_x offset: 0x81c
  90. 02:41:39 m_y offset: 0x820
  91. 02:41:39 m_z offset: 0x824
  92. 02:41:39 m_angle offset: 0x82c
  93. 02:41:39 m_nModelIndex offset: 0x88
  94. 02:41:39 m_lifeState offset: 0x8b
  95. 02:41:39 m_waterLevel offset: 0x840
  96. 02:41:39 ( CFish __ DT_CFish )
  97.  
  98.  
  99. 02:41:39 CEntityFlame - DT_EntityFlame
  100. 02:41:39 baseclass offset: 0x0
  101. 02:41:39 m_hEntAttached offset: 0x4ac
  102. 02:41:39 ( CEntityFlame __ DT_EntityFlame )
  103.  
  104.  
  105. 02:41:39 CFireSmoke - DT_FireSmoke
  106. 02:41:39 baseclass offset: 0x0
  107. 02:41:39 m_flStartScale offset: 0x4a8
  108. 02:41:39 m_flScale offset: 0x4ac
  109. 02:41:39 m_flScaleTime offset: 0x4b0
  110. 02:41:39 m_nFlags offset: 0x4b4
  111. 02:41:39 m_nFlameModelIndex offset: 0x4b8
  112. 02:41:39 m_nFlameFromAboveModelIndex offset: 0x4bc
  113. 02:41:39 ( CFireSmoke __ DT_FireSmoke )
  114.  
  115.  
  116. 02:41:39 CEnvTonemapController - DT_EnvTonemapController
  117. 02:41:39 baseclass offset: 0x0
  118. 02:41:39 m_bUseCustomAutoExposureMin offset: 0x4a8
  119. 02:41:39 m_bUseCustomAutoExposureMax offset: 0x4a9
  120. 02:41:39 m_bUseCustomBloomScale offset: 0x4aa
  121. 02:41:39 m_flCustomAutoExposureMin offset: 0x4ac
  122. 02:41:39 m_flCustomAutoExposureMax offset: 0x4b0
  123. 02:41:39 m_flCustomBloomScale offset: 0x4b4
  124. 02:41:39 m_flCustomBloomScaleMinimum offset: 0x4b8
  125. 02:41:39 ( CEnvTonemapController __ DT_EnvTonemapController )
  126.  
  127.  
  128. 02:41:39 CEnvScreenEffect - DT_EnvScreenEffect
  129. 02:41:39 baseclass offset: 0x0
  130. 02:41:39 m_flDuration offset: 0x4a8
  131. 02:41:39 m_nType offset: 0x4ac
  132. 02:41:39 ( CEnvScreenEffect __ DT_EnvScreenEffect )
  133.  
  134.  
  135. 02:41:39 CEnvScreenOverlay - DT_EnvScreenOverlay
  136. 02:41:39 baseclass offset: 0x0
  137. 02:41:39 m_iszOverlayNames[0] offset: 0x4a8
  138. 02:41:39 m_iszOverlayNames offset: 0x0
  139. 02:41:39 exception
  140. 02:41:39 m_flOverlayTimes[0] offset: 0xea0
  141. 02:41:39 m_flOverlayTimes offset: 0x0
  142. 02:41:39 exception
  143. 02:41:39 m_flStartTime offset: 0xec8
  144. 02:41:39 m_iDesiredOverlay offset: 0xecc
  145. 02:41:39 m_bIsActive offset: 0xed0
  146. 02:41:39 ( CEnvScreenOverlay __ DT_EnvScreenOverlay )
  147.  
  148.  
  149. 02:41:39 CEnvProjectedTexture - DT_EnvProjectedTexture
  150. 02:41:39 baseclass offset: 0x0
  151. 02:41:39 m_hTargetEntity offset: 0x4ac
  152. 02:41:39 m_bState offset: 0x4b0
  153. 02:41:39 m_flLightFOV offset: 0x4b4
  154. 02:41:39 m_bEnableShadows offset: 0x4b8
  155. 02:41:39 m_bLightOnlyTarget offset: 0x4b9
  156. 02:41:39 m_bLightWorld offset: 0x4ba
