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sv_cheat 1 Bypass befehle???

icon Thread: sv_cheat 1 Bypass befehle???

Join Date: Aug 2007

Posts: 8643

User-Rating:

199 positive
33 negative
Quote
Cheat: Dev Cheats

cl_drawhud: removed
Wire frame models: mat_wireframe1
Only objects effected by physics are wireframe: vcollide_wireframe 1
Draw game triggers: showtriggers_toggle
Draw normal maps: mat_normalmaps 1
Draw surface materials: mat_normals 1
Turn off bump mapping: mat_fastnobump 0
impulse 200: removes weapon model from the screen

Quote
Less Almost No Recoil:
cl_predictweapons 0

Less Almost Spread:
cl_predict 0 (laggs)

Best SpeedHack:
host_timescale 3.0 (1.0 = default)

2nd SpeedHack:
host_framerate 20

JumpHack:
sv_gravity

sound esp:
snd_show 1
snd_visualize 1

wireframe model hack:
r_drawothermodels 2 (Default= 1)

Asus Wallhack1 and no flash:
Mat_fillrate 1

Asus Wallhack2:
mat_proxy 2 (Default=0)

Player Box ESP/Wallhack: (a bit laggy)
r_partition_level 0 (default= -1)

Brushmodel Wallhack:
r_drawbrushmodels 0

Entity Box Wallhack:
mem_force_flush 1

Player/ Weapon ESP:
r_drawmodelstatsoverlay 1

Enamy Checker:
cl_leveloverview 2

Shadow ESP:
r_shadowwireframe 1

Impact ESP/Impact Predictor/ Tracer ESP:
r_visualizetraces 1
r_rainspeed 0

tracer esp:
r_visualizelighttraces 1

Fire / Smoke ESP:
cl_particles_show_bbox 1

sv_cheat bypass:
sv_cheats 1

Consistency Bypass:
Sv_consistency 0

Chrome Models:
r_showenvcubemap 1

No Smoke:
r_drawparticles 0

Events:
Fire beacon: r_drawlights 1
Player Boxes: r_drawrenderboxes 1
Living/Dead Player Indicator: vcollide_wireframe 1

no fog:
fog_enable 0

fullbright:
mat_fullbright 1

White Walls:
mat_fullbright 2

Blue Walls:
mat_normalmaps 1

Luxels (Squares On Walls):
mat_luxels 1

Zoom Hack:
_aspectratio 0.3 (Default= 0)


Unlock max down and up sight:
cl_pitchup 900
cl_pitchdown 900

Crosshair Cheat:
Very Small Cross Cheat: cl_crosshairscale 2000
medium Cross Cheat: cl_crosshairscale 1200


No Bob:
cl_bobcycle 0

hitlocation ESP:
r_modelwireframedecal 1

Random Player Hitbox tracer:
sv_showplayerhitboxes 1

Impact Marker:
sv_showimpacts 1


Wire Frame Wallhack Menu:
perfui

thirdperson:
thirdperson
firstperson

Low Resolution Images, Celled Walls:
mat_showlowresimage 1

texture location:
mat_surfaceid (voor memory addres), mat_surfacemat (voor texture naam)

Memory Adress Finder:
vgui_drawtree 1

greetz KN4CK3R

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