Thread: sv_cheat 1 Bypass befehle??? | ||
Join Date: Aug 2007 Posts: 8643 User-Rating: 199 positive
33 negative
|
Quote Cheat: Dev Cheats cl_drawhud: removed Wire frame models: mat_wireframe1 Only objects effected by physics are wireframe: vcollide_wireframe 1 Draw game triggers: showtriggers_toggle Draw normal maps: mat_normalmaps 1 Draw surface materials: mat_normals 1 Turn off bump mapping: mat_fastnobump 0 impulse 200: removes weapon model from the screen Quote Less Almost No Recoil: cl_predictweapons 0 Less Almost Spread: cl_predict 0 (laggs) Best SpeedHack: host_timescale 3.0 (1.0 = default) 2nd SpeedHack: host_framerate 20 JumpHack: sv_gravity sound esp: snd_show 1 snd_visualize 1 wireframe model hack: r_drawothermodels 2 (Default= 1) Asus Wallhack1 and no flash: Mat_fillrate 1 Asus Wallhack2: mat_proxy 2 (Default=0) Player Box ESP/Wallhack: (a bit laggy) r_partition_level 0 (default= -1) Brushmodel Wallhack: r_drawbrushmodels 0 Entity Box Wallhack: mem_force_flush 1 Player/ Weapon ESP: r_drawmodelstatsoverlay 1 Enamy Checker: cl_leveloverview 2 Shadow ESP: r_shadowwireframe 1 Impact ESP/Impact Predictor/ Tracer ESP: r_visualizetraces 1 r_rainspeed 0 tracer esp: r_visualizelighttraces 1 Fire / Smoke ESP: cl_particles_show_bbox 1 sv_cheat bypass: sv_cheats 1 Consistency Bypass: Sv_consistency 0 Chrome Models: r_showenvcubemap 1 No Smoke: r_drawparticles 0 Events: Fire beacon: r_drawlights 1 Player Boxes: r_drawrenderboxes 1 Living/Dead Player Indicator: vcollide_wireframe 1 no fog: fog_enable 0 fullbright: mat_fullbright 1 White Walls: mat_fullbright 2 Blue Walls: mat_normalmaps 1 Luxels (Squares On Walls): mat_luxels 1 Zoom Hack: _aspectratio 0.3 (Default= 0) Unlock max down and up sight: cl_pitchup 900 cl_pitchdown 900 Crosshair Cheat: Very Small Cross Cheat: cl_crosshairscale 2000 medium Cross Cheat: cl_crosshairscale 1200 No Bob: cl_bobcycle 0 hitlocation ESP: r_modelwireframedecal 1 Random Player Hitbox tracer: sv_showplayerhitboxes 1 Impact Marker: sv_showimpacts 1 Wire Frame Wallhack Menu: perfui thirdperson: thirdperson firstperson Low Resolution Images, Celled Walls: mat_showlowresimage 1 texture location: mat_surfaceid (voor memory addres), mat_surfacemat (voor texture naam) Memory Adress Finder: vgui_drawtree 1 greetz KN4CK3R __________________ Hallo |
|
KN4CK3R is offline |