  157. 02:41:39 m_bCameraSpace offset: 0x4bb
  158. 02:41:39 m_LinearFloatLightColor offset: 0x4bc
  159. 02:41:39 m_flAmbient offset: 0x4c8
  160. 02:41:39 m_SpotlightTextureName offset: 0x4d4
  161. 02:41:39 m_nSpotlightTextureFrame offset: 0x5d8
  162. 02:41:39 m_flNearZ offset: 0x4cc
  163. 02:41:39 m_flFarZ offset: 0x4d0
  164. 02:41:39 m_nShadowQuality offset: 0x5dc
  165. 02:41:39 ( CEnvProjectedTexture __ DT_EnvProjectedTexture )
  166.  
  167.  
  168. 02:41:39 CEnvParticleScript - DT_EnvParticleScript
  169. 02:41:39 baseclass offset: 0x0
  170. 02:41:39 m_flSequenceScale offset: 0x8bc
  171. 02:41:39 ( CEnvParticleScript __ DT_EnvParticleScript )
  172.  
  173.  
  174. 02:41:39 CFogController - DT_FogController
  175. 02:41:39 m_fog.enable offset: 0x4e8
  176. 02:41:39 m_fog.blend offset: 0x4e9
  177. 02:41:39 m_fog.dirPrimary offset: 0x4ac
  178. 02:41:39 m_fog.colorPrimary offset: 0x4b8
  179. 02:41:39 m_fog.colorSecondary offset: 0x4bc
  180. 02:41:39 m_fog.start offset: 0x4c8
  181. 02:41:39 m_fog.end offset: 0x4cc
  182. 02:41:39 m_fog.farz offset: 0x4d0
  183. 02:41:39 m_fog.maxdensity offset: 0x4d4
  184. 02:41:39 m_fog.colorPrimaryLerpTo offset: 0x4c0
  185. 02:41:39 m_fog.colorSecondaryLerpTo offset: 0x4c4
  186. 02:41:39 m_fog.startLerpTo offset: 0x4d8
  187. 02:41:39 m_fog.endLerpTo offset: 0x4dc
  188. 02:41:39 m_fog.lerptime offset: 0x4e0
  189. 02:41:39 m_fog.duration offset: 0x4e4
  190. 02:41:39 ( CFogController __ DT_FogController )
  191.  
  192.  
  193. 02:41:39 CEntityParticleTrail - DT_EntityParticleTrail
  194. 02:41:39 baseclass offset: 0x0
  195. 02:41:39 m_iMaterialName offset: 0x590
  196. 02:41:39 m_Info offset: 0x594
  197. 02:41:39 m_hConstraintEntity offset: 0x5a8
  198. 02:41:39 ( CEntityParticleTrail __ DT_EntityParticleTrail )
  199.  
  200.  
  201. 02:41:39 CEntityDissolve - DT_EntityDissolve
  202. 02:41:39 baseclass offset: 0x0
  203. 02:41:39 m_flStartTime offset: 0x4ac
  204. 02:41:39 m_flFadeOutStart offset: 0x4b0
  205. 02:41:39 m_flFadeOutLength offset: 0x4b4
  206. 02:41:39 m_flFadeOutModelStart offset: 0x4b8
  207. 02:41:39 m_flFadeOutModelLength offset: 0x4bc
  208. 02:41:39 m_flFadeInStart offset: 0x4c0
  209. 02:41:39 m_flFadeInLength offset: 0x4c4
  210. 02:41:39 m_nDissolveType offset: 0x4c8
  211. 02:41:39 m_vDissolverOrigin offset: 0x4d0
  212. 02:41:39 m_nMagnitude offset: 0x4dc
  213. 02:41:39 ( CEntityDissolve __ DT_EntityDissolve )
  214.  
  215.  
  216. 02:41:39 CDynamicLight - DT_DynamicLight
  217. 02:41:39 baseclass offset: 0x0
  218. 02:41:39 m_Flags offset: 0x4a8
  219. 02:41:39 m_LightStyle offset: 0x4a9
  220. 02:41:39 m_Radius offset: 0x4ac
  221. 02:41:39 m_Exponent offset: 0x4b0
  222. 02:41:39 m_InnerAngle offset: 0x4b4
  223. 02:41:39 m_OuterAngle offset: 0x4b8
  224. 02:41:39 m_SpotRadius offset: 0x4bc
  225. 02:41:39 ( CDynamicLight __ DT_DynamicLight )
  226.  
  227.  
  228. 02:41:39 CColorCorrectionVolume - DT_ColorCorrectionVolume
  229. 02:41:39 baseclass offset: 0x0
  230. 02:41:39 m_Weight offset: 0x4a8
  231. 02:41:39 m_lookupFilename offset: 0x4ac
  232. 02:41:39 ( CColorCorrectionVolume __ DT_ColorCorrectionVolume )
  233.  
  234.  
  235. 02:41:39 CColorCorrection - DT_ColorCorrection
  236. 02:41:39 baseclass offset: 0x0
  237. 02:41:39 m_vecOrigin offset: 0x4a8
  238. 02:41:39 m_minFalloff offset: 0x4b4
  239. 02:41:39 m_maxFalloff offset: 0x4b8
  240. 02:41:39 m_flCurWeight offset: 0x4bc
  241. 02:41:39 m_netLookupFilename offset: 0x4c0
  242. 02:41:39 m_bEnabled offset: 0x5c4
  243. 02:41:39 ( CColorCorrection __ DT_ColorCorrection )
  244.  
  245.  
  246. 02:41:39 CBreakableProp - DT_BreakableProp
  247. 02:41:39 baseclass offset: 0x0
  248. 02:41:39 ( CBreakableProp __ DT_BreakableProp )
  249.  
  250.  
  251. 02:41:39 CBasePlayer - DT_BasePlayer
  252. 02:41:39 baseclass offset: 0x0
  253. 02:41:39 localdata offset: 0x0
  254. 02:41:39 pl offset: 0xf04
  255. 02:41:39 m_iFOV offset: 0xf18
  256. 02:41:39 m_iFOVStart offset: 0xf1c
  257. 02:41:39 m_flFOVTime offset: 0xf20
  258. 02:41:39 m_iDefaultFOV offset: 0xf24
  259. 02:41:39 m_hZoomOwner offset: 0xf28
  260. 02:41:39 m_hVehicle offset: 0xfb0
  261. 02:41:39 m_hUseEntity offset: 0xfb8
  262. 02:41:39 m_iHealth offset: 0x8c
  263. 02:41:39 m_lifeState offset: 0x8b
  264. 02:41:39 m_iBonusProgress offset: 0xfc0
  265. 02:41:39 m_iBonusChallenge offset: 0xfc4
  266. 02:41:39 m_flMaxspeed offset: 0xfbc
  267. 02:41:39 m_fFlags offset: 0x2e0
  268. 02:41:39 m_iObserverMode offset: 0xf80
  269. 02:41:39 m_hObserverTarget offset: 0xf84
  270. 02:41:39 m_hViewModel[0] offset: 0x1058
  271. 02:41:39 m_hViewModel offset: 0x0
  272. 02:41:39 exception
  273. 02:41:39 m_szLastPlaceName offset: 0x119c
  274. 02:41:39 m_ubEFNoInterpParity offset: 0x11c4
  275. 02:41:39 m_hMyWearables offset: 0x0
  276. 02:41:39 ( CBasePlayer __ DT_BasePlayer )
  277.  
  278.  
  279. 02:41:39 CBaseFlex - DT_BaseFlex
  280. 02:41:39 baseclass offset: 0x0
  281. 02:41:39 m_flexWeight offset: 0x878
  282. 02:41:39 m_blinktoggle offset: 0xa24
  283. 02:41:39 m_viewtarget offset: 0x840
  284. 02:41:39 ( CBaseFlex __ DT_BaseFlex )
  285.  
  286.  
  287. 02:41:39 CBaseEntity - DT_BaseEntity
  288. 02:41:39 AnimTimeMustBeFirst offset: 0x0
  289. 02:41:39 m_flSimulationTime offset: 0x68
  290. 02:41:39 m_vecOrigin offset: 0x2c8
  291. 02:41:39 m_angRotation offset: 0x2d4
  292. 02:41:39 m_nModelIndex offset: 0x88
  293. 02:41:39 m_fEffects offset: 0x74
  294. 02:41:39 m_nRenderMode offset: 0x78
  295. 02:41:39 m_nRenderFX offset: 0x54
  296. 02:41:39 m_clrRender offset: 0x58
  297. 02:41:39 m_iTeamNum offset: 0x94
  298. 02:41:39 m_CollisionGroup offset: 0x2e4
  299. 02:41:39 m_flElasticity offset: 0x1e0
  300. 02:41:39 m_flShadowCastDistance offset: 0x1e4
  301. 02:41:39 m_hOwnerEntity offset: 0x468
  302. 02:41:39 m_hEffectEntity offset: 0x46c
  303. 02:41:39 moveparent offset: 0x158
  304. 02:41:39 m_iParentAttachment offset: 0x142
  305. 02:41:39 movetype offset: 0x0
  306. 02:41:39 movecollide offset: 0x0
  307. 02:41:39 m_Collision offset: 0x164
  308. 02:41:39 m_iTextureFrameIndex offset: 0x45c
  309. 02:41:39 predictable_id offset: 0x0
  310. 02:41:39 m_bSimulatedEveryTick offset: 0x459
  311. 02:41:39 m_bAnimatedEveryTick offset: 0x45a
  312. 02:41:39 m_bAlternateSorting offset: 0x45b
  313. 02:41:39 ( CBaseEntity __ DT_BaseEntity )
  314.  
  315.  
  316. 02:41:39 CBaseDoor - DT_BaseDoor
  317. 02:41:39 baseclass offset: 0x0
  318. 02:41:39 m_flWaveHeight offset: 0x4a8
  319. 02:41:39 ( CBaseDoor __ DT_BaseDoor )
  320.  
  321.  
  322. 02:41:39 CBaseCombatCharacter - DT_BaseCombatCharacter
  323. 02:41:39 baseclass offset: 0x0
  324. 02:41:39 bcc_localdata offset: 0x0
  325. 02:41:39 m_hActiveWeapon offset: 0xcd0
  326. 02:41:39 m_hMyWeapons offset: 0xc10
  327. 02:41:39 ( CBaseCombatCharacter __ DT_BaseCombatCharacter )
  328.  
  329.  
  330. 02:41:39 CBaseAnimatingOverlay - DT_BaseAnimatingOverlay
  331. 02:41:39 baseclass offset: 0x0
  332. 02:41:39 overlay_vars offset: 0x0
  333. 02:41:39 ( CBaseAnimatingOverlay __ DT_BaseAnimatingOverlay )
  334.  
  335.  
  336. 02:41:39 CBoneFollower - DT_BoneFollower
  337. 02:41:39 baseclass offset: 0x0
  338. 02:41:39 m_modelIndex offset: 0x4a8
  339. 02:41:39 m_solidIndex offset: 0x4ac
  340. 02:41:39 ( CBoneFollower __ DT_BoneFollower )
  341.  
  342.  
  343. 02:41:39 CBaseAnimating - DT_BaseAnimating
  344. 02:41:39 baseclass offset: 0x0
  345. 02:41:39 m_nSequence offset: 0x744
  346. 02:41:39 m_nForceBone offset: 0x4ec
  347. 02:41:39 m_vecForce offset: 0x4e0
  348. 02:41:39 m_nSkin offset: 0x4ac
  349. 02:41:39 m_nBody offset: 0x4b0
  350. 02:41:39 m_nHitboxSet offset: 0x4b4
  351. 02:41:39 m_flModelWidthScale offset: 0x5ac
  352. 02:41:39 m_flPoseParameter offset: 0x5b0
  353. 02:41:39 m_flPlaybackRate offset: 0x4d4
  354. 02:41:39 m_flEncodedController offset: 0x6c8
  355. 02:41:39 m_bClientSideAnimation offset: 0x714
  356. 02:41:39 m_bClientSideFrameReset offset: 0x51c
  357. 02:41:39 m_nNewSequenceParity offset: 0x718
  358. 02:41:39 m_nResetEventsParity offset: 0x71c
  359. 02:41:39 m_nMuzzleFlashParity offset: 0x7c4
  360. 02:41:39 m_hLightingOrigin offset: 0x7bc
  361. 02:41:39 m_hLightingOriginRelative offset: 0x7c0
  362. 02:41:39 serveranimdata offset: 0x0
  363. 02:41:39 m_fadeMinDist offset: 0x554
  364. 02:41:39 m_fadeMaxDist offset: 0x558
  365. 02:41:39 m_flFadeScale offset: 0x55c
  366. 02:41:39 ( CBaseAnimating __ DT_BaseAnimating )
  367.  
  368.  
  369. 02:41:39 CInfoLightingRelative - DT_InfoLightingRelative
  370. 02:41:39 baseclass offset: 0x0
  371. 02:41:39 m_hLightingLandmark offset: 0x4a8
  372. 02:41:39 ( CInfoLightingRelative __ DT_InfoLightingRelative )
  373.  
  374.  
  375. 02:41:39 CAI_BaseNPC - DT_AI_BaseNPC
  376. 02:41:39 baseclass offset: 0x0
  377. 02:41:39 m_lifeState offset: 0x8b
  378. 02:41:39 m_bPerformAvoidance offset: 0xcec
  379. 02:41:39 m_bIsMoving offset: 0xced
  380. 02:41:39 m_bFadeCorpse offset: 0xcee
  381. 02:41:39 m_iDeathPose offset: 0xcdc
  382. 02:41:39 m_iDeathFrame offset: 0xce0
  383. 02:41:39 m_iSpeedModRadius offset: 0xce4
  384. 02:41:39 m_iSpeedModSpeed offset: 0xce8
  385. 02:41:39 m_bSpeedModActive offset: 0xcef
  386. 02:41:39 m_bImportanRagdoll offset: 0xcf0
  387. 02:41:39 m_flTimePingEffect offset: 0xcd8
  388. 02:41:39 ( CAI_BaseNPC __ DT_AI_BaseNPC )
  389.  
  390.  
  391. 02:41:39 CBeam - DT_Beam
  392. 02:41:39 m_nBeamType offset: 0x4c4
  393. 02:41:39 m_nBeamFlags offset: 0x4c8
  394. 02:41:39 m_nNumBeamEnts offset: 0x4b8
  395. 02:41:39 m_hAttachEntity offset: 0x4cc
  396. 02:41:39 m_nAttachIndex offset: 0x4f4
  397. 02:41:39 m_nHaloIndex offset: 0x4c0
  398. 02:41:39 m_fHaloScale offset: 0x528
  399. 02:41:39 m_fWidth offset: 0x51c
  400. 02:41:39 m_fEndWidth offset: 0x520
  401. 02:41:39 m_fFadeLength offset: 0x524
  402. 02:41:39 m_fAmplitude offset: 0x52c
  403. 02:41:39 m_fStartFrame offset: 0x530
  404. 02:41:39 m_fSpeed offset: 0x534
  405. 02:41:39 m_flFrameRate offset: 0x4a8
  406. 02:41:39 m_flHDRColorScale offset: 0x4ac
  407. 02:41:39 m_clrRender offset: 0x58
  408. 02:41:39 m_nRenderFX offset: 0x54
  409. 02:41:39 m_nRenderMode offset: 0x78
  410. 02:41:39 m_flFrame offset: 0x53c
  411. 02:41:39 m_vecEndPos offset: 0x540
  412. 02:41:39 m_nModelIndex offset: 0x88
  413. 02:41:39 m_nMinDXLevel offset: 0x538
  414. 02:41:39 m_vecOrigin offset: 0x2c8
  415. 02:41:39 moveparent offset: 0x158
  416. 02:41:39 beampredictable_id offset: 0x0
  417. 02:41:39 ( CBeam __ DT_Beam )
  418.  
  419.  
  420. 02:41:39 CBaseViewModel - DT_BaseViewModel
  421. 02:41:39 m_nModelIndex offset: 0x88
  422. 02:41:39 m_nSkin offset: 0x4ac
  423. 02:41:39 m_nBody offset: 0x4b0
  424. 02:41:39 m_nSequence offset: 0x744
  425. 02:41:39 m_nViewModelIndex offset: 0x7e8
  426. 02:41:39 m_flPlaybackRate offset: 0x4d4
  427. 02:41:39 m_fEffects offset: 0x74
  428. 02:41:39 m_nAnimationParity offset: 0x7f8
  429. 02:41:39 m_hWeapon offset: 0x808
  430. 02:41:39 m_hOwner offset: 0x7ec
  431. 02:41:39 m_nNewSequenceParity offset: 0x718
  432. 02:41:39 m_nResetEventsParity offset: 0x71c
  433. 02:41:39 m_nMuzzleFlashParity offset: 0x7c4
  434. 02:41:39 m_flPoseParameter[0] offset: 0x5b0
  435. 02:41:39 m_flPoseParameter offset: 0x0
  436. 02:41:39 exception
  437. 02:41:39 ( CBaseViewModel __ DT_BaseViewModel )
  438.  
  439.  
  440. 02:41:39 CBaseParticleEntity - DT_BaseParticleEntity
  441. 02:41:39 baseclass offset: 0x0
  442. 02:41:39 ( CBaseParticleEntity __ DT_BaseParticleEntity )
  443.  
  444.  
  445. 02:41:39 CBaseGrenade - DT_BaseGrenade
  446. 02:41:39 baseclass offset: 0x0
  447. 02:41:39 m_flDamage offset: 0x7ec
  448. 02:41:39 m_DmgRadius offset: 0x7dc
  449. 02:41:39 m_bIsLive offset: 0x7d9
  450. 02:41:39 m_hThrower offset: 0x7f4
  451. 02:41:39 m_vecVelocity offset: 0xec
  452. 02:41:39 m_fFlags offset: 0x2e0
  453. 02:41:39 ( CBaseGrenade __ DT_BaseGrenade )
  454.  
  455.  
  456. 02:41:39 CBaseCombatWeapon - DT_BaseCombatWeapon
  457. 02:41:39 baseclass offset: 0x0
  458. 02:41:39 LocalWeaponData offset: 0x0
  459. 02:41:39 LocalActiveWeaponData offset: 0x0
  460. 02:41:39 m_iViewModelIndex offset: 0x1640
  461. 02:41:39 m_iWorldModelIndex offset: 0x1644
  462. 02:41:39 m_iState offset: 0x1664
  463. 02:41:39 m_hOwner offset: 0x1628
  464. 02:41:39 ( CBaseCombatWeapon __ DT_BaseCombatWeapon )
icon #3

Join Date: Nov 2009

Posts: 412

User-Rating:

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0 negative
na das scheint mal ein sinnvoller thread zu sein
icon #4

Join Date: Aug 2007

Posts: 8643

User-Rating:

199 positive
33 negative
es ging nicht weil es 1. zuviel Text insgesamt war und 2. der PHP Regex Parser nicht mit der Menge klar kam.

greetz KN4CK3R

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Hallo
icon #5

Join Date: Apr 2010

Posts: 168

Kann mir einer Sagen wie ich in Crysis am einfachsten an meine Offsets komme ? Ich blick nicht durch, ich finde Basepointer jedoch sind die pro Betriebsystem anderst :S Oder ich mach was falsch..

Was ich brauch sind, Health, Energy, Position, Name, Weapon und so weiter Kann mir da einer per PN mal weiter helfen ?

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mfg ZeRoKiLLeR

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